/* * Copyright © 2014 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS * AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. */ /** *************************************************************************************************** * @file addrinterface.h * @brief Contains the addrlib interfaces declaration and parameter defines *************************************************************************************************** */ #ifndef __ADDR_INTERFACE_H__ #define __ADDR_INTERFACE_H__ #include "addrtypes.h" #if defined(__cplusplus) extern "C" { #endif #define ADDRLIB_VERSION_MAJOR 5 #define ADDRLIB_VERSION_MINOR 25 #define ADDRLIB_VERSION ((ADDRLIB_VERSION_MAJOR << 16) | ADDRLIB_VERSION_MINOR) /// Virtually all interface functions need ADDR_HANDLE as first parameter typedef VOID* ADDR_HANDLE; /// Client handle used in callbacks typedef VOID* ADDR_CLIENT_HANDLE; /** * ///////////////////////////////////////////////////////////////////////////////////////////////// * // Callback functions * ///////////////////////////////////////////////////////////////////////////////////////////////// * typedef VOID* (ADDR_API* ADDR_ALLOCSYSMEM)( * const ADDR_ALLOCSYSMEM_INPUT* pInput); * typedef ADDR_E_RETURNCODE (ADDR_API* ADDR_FREESYSMEM)( * VOID* pVirtAddr); * typedef ADDR_E_RETURNCODE (ADDR_API* ADDR_DEBUGPRINT)( * const ADDR_DEBUGPRINT_INPUT* pInput); * * ///////////////////////////////////////////////////////////////////////////////////////////////// * // Create/Destroy/Config functions * ///////////////////////////////////////////////////////////////////////////////////////////////// * AddrCreate() * AddrDestroy() * * ///////////////////////////////////////////////////////////////////////////////////////////////// * // Surface functions * ///////////////////////////////////////////////////////////////////////////////////////////////// * AddrComputeSurfaceInfo() * AddrComputeSurfaceAddrFromCoord() * AddrComputeSurfaceCoordFromAddr() * * ///////////////////////////////////////////////////////////////////////////////////////////////// * // HTile functions * ///////////////////////////////////////////////////////////////////////////////////////////////// * AddrComputeHtileInfo() * AddrComputeHtileAddrFromCoord() * AddrComputeHtileCoordFromAddr() * * ///////////////////////////////////////////////////////////////////////////////////////////////// * // C-mask functions * ///////////////////////////////////////////////////////////////////////////////////////////////// * AddrComputeCmaskInfo() * AddrComputeCmaskAddrFromCoord() * AddrComputeCmaskCoordFromAddr() * * ///////////////////////////////////////////////////////////////////////////////////////////////// * // F-mask functions * ///////////////////////////////////////////////////////////////////////////////////////////////// * AddrComputeFmaskInfo() * AddrComputeFmaskAddrFromCoord() * AddrComputeFmaskCoordFromAddr() * * ///////////////////////////////////////////////////////////////////////////////////////////////// * // Element/Utility functions * ///////////////////////////////////////////////////////////////////////////////////////////////// * ElemFlt32ToDepthPixel() * ElemFlt32ToColorPixel() * AddrExtractBankPipeSwizzle() * AddrCombineBankPipeSwizzle() * AddrComputeSliceSwizzle() * AddrConvertTileInfoToHW() * AddrConvertTileIndex() * AddrConvertTileIndex1() * AddrGetTileIndex() * AddrComputeBaseSwizzle() * AddrUseTileIndex() * AddrUseCombinedSwizzle() * **/ /////////////////////////////////////////////////////////////////////////////////////////////////// // Callback functions /////////////////////////////////////////////////////////////////////////////////////////////////// /** *************************************************************************************************** * @brief Alloc system memory flags. * @note These flags are reserved for future use and if flags are added will minimize the impact * of the client. *************************************************************************************************** */ typedef union _ADDR_ALLOCSYSMEM_FLAGS { struct { UINT_32 reserved : 32; ///< Reserved for future use. } fields; UINT_32 value; } ADDR_ALLOCSYSMEM_FLAGS; /** *************************************************************************************************** * @brief Alloc system memory input structure *************************************************************************************************** */ typedef struct _ADDR_ALLOCSYSMEM_INPUT { UINT_32 size; ///< Size of this structure in bytes ADDR_ALLOCSYSMEM_FLAGS flags; ///< System memory flags. UINT_32 sizeInBytes; ///< System memory allocation size in bytes. ADDR_CLIENT_HANDLE hClient; ///< Client handle } ADDR_ALLOCSYSMEM_INPUT; /** *************************************************************************************************** * ADDR_ALLOCSYSMEM * @brief * Allocate system memory callback function. Returns valid pointer on success. *************************************************************************************************** */ typedef VOID* (ADDR_API* ADDR_ALLOCSYSMEM)( const ADDR_ALLOCSYSMEM_INPUT* pInput); /** *************************************************************************************************** * @brief Free system memory input structure *************************************************************************************************** */ typedef struct _ADDR_FREESYSMEM_INPUT { UINT_32 size; ///< Size of this structure in bytes VOID* pVirtAddr; ///< Virtual address ADDR_CLIENT_HANDLE hClient; ///< Client handle } ADDR_FREESYSMEM_INPUT; /** *************************************************************************************************** * ADDR_FREESYSMEM * @brief * Free system memory callback function. * Returns ADDR_OK on success. *************************************************************************************************** */ typedef ADDR_E_RETURNCODE (ADDR_API* ADDR_FREESYSMEM)( const ADDR_FREESYSMEM_INPUT* pInput); /** *************************************************************************************************** * @brief Print debug message input structure *************************************************************************************************** */ typedef struct _ADDR_DEBUGPRINT_INPUT { UINT_32 size; ///< Size of this structure in bytes CHAR* pDebugString; ///< Debug print string va_list ap; ///< Variable argument list ADDR_CLIENT_HANDLE hClient; ///< Client handle } ADDR_DEBUGPRINT_INPUT; /** *************************************************************************************************** * ADDR_DEBUGPRINT * @brief * Print debug message callback function. * Returns ADDR_OK on success. *************************************************************************************************** */ typedef ADDR_E_RETURNCODE (ADDR_API* ADDR_DEBUGPRINT)( const ADDR_DEBUGPRINT_INPUT* pInput); /** *************************************************************************************************** * ADDR_CALLBACKS * * @brief * Address Library needs client to provide system memory alloc/free routines. *************************************************************************************************** */ typedef struct _ADDR_CALLBACKS { ADDR_ALLOCSYSMEM allocSysMem; ///< Routine to allocate system memory ADDR_FREESYSMEM freeSysMem; ///< Routine to free system memory ADDR_DEBUGPRINT debugPrint; ///< Routine to print debug message } ADDR_CALLBACKS; /////////////////////////////////////////////////////////////////////////////////////////////////// // Create/Destroy functions /////////////////////////////////////////////////////////////////////////////////////////////////// /** *************************************************************************************************** * ADDR_CREATE_FLAGS * * @brief * This structure is used to pass some setup in creation of AddrLib * @note *************************************************************************************************** */ typedef union _ADDR_CREATE_FLAGS { struct { UINT_32 noCubeMipSlicesPad : 1; ///< Turn cubemap faces padding off UINT_32 fillSizeFields : 1; ///< If clients fill size fields in all input and /// output structure UINT_32 useTileIndex : 1; ///< Make tileIndex field in input valid UINT_32 useCombinedSwizzle : 1; ///< Use combined tile swizzle UINT_32 checkLast2DLevel : 1; ///< Check the last 2D mip sub level UINT_32 useHtileSliceAlign : 1; ///< Do htile single slice alignment UINT_32 allowLargeThickTile : 1; ///< Allow 64*thickness*bytesPerPixel > rowSize UINT_32 reserved : 25; ///< Reserved bits for future use }; UINT_32 value; } ADDR_CREATE_FLAGS; /** *************************************************************************************************** * ADDR_REGISTER_VALUE * * @brief * Data from registers to setup AddrLib global data, used in AddrCreate *************************************************************************************************** */ typedef struct _ADDR_REGISTER_VALUE { UINT_32 gbAddrConfig; ///< For R8xx, use GB_ADDR_CONFIG register value. /// For R6xx/R7xx, use GB_TILING_CONFIG. /// But they can be treated as the same. /// if this value is 0, use chip to set default value UINT_32 backendDisables; ///< 1 bit per backend, starting with LSB. 1=disabled,0=enabled. /// Register value of CC_RB_BACKEND_DISABLE.BACKEND_DISABLE /// R800 registers----------------------------------------------- UINT_32 noOfBanks; ///< Number of h/w ram banks - For r800: MC_ARB_RAMCFG.NOOFBANK /// No enums for this value in h/w header files /// 0: 4 /// 1: 8 /// 2: 16 UINT_32 noOfRanks; /// MC_ARB_RAMCFG.NOOFRANK /// 0: 1 /// 1: 2 /// SI (R1000) registers----------------------------------------- const UINT_32* pTileConfig; ///< Global tile setting tables UINT_32 noOfEntries; ///< Number of entries in pTileConfig ///< CI registers------------------------------------------------- const UINT_32* pMacroTileConfig; ///< Global macro tile mode table UINT_32 noOfMacroEntries; ///< Number of entries in pMacroTileConfig } ADDR_REGISTER_VALUE; /** *************************************************************************************************** * ADDR_CREATE_INPUT * * @brief * Parameters use to create an AddrLib Object. Caller must provide all fields. * *************************************************************************************************** */ typedef struct _ADDR_CREATE_INPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 chipEngine; ///< Chip Engine UINT_32 chipFamily; ///< Chip Family UINT_32 chipRevision; ///< Chip Revision ADDR_CALLBACKS callbacks; ///< Callbacks for sysmem alloc/free/print ADDR_CREATE_FLAGS createFlags; ///< Flags to setup AddrLib ADDR_REGISTER_VALUE regValue; ///< Data from registers to setup AddrLib global data ADDR_CLIENT_HANDLE hClient; ///< Client handle UINT_32 minPitchAlignPixels; ///< Minimum pitch alignment in pixels } ADDR_CREATE_INPUT; /** *************************************************************************************************** * ADDR_CREATEINFO_OUTPUT * * @brief * Return AddrLib handle to client driver * *************************************************************************************************** */ typedef struct _ADDR_CREATE_OUTPUT { UINT_32 size; ///< Size of this structure in bytes ADDR_HANDLE hLib; ///< Address lib handle } ADDR_CREATE_OUTPUT; /** *************************************************************************************************** * AddrCreate * * @brief * Create AddrLib object, must be called before any interface calls * * @return * ADDR_OK if successful *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrCreate( const ADDR_CREATE_INPUT* pAddrCreateIn, ADDR_CREATE_OUTPUT* pAddrCreateOut); /** *************************************************************************************************** * AddrDestroy * * @brief * Destroy AddrLib object, must be called to free internally allocated resources. * * @return * ADDR_OK if successful *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrDestroy( ADDR_HANDLE hLib); /////////////////////////////////////////////////////////////////////////////////////////////////// // Surface functions /////////////////////////////////////////////////////////////////////////////////////////////////// /** *************************************************************************************************** * @brief * Bank/tiling parameters. On function input, these can be set as desired or * left 0 for AddrLib to calculate/default. On function output, these are the actual * parameters used. * @note * Valid bankWidth/bankHeight value: * 1,2,4,8. They are factors instead of pixels or bytes. * * The bank number remains constant across each row of the * macro tile as each pipe is selected, so the number of * tiles in the x direction with the same bank number will * be bank_width * num_pipes. *************************************************************************************************** */ typedef struct _ADDR_TILEINFO { /// Any of these parameters can be set to 0 to use the HW default. UINT_32 banks; ///< Number of banks, numerical value UINT_32 bankWidth; ///< Number of tiles in the X direction in the same bank UINT_32 bankHeight; ///< Number of tiles in the Y direction in the same bank UINT_32 macroAspectRatio; ///< Macro tile aspect ratio. 