/* * Copyright 2019 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * */ #ifndef AC_LLVM_CULL_H #define AC_LLVM_CULL_H #include "ac_llvm_build.h" struct ac_cull_options { /* In general, I recommend setting all to true except view Z culling, * which isn't so effective because W culling is cheaper and partially * replaces near Z culling, and you don't need to set Position.z * if Z culling is disabled. * * If something doesn't work, turn some of these off to find out what. */ bool cull_front; bool cull_back; bool cull_view_xy; bool cull_view_near_z; bool cull_view_far_z; bool cull_small_prims; bool cull_zero_area; bool cull_w; /* cull primitives with all W < 0 */ bool use_halfz_clip_space; }; LLVMValueRef ac_cull_triangle(struct ac_llvm_context *ctx, LLVMValueRef pos[3][4], LLVMValueRef initially_accepted, LLVMValueRef vp_scale[2], LLVMValueRef vp_translate[2], LLVMValueRef small_prim_precision, struct ac_cull_options *options); #endif