/* * Copyright © 2017 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir/nir.h" #include "ac_shader_info.h" #include "ac_nir_to_llvm.h" static void mark_sampler_desc(nir_variable *var, struct ac_shader_info *info) { info->desc_set_used_mask = (1 << var->data.descriptor_set); } static void gather_intrinsic_info(nir_intrinsic_instr *instr, struct ac_shader_info *info) { switch (instr->intrinsic) { case nir_intrinsic_interp_var_at_sample: info->ps.needs_sample_positions = true; break; case nir_intrinsic_load_draw_id: info->vs.needs_draw_id = true; break; case nir_intrinsic_load_instance_id: info->vs.needs_instance_id = true; break; case nir_intrinsic_load_num_work_groups: info->cs.uses_grid_size = true; break; case nir_intrinsic_load_local_invocation_id: case nir_intrinsic_load_work_group_id: { unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa); while (mask) { unsigned i = u_bit_scan(&mask); if (instr->intrinsic == nir_intrinsic_load_work_group_id) info->cs.uses_block_id[i] = true; else info->cs.uses_thread_id[i] = true; } break; } case nir_intrinsic_load_local_invocation_index: info->cs.uses_local_invocation_idx = true; break; case nir_intrinsic_load_sample_id: info->ps.force_persample = true; break; case nir_intrinsic_load_sample_pos: info->ps.force_persample = true; break; case nir_intrinsic_load_view_index: info->needs_multiview_view_index = true; break; case nir_intrinsic_load_invocation_id: info->uses_invocation_id = true; break; case nir_intrinsic_load_primitive_id: info->uses_prim_id = true; break; case nir_intrinsic_vulkan_resource_index: info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr)); break; case nir_intrinsic_image_load: case nir_intrinsic_image_store: case nir_intrinsic_image_atomic_add: case nir_intrinsic_image_atomic_min: case nir_intrinsic_image_atomic_max: case nir_intrinsic_image_atomic_and: case nir_intrinsic_image_atomic_or: case nir_intrinsic_image_atomic_xor: case nir_intrinsic_image_atomic_exchange: case nir_intrinsic_image_atomic_comp_swap: case nir_intrinsic_image_size: { const struct glsl_type *type = instr->variables[0]->var->type; if(instr->variables[0]->deref.child) type = instr->variables[0]->deref.child->type; enum glsl_sampler_dim dim = glsl_get_sampler_dim(type); if (dim == GLSL_SAMPLER_DIM_SUBPASS || dim == GLSL_SAMPLER_DIM_SUBPASS_MS) info->ps.uses_input_attachments = true; mark_sampler_desc(instr->variables[0]->var, info); break; } default: break; } } static void gather_tex_info(nir_tex_instr *instr, struct ac_shader_info *info) { if (instr->sampler) mark_sampler_desc(instr->sampler->var, info); if (instr->texture) mark_sampler_desc(instr->texture->var, info); } static void gather_info_block(nir_block *block, struct ac_shader_info *info) { nir_foreach_instr(instr, block) { switch (instr->type) { case nir_instr_type_intrinsic: gather_intrinsic_info(nir_instr_as_intrinsic(instr), info); break; case nir_instr_type_tex: gather_tex_info(nir_instr_as_tex(instr), info); break; default: break; } } } static void gather_info_input_decl(nir_shader *nir, const struct ac_nir_compiler_options *options, nir_variable *var, struct ac_shader_info *info) { switch (nir->info.stage) { case MESA_SHADER_VERTEX: info->vs.has_vertex_buffers = true; break; default: break; } } void ac_nir_shader_info_pass(struct nir_shader *nir, const struct ac_nir_compiler_options *options, struct ac_shader_info *info) { struct nir_function *func = (struct nir_function *)exec_list_get_head(&nir->functions); info->needs_push_constants = false; if ((options->layout->push_constant_size && options->layout->push_constant_stages & (1 << nir->info.stage)) || options->layout->dynamic_offset_count) info->needs_push_constants = true; nir_foreach_variable(variable, &nir->inputs) gather_info_input_decl(nir, options, variable, info); nir_foreach_block(block, func->impl) { gather_info_block(block, info); } }