1-1:1, 2-4:1, 4-16:1, 8-64:1 UINT_32 tileSplitBytes; ///< Tile split size, in bytes AddrPipeCfg pipeConfig; ///< Pipe Config = HW enum + 1 } ADDR_TILEINFO; // Create a define to avoid client change. The removal of R800 is because we plan to implement SI // within 800 HWL - An AddrPipeCfg is added in above data structure typedef ADDR_TILEINFO ADDR_R800_TILEINFO; /** *************************************************************************************************** * @brief * Information needed by quad buffer stereo support *************************************************************************************************** */ typedef struct _ADDR_QBSTEREOINFO { UINT_32 eyeHeight; ///< Height (in pixel rows) to right eye UINT_32 rightOffset; ///< Offset (in bytes) to right eye UINT_32 rightSwizzle; ///< TileSwizzle for right eyes } ADDR_QBSTEREOINFO; /** *************************************************************************************************** * ADDR_SURFACE_FLAGS * * @brief * Surface flags *************************************************************************************************** */ typedef union _ADDR_SURFACE_FLAGS { struct { UINT_32 color : 1; ///< Flag indicates this is a color buffer UINT_32 depth : 1; ///< Flag indicates this is a depth/stencil buffer UINT_32 stencil : 1; ///< Flag indicates this is a stencil buffer UINT_32 texture : 1; ///< Flag indicates this is a texture UINT_32 cube : 1; ///< Flag indicates this is a cubemap UINT_32 volume : 1; ///< Flag indicates this is a volume texture UINT_32 fmask : 1; ///< Flag indicates this is an fmask UINT_32 cubeAsArray : 1; ///< Flag indicates if treat cubemap as arrays UINT_32 compressZ : 1; ///< Flag indicates z buffer is compressed UINT_32 overlay : 1; ///< Flag indicates this is an overlay surface UINT_32 noStencil : 1; ///< Flag indicates this depth has no separate stencil UINT_32 display : 1; ///< Flag indicates this should match display controller req. UINT_32 opt4Space : 1; ///< Flag indicates this surface should be optimized for space /// i.e. save some memory but may lose performance UINT_32 prt : 1; ///< Flag for partially resident texture UINT_32 qbStereo : 1; ///< Quad buffer stereo surface UINT_32 pow2Pad : 1; ///< SI: Pad to pow2, must set for mipmap (include level0) UINT_32 interleaved : 1; ///< Special flag for interleaved YUV surface padding UINT_32 tcCompatible : 1; ///< Flag indicates surface needs to be shader readable UINT_32 dispTileType : 1; ///< NI: force display Tiling for 128 bit shared resoruce UINT_32 dccCompatible : 1; ///< VI: whether to support dcc fast clear UINT_32 czDispCompatible: 1; ///< SI+: CZ family has a HW bug needs special alignment. /// This flag indicates we need to follow the alignment with /// CZ families or other ASICs under PX configuration + CZ. UINT_32 nonSplit : 1; ///< CI: depth texture should not be split UINT_32 reserved : 10; ///< Reserved bits }; UINT_32 value; } ADDR_SURFACE_FLAGS; /** *************************************************************************************************** * ADDR_COMPUTE_SURFACE_INFO_INPUT * * @brief * Input structure for AddrComputeSurfaceInfo *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_SURFACE_INFO_INPUT { UINT_32 size; ///< Size of this structure in bytes AddrTileMode tileMode; ///< Tile mode AddrFormat format; ///< If format is set to valid one, bpp/width/height /// might be overwritten UINT_32 bpp; ///< Bits per pixel UINT_32 numSamples; ///< Number of samples UINT_32 width; ///< Width, in pixels UINT_32 height; ///< Height, in pixels UINT_32 numSlices; ///< Number of surface slices or depth UINT_32 slice; ///< Slice index UINT_32 mipLevel; ///< Current mipmap level ADDR_SURFACE_FLAGS flags; ///< Surface type flags UINT_32 numFrags; ///< Number of fragments, leave it zero or the same as /// number of samples for normal AA; Set it to the /// number of fragments for EQAA /// r800 and later HWL parameters // Needed by 2D tiling, for linear and 1D tiling, just keep them 0's ADDR_TILEINFO* pTileInfo; ///< 2D tile parameters. Set to 0 to default/calculate AddrTileType tileType; ///< Micro tiling type, not needed when tileIndex != -1 INT_32 tileIndex; ///< Tile index, MUST be -1 if you don't want to use it /// while the global useTileIndex is set to 1 UINT_32 basePitch; ///< Base level pitch in pixels, 0 means ignored, is a /// must for mip levels from SI+. /// Don't use pitch in blocks for compressed formats! } ADDR_COMPUTE_SURFACE_INFO_INPUT; /** *************************************************************************************************** * ADDR_COMPUTE_SURFACE_INFO_OUTPUT * * @brief * Output structure for AddrComputeSurfInfo * @note Element: AddrLib unit for computing. e.g. BCn: 4x4 blocks; R32B32B32: 32bit with 3x pitch Pixel: Original pixel *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_SURFACE_INFO_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 pitch; ///< Pitch in elements (in blocks for compressed formats) UINT_32 height; ///< Height in elements (in blocks for compressed formats) UINT_32 depth; ///< Number of slice/depth UINT_64 surfSize; ///< Surface size in bytes AddrTileMode tileMode; ///< Actual tile mode. May differ from that in input UINT_32 baseAlign; ///< Base address alignment UINT_32 pitchAlign; ///< Pitch alignment, in elements UINT_32 heightAlign; ///< Height alignment, in elements UINT_32 depthAlign; ///< Depth alignment, aligned to thickness, for 3d texture