/* * Copyright © 2017 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef AC_SHADER_INFO_H #define AC_SHADER_INFO_H #include "compiler/shader_enums.h" struct nir_shader; struct ac_nir_compiler_options; struct ac_shader_info { bool loads_push_constants; uint32_t desc_set_used_mask; bool needs_multiview_view_index; bool uses_invocation_id; bool uses_prim_id; struct { uint8_t input_usage_mask[VERT_ATTRIB_MAX]; uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1]; bool has_vertex_buffers; /* needs vertex buffers and base/start */ bool needs_draw_id; bool needs_instance_id; } vs; struct { uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1]; } tes; struct { bool force_persample; bool needs_sample_positions; bool uses_input_attachments; bool writes_memory; bool writes_z; bool writes_stencil; bool writes_sample_mask; bool has_pcoord; bool prim_id_input; bool layer_input; } ps; struct { bool uses_grid_size; bool uses_block_id[3]; bool uses_thread_id[3]; bool uses_local_invocation_idx; } cs; }; /* A NIR pass to gather all the info needed to optimise the allocation patterns * for the RADV user sgprs */ void ac_nir_shader_info_pass(const struct nir_shader *nir, const struct ac_nir_compiler_options *options, struct ac_shader_info *info); #endif