/* * Copyright © 2017 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir/nir.h" #include "ac_shader_info.h" #include "ac_nir_to_llvm.h" static void mark_sampler_desc(const nir_variable *var, struct ac_shader_info *info) { info->desc_set_used_mask |= (1 << var->data.descriptor_set); } static void gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr, struct ac_shader_info *info) { switch (instr->intrinsic) { case nir_intrinsic_interp_var_at_sample: info->ps.needs_sample_positions = true; break; case nir_intrinsic_load_draw_id: info->vs.needs_draw_id = true; break; case nir_intrinsic_load_instance_id: info->vs.needs_instance_id = true; break; case nir_intrinsic_load_num_work_groups: info->cs.uses_grid_size = true; break; case nir_intrinsic_load_local_invocation_id: case nir_intrinsic_load_work_group_id: { unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa); while (mask) { unsigned i = u_bit_scan(&mask); if (instr->intrinsic == nir_intrinsic_load_work_group_id) info->cs.uses_block_id[i] = true; else info->cs.uses_thread_id[i] = true; } break; } case nir_intrinsic_load_local_invocation_index: case nir_intrinsic_load_subgroup_id: case nir_intrinsic_load_num_subgroups: info->cs.uses_local_invocation_idx = true; break; case nir_intrinsic_load_sample_id: info->ps.force_persample = true; break; case nir_intrinsic_load_sample_pos: info->ps.force_persample = true; break; case nir_intrinsic_load_view_index: info->needs_multiview_view_index = true; break; case nir_intrinsic_load_invocation_id: info->uses_invocation_id = true; break; case nir_intrinsic_load_primitive_id: info->uses_prim_id = true; break; case nir_intrinsic_load_push_constant: info->loads_push_constants = true; break; case nir_intrinsic_vulkan_resource_index: info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr)); break; case nir_intrinsic_image_load: case nir_intrinsic_image_store: case nir_intrinsic_image_atomic_add: case nir_intrinsic_image_atomic_min: case nir_intrinsic_image_atomic_max: case nir_intrinsic_image_atomic_and: case nir_intrinsic_image_atomic_or: case nir_intrinsic_image_atomic_xor: case nir_intrinsic_image_atomic_exchange: case nir_intrinsic_image_atomic_comp_swap: case nir_intrinsic_image_size: { const struct glsl_type *type = instr->variables[0]->var->type; if(instr->variables[0]->deref.child) type = instr->variables[0]->deref.child->type; enum glsl_sampler_dim dim = glsl_get_sampler_dim(type); if (dim == GLSL_SAMPLER_DIM_SUBPASS || dim == GLSL_SAMPLER_DIM_SUBPASS_MS) info->ps.uses_input_attachments = true; mark_sampler_desc(instr->variables[0]->var, info); if (nir_intrinsic_image_store || nir_intrinsic_image_atomic_add || nir_intrinsic_image_atomic_min || nir_intrinsic_image_atomic_max || nir_intrinsic_image_atomic_and || nir_intrinsic_image_atomic_or || nir_intrinsic_image_atomic_xor || nir_intrinsic_image_atomic_exchange || nir_intrinsic_image_atomic_comp_swap) { if (nir->info.stage == MESA_SHADER_FRAGMENT) info->ps.writes_memory = true; } break; } case nir_intrinsic_store_ssbo: case nir_intrinsic_ssbo_atomic_add: case nir_intrinsic_ssbo_atomic_imin: case nir_intrinsic_ssbo_atomic_umin: case nir_intrinsic_ssbo_atomic_imax: case nir_intrinsic_ssbo_atomic_umax: case nir_intrinsic_ssbo_atomic_and: case nir_intrinsic_ssbo_atomic_or: case nir_intrinsic_ssbo_atomic_xor: case nir_intrinsic_ssbo_atomic_exchange: case nir_intrinsic_ssbo_atomic_comp_swap: if (nir->info.stage == MESA_SHADER_FRAGMENT) info->ps.writes_memory = true; break; case nir_intrinsic_load_var: if (nir->info.stage == MESA_SHADER_VERTEX) { nir_deref_var *dvar = instr->variables[0]; nir_variable *var = dvar->var; if (var->data.mode == nir_var_shader_in) { unsigned idx = var->data.location; uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa) << var->data.location_frac; info->vs.input_usage_mask[idx] |= mask; } } break; case nir_intrinsic_store_var: { nir_deref_var *dvar = instr->variables[0]; nir_variable *var = dvar->var; if (var->data.mode == nir_var_shader_out) { unsigned idx = var->data.location; unsigned comp = var->data.location_frac; if (nir->info.stage == MESA_SHADER_VERTEX) { info->vs.output_usage_mask[idx] |= instr->const_index[0] << comp; } else if (nir->info.stage == MESA_SHADER_TESS_EVAL) { info->tes.output_usage_mask[idx] |= instr->const_index[0] << comp; } } break; } default: break; } } static void gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr, struct ac_shader_info *info) { if (instr->sampler) mark_sampler_desc(instr->sampler->var, info); if (instr->texture) mark_sampler_desc(instr->texture->var, info); } static void gather_info_block(const nir_shader *nir, const nir_block *block, struct ac_shader_info *info) { nir_foreach_instr(instr, block) { switch (instr->type) { case nir_instr_type_intrinsic: gather_intrinsic_info(nir, nir_instr_as_intrinsic(instr), info); break; case nir_instr_type_tex: gather_tex_info(nir, nir_instr_as_tex(instr), info); break; default: break; } } } static void gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var, struct ac_shader_info *info) { int idx = var->data.location; if (idx >= VERT_ATTRIB_GENERIC0 && idx <= VERT_ATTRIB_GENERIC15) info->vs.has_vertex_buffers = true; } static void gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var, struct ac_shader_info *info) { const struct glsl_type *type = glsl_without_array(var->type); int idx = var->data.location; switch (idx) { case VARYING_SLOT_PNTC: info->ps.has_pcoord = true; break; case VARYING_SLOT_PRIMITIVE_ID: info->ps.prim_id_input = true; break; case VARYING_SLOT_LAYER: info->ps.layer_input = true; break; default: break; } if (glsl_get_base_type(type) == GLSL_TYPE_FLOAT) { if (var->data.sample) info->ps.force_persample = true; } } static void gather_info_input_decl(const nir_shader *nir, const nir_variable *var, struct ac_shader_info *info) { switch (nir->info.stage) { case MESA_SHADER_VERTEX: gather_info_input_decl_vs(nir, var, info); break; case MESA_SHADER_FRAGMENT: gather_info_input_decl_ps(nir, var, info); break; default: break; } } static void gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var, struct ac_shader_info *info) { int idx = var->data.location; switch (idx) { case FRAG_RESULT_DEPTH: info->ps.writes_z = true; break; case FRAG_RESULT_STENCIL: info->ps.writes_stencil = true; break; case FRAG_RESULT_SAMPLE_MASK: info->ps.writes_sample_mask = true; break; default: break; } } static void gather_info_output_decl(const nir_shader *nir, const nir_variable *var, struct ac_shader_info *info) { switch (nir->info.stage) { case MESA_SHADER_FRAGMENT: gather_info_output_decl_ps(nir, var, info); break; default: break; } } void ac_nir_shader_info_pass(const struct nir_shader *nir, const struct ac_nir_compiler_options *options, struct ac_shader_info *info) { struct nir_function *func = (struct nir_function *)exec_list_get_head_const(&nir->functions); if (options->layout->dynamic_offset_count) info->loads_push_constants = true; nir_foreach_variable(variable, &nir->inputs) gather_info_input_decl(nir, variable, info); nir_foreach_block(block, func->impl) { gather_info_block(nir, block, info); } nir_foreach_variable(variable, &nir->outputs) gather_info_output_decl(nir, variable, info); }