UINT_32 bpp; ///< Bits per elements (e.g. blocks for BCn, 1/3 for 96bit) UINT_32 pixelPitch; ///< Pitch in original pixels UINT_32 pixelHeight; ///< Height in original pixels UINT_32 pixelBits; ///< Original bits per pixel, passed from input UINT_64 sliceSize; ///< Size of slice specified by input's slice /// The result is controlled by surface flags & createFlags /// By default this value equals to surfSize for volume UINT_32 pitchTileMax; ///< PITCH_TILE_MAX value for h/w register UINT_32 heightTileMax; ///< HEIGHT_TILE_MAX value for h/w register UINT_32 sliceTileMax; ///< SLICE_TILE_MAX value for h/w register UINT_32 numSamples; ///< Pass the effective numSamples processed in this call /// r800 and later HWL parameters ADDR_TILEINFO* pTileInfo; ///< Tile parameters used. Filled in if 0 on input AddrTileType tileType; ///< Micro tiling type, only valid when tileIndex != -1 INT_32 tileIndex; ///< Tile index, MAY be "downgraded" INT_32 macroModeIndex; ///< Index in macro tile mode table if there is one (CI) /// Output flags struct { /// Special information to work around SI mipmap swizzle bug UBTS #317508 UINT_32 last2DLevel : 1; ///< TRUE if this is the last 2D(3D) tiled ///< Only meaningful when create flag checkLast2DLevel is set UINT_32 tcCompatible : 1; ///< If the surface can be shader compatible UINT_32 reserved :30; ///< Reserved bits }; /// Stereo info ADDR_QBSTEREOINFO* pStereoInfo;///< Stereo information, needed when .qbStereo flag is TRUE } ADDR_COMPUTE_SURFACE_INFO_OUTPUT; /** *************************************************************************************************** * AddrComputeSurfaceInfo * * @brief * Compute surface width/height/depth/alignments and suitable tiling mode *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrComputeSurfaceInfo( ADDR_HANDLE hLib, const ADDR_COMPUTE_SURFACE_INFO_INPUT* pIn, ADDR_COMPUTE_SURFACE_INFO_OUTPUT* pOut); /** *************************************************************************************************** * ADDR_COMPUTE_SURFACE_ADDRFROMCOORD_INPUT * * @brief * Input structure for AddrComputeSurfaceAddrFromCoord *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_SURFACE_ADDRFROMCOORD_INPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 x; ///< X coordinate UINT_32 y; ///< Y coordinate UINT_32 slice; ///< Slice index UINT_32 sample; ///< Sample index, use fragment index for EQAA UINT_32 bpp; ///< Bits per pixel UINT_32 pitch; ///< Surface pitch, in pixels UINT_32 height; ///< Surface height, in pixels UINT_32 numSlices; ///< Surface depth UINT_32 numSamples; ///< Number of samples AddrTileMode tileMode; ///< Tile mode BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within /// micro tile. Textures can also choose depth sample order UINT_32 tileBase; ///< Base offset (in bits) inside micro tile which handles /// the case that components are stored separately UINT_32 compBits; ///< The component bits actually needed(for planar surface) UINT_32 numFrags; ///< Number of fragments, leave it zero or the same as /// number of samples for normal AA; Set it to the /// number of fragments for EQAA /// r800 and later HWL parameters // Used for 1D tiling above AddrTileType tileType; ///< See defintion of AddrTileType struct { UINT_32 ignoreSE : 1; ///< TRUE if shader engines are ignored. This is texture /// only flag. Only non-RT texture can set this to TRUE UINT_32 reserved :31; ///< Reserved for future use. }; // 2D tiling needs following structure ADDR_TILEINFO* pTileInfo; ///< 2D tile parameters. Client must provide all data INT_32 tileIndex; ///< Tile index, MUST be -1 if you don't want to use it /// while the global useTileIndex is set to 1 union { struct { UINT_32 bankSwizzle; ///< Bank swizzle UINT_32 pipeSwizzle; ///< Pipe swizzle }; UINT_32 tileSwizzle; ///< Combined swizzle, if useCombinedSwizzle is TRUE }; #if ADDR_AM_BUILD // These two fields are not valid in SW blt since no HTILE access UINT_32 addr5Swizzle; ///< ADDR5_SWIZZLE_MASK of DB_DEPTH_INFO BOOL_32 is32ByteTile; ///< Caller must have access to HTILE buffer and know if /// this tile is compressed to 32B #endif } ADDR_COMPUTE_SURFACE_ADDRFROMCOORD_INPUT; /** *************************************************************************************************** * ADDR_COMPUTE_SURFACE_ADDRFROMCOORD_OUTPUT * * @brief * Output structure for AddrComputeSurfaceAddrFromCoord *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_SURFACE_ADDRFROMCOORD_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_64 addr; ///< Byte address UINT_32 bitPosition; ///< Bit position within surfaceAddr, 0-7. /// For surface bpp < 8, e.g. FMT_1. UINT_32 prtBlockIndex; ///< Index of a PRT tile (64K block) } ADDR_COMPUTE_SURFACE_ADDRFROMCOORD_OUTPUT; /** *************************************************************************************************** * AddrComputeSurfaceAddrFromCoord * * @brief * Compute surface address from a given coordinate. *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrComputeSurfaceAddrFromCoord( ADDR_HANDLE hLib, const ADDR_COMPUTE_SURFACE_ADDRFROMCOORD_INPUT* pIn, ADDR_COMPUTE_SURFACE_ADDRFROMCOORD_OUTPUT* pOut); /** *************************************************************************************************** * ADDR_COMPUTE_SURFACE_COORDFROMADDR_INPUT * * @brief * Input structure for AddrComputeSurfaceCoordFromAddr *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_SURFACE_COORDFROMADDR_INPUT { UINT_32 size; ///< Size of this structure in bytes UINT_64 addr; ///< Address in bytes UINT_32 bitPosition; ///< Bit position in addr. 0-7. for surface bpp < 8, /// e.g. FMT_1; UINT_32 bpp; ///< Bits per pixel UINT_32 pitch; ///< Pitch, in pixels UINT_32 height; ///< Height in pixels UINT_32 numSlices; ///< Surface depth UINT_32 numSamples; ///< Number of samples AddrTileMode tileMode; ///< Tile mode BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. /// Note: Textures can choose depth sample order as well. UINT_32 tileBase; ///< Base offset (in bits) inside micro tile which handles /// the case that components are stored separately UINT_32 compBits; ///< The component bits actually needed(for planar surface) UINT_32 numFrags; ///< Number of fragments, leave it zero or the same as /// number of samples for normal AA; Set it to the /// number of fragments for EQAA /// r800 and later HWL parameters // Used for 1D tiling above AddrTileType tileType; ///< See defintion of AddrTileType struct { UINT_32 ignoreSE : 1; ///< TRUE if shader engines are ignored. This is texture /// only flag. Only non-RT texture can set this to TRUE UINT_32 reserved :31; ///< Reserved for future use. }; // 2D tiling needs following structure ADDR_TILEINFO* pTileInfo; ///< 2D tile parameters. Client must provide all data INT_32 tileIndex; ///< Tile index, MUST be -1 if you don't want to use it /// while the global useTileIndex is set to 1 union { struct { UINT_32 bankSwizzle; ///< Bank swizzle UINT_32 pipeSwizzle; ///< Pipe swizzle }; UINT_32 tileSwizzle; ///< Combined swizzle, if useCombinedSwizzle is TRUE }; } ADDR_COMPUTE_SURFACE_COORDFROMADDR_INPUT; /** *************************************************************************************************** * ADDR_COMPUTE_SURFACE_COORDFROMADDR_OUTPUT * * @brief * Output structure for AddrComputeSurfaceCoordFromAddr *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_SURFACE_COORDFROMADDR_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 x; ///< X coordinate UINT_32 y; ///< Y coordinate UINT_32 slice; ///< Index of slices UINT_32 sample; ///< Index of samples, means fragment index for EQAA } ADDR_COMPUTE_SURFACE_COORDFROMADDR_OUTPUT; /** *************************************************************************************************** * AddrComputeSurfaceCoordFromAddr * * @brief * Compute coordinate from a given surface address *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrComputeSurfaceCoordFromAddr( ADDR_HANDLE hLib, const ADDR_COMPUTE_SURFACE_COORDFROMADDR_INPUT* pIn, ADDR_COMPUTE_SURFACE_COORDFROMADDR_OUTPUT* pOut); /////////////////////////////////////////////////////////////////////////////////////////////////// // HTile functions /////////////////////////////////////////////////////////////////////////////////////////////////// /** *************************************************************************************************** * ADDR_HTILE_FLAGS * * @brief * HTILE flags *************************************************************************************************** */ typedef union _ADDR_HTILE_FLAGS { struct { UINT_32 tcCompatible : 1; ///< Flag indicates surface needs to be shader readable UINT_32 reserved :31; ///< Reserved bits }; UINT_32 value; } ADDR_HTILE_FLAGS; /** *************************************************************************************************** * ADDR_COMPUTE_HTILE_INFO_INPUT * * @brief * Input structure of AddrComputeHtileInfo *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_HTILE_INFO_INPUT { UINT_32 size; ///< Size of this structure in bytes ADDR_HTILE_FLAGS flags; ///< HTILE flags UINT_32 pitch; ///< Surface pitch, in pixels UINT_32 height; ///< Surface height, in pixels UINT_32 numSlices; ///< Number of slices BOOL_32 isLinear; ///< Linear or tiled HTILE layout AddrHtileBlockSize blockWidth; ///< 4 or 8. EG above only support 8 AddrHtileBlockSize blockHeight; ///< 4 or 8. EG above only support 8 ADDR_TILEINFO* pTileInfo; ///< Tile info INT_32 tileIndex; ///< Tile index, MUST be -1 if you don't want to use it /// while the global useTileIndex is set to 1 INT_32 macroModeIndex; ///< Index in macro tile mode table if there is one (CI) ///< README: When tileIndex is not -1, this must be valid } ADDR_COMPUTE_HTILE_INFO_INPUT; /** *************************************************************************************************** * ADDR_COMPUTE_HTILE_INFO_OUTPUT * * @brief * Output structure of AddrComputeHtileInfo *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_HTILE_INFO_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 pitch; ///< Pitch in pixels of depth buffer represented in this /// HTile buffer. This might be larger than original depth /// buffer pitch when called with an unaligned pitch. UINT_32 height; ///< Height in pixels, as above UINT_64 htileBytes; ///< Size of HTILE buffer, in bytes UINT_32 baseAlign; ///< Base alignment UINT_32 bpp; ///< Bits per pixel for HTILE is how many bits for an 8x8 block! UINT_32 macroWidth; ///< Macro width in pixels, actually squared cache shape UINT_32 macroHeight; ///< Macro height in pixels UINT_64 sliceSize; ///< Slice size, in bytes. } ADDR_COMPUTE_HTILE_INFO_OUTPUT; /** *************************************************************************************************** * AddrComputeHtileInfo * * @brief * Compute Htile pitch, height, base alignment and size in bytes *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrComputeHtileInfo( ADDR_HANDLE hLib, const ADDR_COMPUTE_HTILE_INFO_INPUT* pIn, ADDR_COMPUTE_HTILE_INFO_OUTPUT* pOut); /** *************************************************************************************************** * ADDR_COMPUTE_HTILE_ADDRFROMCOORD_INPUT * * @brief * Input structure for AddrComputeHtileAddrFromCoord *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_HTILE_ADDRFROMCOORD_INPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 pitch; ///< Pitch, in pixels UINT_32 height; ///< Height in pixels UINT_32 x; ///< X coordinate UINT_32 y; ///< Y coordinate UINT_32 slice; ///< Index of slice UINT_32 numSlices; ///< Number of slices BOOL_32 isLinear; ///< Linear or tiled HTILE layout AddrHtileBlockSize blockWidth; ///< 4 or 8. 1 means 8, 0 means 4. EG above only support 8 AddrHtileBlockSize blockHeight; ///< 4 or 8. 1 means 8, 0 means 4. EG above only support 8 ADDR_TILEINFO* pTileInfo; ///< Tile info INT_32 tileIndex; ///< Tile index, MUST be -1 if you don't want to use it /// while the global useTileIndex is set to 1 INT_32 macroModeIndex; ///< Index in macro tile mode table if there is one (CI) ///< README: When tileIndex is not -1, this must be valid } ADDR_COMPUTE_HTILE_ADDRFROMCOORD_INPUT; /** *************************************************************************************************** * ADDR_COMPUTE_HTILE_ADDRFROMCOORD_OUTPUT * * @brief * Output structure for AddrComputeHtileAddrFromCoord *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_HTILE_ADDRFROMCOORD_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_64 addr; ///< Address in bytes UINT_32 bitPosition; ///< Bit position, 0 or 4. CMASK and HTILE shares some lib method. /// So we keep bitPosition for HTILE as well } ADDR_COMPUTE_HTILE_ADDRFROMCOORD_OUTPUT; /** *************************************************************************************************** * AddrComputeHtileAddrFromCoord * * @brief * Compute Htile address according to coordinates (of depth buffer) *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrComputeHtileAddrFromCoord( ADDR_HANDLE hLib, const ADDR_COMPUTE_HTILE_ADDRFROMCOORD_INPUT* pIn, ADDR_COMPUTE_HTILE_ADDRFROMCOORD_OUTPUT* pOut); /** *************************************************************************************************** * ADDR_COMPUTE_HTILE_COORDFROMADDR_INPUT * * @brief * Input structure for AddrComputeHtileCoordFromAddr *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_HTILE_COORDFROMADDR_INPUT { UINT_32 size; ///< Size of this structure in bytes UINT_64 addr; ///< Address UINT_32 bitPosition; ///< Bit position 0 or 4. CMASK and HTILE share some methods /// so we keep bitPosition for HTILE as well UINT_32 pitch; ///< Pitch, in pixels UINT_32 height; ///< Height, in pixels UINT_32 numSlices; ///< Number of slices BOOL_32 isLinear; ///< Linear or tiled HTILE layout AddrHtileBlockSize blockWidth; ///< 4 or 8. 1 means 8, 0 means 4. R8xx/R9xx only support 8 AddrHtileBlockSize blockHeight; ///< 4 or 8. 1 means 8, 0 means 4. R8xx/R9xx only support 8 ADDR_TILEINFO* pTileInfo; ///< Tile info INT_32 tileIndex; ///< Tile index, MUST be -1 if you don't want to use it /// while the global useTileIndex is set to 1 INT_32 macroModeIndex; ///< Index in macro tile mode table if there is one (CI) ///< README: When tileIndex is not -1, this must be valid } ADDR_COMPUTE_HTILE_COORDFROMADDR_INPUT; /** *************************************************************************************************** * ADDR_COMPUTE_HTILE_COORDFROMADDR_OUTPUT * * @brief * Output structure for AddrComputeHtileCoordFromAddr *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_HTILE_COORDFROMADDR_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 x; ///< X coordinate UINT_32 y; ///< Y coordinate UINT_32 slice; ///< Slice index } ADDR_COMPUTE_HTILE_COORDFROMADDR_OUTPUT; /** *************************************************************************************************** * AddrComputeHtileCoordFromAddr * * @brief * Compute coordinates within depth buffer (1st pixel of a micro tile) according to * Htile address *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrComputeHtileCoordFromAddr( ADDR_HANDLE hLib, const ADDR_COMPUTE_HTILE_COORDFROMADDR_INPUT* pIn, ADDR_COMPUTE_HTILE_COORDFROMADDR_OUTPUT* pOut); /////////////////////////////////////////////////////////////////////////////////////////////////// // C-mask functions /////////////////////////////////////////////////////////////////////////////////////////////////// /** *************************************************************************************************** * ADDR_CMASK_FLAGS * * @brief * CMASK flags *************************************************************************************************** */ typedef union _ADDR_CMASK_FLAGS { struct { UINT_32 tcCompatible : 1; ///< Flag indicates surface needs to be shader readable UINT_32 reserved :31; ///< Reserved bits }; UINT_32 value; } ADDR_CMASK_FLAGS; /** *************************************************************************************************** * ADDR_COMPUTE_CMASK_INFO_INPUT * * @brief * Input structure of AddrComputeCmaskInfo *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_CMASKINFO_INPUT { UINT_32 size; ///< Size of this structure in bytes ADDR_CMASK_FLAGS flags; ///< CMASK flags UINT_32 pitch; ///< Pitch, in pixels, of color buffer UINT_32 height; ///< Height, in pixels, of color buffer UINT_32 numSlices; ///< Number of slices, of color buffer BOOL_32 isLinear; ///< Linear or tiled layout, Only SI can be linear ADDR_TILEINFO* pTileInfo; ///< Tile info INT_32 tileIndex; ///< Tile index, MUST be -1 if you don't want to use it /// while the global useTileIndex is set to 1 INT_32 macroModeIndex; ///< Index in macro tile mode table if there is one (CI) ///< README: When tileIndex is not -1, this must be valid } ADDR_COMPUTE_CMASK_INFO_INPUT; /** *************************************************************************************************** * ADDR_COMPUTE_CMASK_INFO_OUTPUT * * @brief * Output structure of AddrComputeCmaskInfo *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_CMASK_INFO_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 pitch; ///< Pitch in pixels of color buffer which /// this Cmask matches. The size might be larger than /// original color buffer pitch when called with /// an unaligned pitch. UINT_32 height; ///< Height in pixels, as above UINT_64 cmaskBytes; ///< Size in bytes of CMask buffer UINT_32 baseAlign; ///< Base alignment UINT_32 blockMax; ///< Cmask block size. Need this to set CB_COLORn_MASK register UINT_32 macroWidth; ///< Macro width in pixels, actually squared cache shape UINT_32 macroHeight; ///< Macro height in pixels UINT_64 sliceSize; ///< Slice size, in bytes. } ADDR_COMPUTE_CMASK_INFO_OUTPUT; /** *************************************************************************************************** * AddrComputeCmaskInfo * * @brief * Compute Cmask pitch, height, base alignment and size in bytes from color buffer * info *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrComputeCmaskInfo( ADDR_HANDLE hLib, const ADDR_COMPUTE_CMASK_INFO_INPUT* pIn, ADDR_COMPUTE_CMASK_INFO_OUTPUT* pOut); /** *************************************************************************************************** * ADDR_COMPUTE_CMASK_ADDRFROMCOORD_INPUT * * @brief * Input structure for AddrComputeCmaskAddrFromCoord * *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_CMASK_ADDRFROMCOORD_INPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 x; ///< X coordinate UINT_32 y; ///< Y coordinate UINT_64 fmaskAddr; ///< Fmask addr for tc compatible Cmask UINT_32 slice; ///< Slice index UINT_32 pitch; ///< Pitch in pixels, of color buffer UINT_32 height; ///< Height in pixels, of color buffer UINT_32 numSlices; ///< Number of slices UINT_32 bpp; BOOL_32 isLinear; ///< Linear or tiled layout, Only SI can be linear ADDR_CMASK_FLAGS flags; ///< CMASK flags ADDR_TILEINFO* pTileInfo; ///< Tile info INT_32 tileIndex; ///< Tile index, MUST be -1 if you don't want to use it ///< while the global useTileIndex is set to 1 INT_32 macroModeIndex; ///< Index in macro tile mode table if there is one (CI) ///< README: When tileIndex is not -1, this must be valid } ADDR_COMPUTE_CMASK_ADDRFROMCOORD_INPUT; /** *************************************************************************************************** * ADDR_COMPUTE_CMASK_ADDRFROMCOORD_OUTPUT * * @brief * Output structure for AddrComputeCmaskAddrFromCoord *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_CMASK_ADDRFROMCOORD_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_64 addr; ///< CMASK address in bytes UINT_32 bitPosition; ///< Bit position within addr, 0-7. CMASK is 4 bpp, /// so the address may be located in bit 0 (0) or 4 (4) } ADDR_COMPUTE_CMASK_ADDRFROMCOORD_OUTPUT; /** *************************************************************************************************** * AddrComputeCmaskAddrFromCoord * * @brief * Compute Cmask address according to coordinates (of MSAA color buffer) *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrComputeCmaskAddrFromCoord( ADDR_HANDLE hLib, const ADDR_COMPUTE_CMASK_ADDRFROMCOORD_INPUT* pIn, ADDR_COMPUTE_CMASK_ADDRFROMCOORD_OUTPUT* pOut); /** *************************************************************************************************** * ADDR_COMPUTE_CMASK_COORDFROMADDR_INPUT * * @brief * Input structure for AddrComputeCmaskCoordFromAddr *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_CMASK_COORDFROMADDR_INPUT { UINT_32 size; ///< Size of this structure in bytes UINT_64 addr; ///< CMASK address in bytes UINT_32 bitPosition; ///< Bit position within addr, 0-7. CMASK is 4 bpp, /// so the address may be located in bit 0 (0) or 4 (4) UINT_32 pitch; ///< Pitch, in pixels UINT_32 height; ///< Height in pixels UINT_32 numSlices; ///< Number of slices BOOL_32 isLinear; ///< Linear or tiled layout, Only SI can be linear ADDR_TILEINFO* pTileInfo; ///< Tile info INT_32 tileIndex; ///< Tile index, MUST be -1 if you don't want to use it /// while the global useTileIndex is set to 1 INT_32 macroModeIndex; ///< Index in macro tile mode table if there is one (CI) ///< README: When tileIndex is not -1, this must be valid } ADDR_COMPUTE_CMASK_COORDFROMADDR_INPUT; /** *************************************************************************************************** * ADDR_COMPUTE_CMASK_COORDFROMADDR_OUTPUT * * @brief * Output structure for AddrComputeCmaskCoordFromAddr *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_CMASK_COORDFROMADDR_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 x; ///< X coordinate UINT_32 y; ///< Y coordinate UINT_32 slice; ///< Slice index } ADDR_COMPUTE_CMASK_COORDFROMADDR_OUTPUT; /** *************************************************************************************************** * AddrComputeCmaskCoordFromAddr * * @brief * Compute coordinates within color buffer (1st pixel of a micro tile) according to * Cmask address *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrComputeCmaskCoordFromAddr( ADDR_HANDLE hLib, const ADDR_COMPUTE_CMASK_COORDFROMADDR_INPUT* pIn, ADDR_COMPUTE_CMASK_COORDFROMADDR_OUTPUT* pOut); /////////////////////////////////////////////////////////////////////////////////////////////////// // F-mask functions /////////////////////////////////////////////////////////////////////////////////////////////////// /** *************************************************************************************************** * ADDR_COMPUTE_FMASK_INFO_INPUT * * @brief * Input structure for AddrComputeFmaskInfo *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_FMASK_INFO_INPUT { UINT_32 size; ///< Size of this structure in bytes AddrTileMode tileMode; ///< Tile mode UINT_32 pitch; ///< Surface pitch, in pixels UINT_32 height; ///< Surface height, in pixels UINT_32 numSlices; ///< Number of slice/depth UINT_32 numSamples; ///< Number of samples UINT_32 numFrags; ///< Number of fragments, leave it zero or the same as /// number of samples for normal AA; Set it to the /// number of fragments for EQAA /// r800 and later HWL parameters struct { UINT_32 resolved: 1; ///< TRUE if the surface is for resolved fmask, only used /// by H/W clients. S/W should always set it to FALSE. UINT_32 reserved: 31; ///< Reserved for future use. }; ADDR_TILEINFO* pTileInfo; ///< 2D tiling parameters. Clients must give valid data INT_32 tileIndex; ///< Tile index, MUST be -1 if you don't want to use it /// while the global useTileIndex is set to 1 } ADDR_COMPUTE_FMASK_INFO_INPUT; /** *************************************************************************************************** * ADDR_COMPUTE_FMASK_INFO_OUTPUT * * @brief * Output structure for AddrComputeFmaskInfo *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_FMASK_INFO_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 pitch; ///< Pitch of fmask in pixels UINT_32 height; ///< Height of fmask in pixels UINT_32 numSlices; ///< Slices of fmask UINT_64 fmaskBytes; ///< Size of fmask in bytes UINT_32 baseAlign; ///< Base address alignment UINT_32 pitchAlign; ///< Pitch alignment UINT_32 heightAlign; ///< Height alignment UINT_32 bpp; ///< Bits per pixel of FMASK is: number of bit planes UINT_32 numSamples; ///< Number of samples, used for dump, export this since input /// may be changed in 9xx and above /// r800 and later HWL parameters ADDR_TILEINFO* pTileInfo; ///< Tile parameters used. Fmask can have different /// bank_height from color buffer INT_32 tileIndex; ///< Tile index, MUST be -1 if you don't want to use it /// while the global useTileIndex is set to 1 INT_32 macroModeIndex; ///< Index in macro tile mode table if there is one (CI) UINT_64 sliceSize; ///< Size of slice in bytes } ADDR_COMPUTE_FMASK_INFO_OUTPUT; /** *************************************************************************************************** * AddrComputeFmaskInfo * * @brief * Compute Fmask pitch/height/depth/alignments and size in bytes *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrComputeFmaskInfo( ADDR_HANDLE hLib, const ADDR_COMPUTE_FMASK_INFO_INPUT* pIn, ADDR_COMPUTE_FMASK_INFO_OUTPUT* pOut); /** *************************************************************************************************** * ADDR_COMPUTE_FMASK_ADDRFROMCOORD_INPUT * * @brief * Input structure for AddrComputeFmaskAddrFromCoord *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_FMASK_ADDRFROMCOORD_INPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 x; ///< X coordinate UINT_32 y; ///< Y coordinate UINT_32 slice; ///< Slice index UINT_32 plane; ///< Plane number UINT_32 sample; ///< Sample index (fragment index for EQAA) UINT_32 pitch; ///< Surface pitch, in pixels UINT_32 height; ///< Surface height, in pixels UINT_32 numSamples; ///< Number of samples UINT_32 numFrags; ///< Number of fragments, leave it zero or the same as /// number of samples for normal AA; Set it to the /// number of fragments for EQAA AddrTileMode tileMode; ///< Tile mode union { struct { UINT_32 bankSwizzle; ///< Bank swizzle UINT_32 pipeSwizzle; ///< Pipe swizzle }; UINT_32 tileSwizzle; ///< Combined swizzle, if useCombinedSwizzle is TRUE }; /// r800 and later HWL parameters struct { UINT_32 resolved: 1; ///< TRUE if this is a resolved fmask, used by H/W clients UINT_32 ignoreSE: 1; ///< TRUE if shader engines are ignored. UINT_32 reserved: 30; ///< Reserved for future use. }; ADDR_TILEINFO* pTileInfo; ///< 2D tiling parameters. Client must provide all data } ADDR_COMPUTE_FMASK_ADDRFROMCOORD_INPUT; /** *************************************************************************************************** * ADDR_COMPUTE_FMASK_ADDRFROMCOORD_OUTPUT * * @brief * Output structure for AddrComputeFmaskAddrFromCoord *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_FMASK_ADDRFROMCOORD_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_64 addr; ///< Fmask address UINT_32 bitPosition; ///< Bit position within fmaskAddr, 0-7. } ADDR_COMPUTE_FMASK_ADDRFROMCOORD_OUTPUT; /** *************************************************************************************************** * AddrComputeFmaskAddrFromCoord * * @brief * Compute Fmask address according to coordinates (x,y,slice,sample,plane) *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrComputeFmaskAddrFromCoord( ADDR_HANDLE hLib, const ADDR_COMPUTE_FMASK_ADDRFROMCOORD_INPUT* pIn, ADDR_COMPUTE_FMASK_ADDRFROMCOORD_OUTPUT* pOut); /** *************************************************************************************************** * ADDR_COMPUTE_FMASK_COORDFROMADDR_INPUT * * @brief * Input structure for AddrComputeFmaskCoordFromAddr *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_FMASK_COORDFROMADDR_INPUT { UINT_32 size; ///< Size of this structure in bytes UINT_64 addr; ///< Address UINT_32 bitPosition; ///< Bit position within addr, 0-7. UINT_32 pitch; ///< Pitch, in pixels UINT_32 height; ///< Height in pixels UINT_32 numSamples; ///< Number of samples UINT_32 numFrags; ///< Number of fragments AddrTileMode tileMode; ///< Tile mode union { struct { UINT_32 bankSwizzle; ///< Bank swizzle UINT_32 pipeSwizzle; ///< Pipe swizzle }; UINT_32 tileSwizzle; ///< Combined swizzle, if useCombinedSwizzle is TRUE }; /// r800 and later HWL parameters struct { UINT_32 resolved: 1; ///< TRUE if this is a resolved fmask, used by HW components UINT_32 ignoreSE: 1; ///< TRUE if shader engines are ignored. UINT_32 reserved: 30; ///< Reserved for future use. }; ADDR_TILEINFO* pTileInfo; ///< 2D tile parameters. Client must provide all data } ADDR_COMPUTE_FMASK_COORDFROMADDR_INPUT; /** *************************************************************************************************** * ADDR_COMPUTE_FMASK_COORDFROMADDR_OUTPUT * * @brief * Output structure for AddrComputeFmaskCoordFromAddr *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_FMASK_COORDFROMADDR_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 x; ///< X coordinate UINT_32 y; ///< Y coordinate UINT_32 slice; ///< Slice index UINT_32 plane; ///< Plane number UINT_32 sample; ///< Sample index (fragment index for EQAA) } ADDR_COMPUTE_FMASK_COORDFROMADDR_OUTPUT; /** *************************************************************************************************** * AddrComputeFmaskCoordFromAddr * * @brief * Compute FMASK coordinate from an given address *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrComputeFmaskCoordFromAddr( ADDR_HANDLE hLib, const ADDR_COMPUTE_FMASK_COORDFROMADDR_INPUT* pIn, ADDR_COMPUTE_FMASK_COORDFROMADDR_OUTPUT* pOut); /////////////////////////////////////////////////////////////////////////////////////////////////// // Element/utility functions /////////////////////////////////////////////////////////////////////////////////////////////////// /** *************************************************************************************************** * AddrGetVersion * * @brief * Get AddrLib version number *************************************************************************************************** */ UINT_32 ADDR_API AddrGetVersion(ADDR_HANDLE hLib); /** *************************************************************************************************** * AddrUseTileIndex * * @brief * Return TRUE if tileIndex is enabled in this address library *************************************************************************************************** */ BOOL_32 ADDR_API AddrUseTileIndex(ADDR_HANDLE hLib); /** *************************************************************************************************** * AddrUseCombinedSwizzle * * @brief * Return TRUE if combined swizzle is enabled in this address library *************************************************************************************************** */ BOOL_32 ADDR_API AddrUseCombinedSwizzle(ADDR_HANDLE hLib); /** *************************************************************************************************** * ADDR_EXTRACT_BANKPIPE_SWIZZLE_INPUT * * @brief * Input structure of AddrExtractBankPipeSwizzle *************************************************************************************************** */ typedef struct _ADDR_EXTRACT_BANKPIPE_SWIZZLE_INPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 base256b; ///< Base256b value /// r800 and later HWL parameters ADDR_TILEINFO* pTileInfo; ///< 2D tile parameters. Client must provide all data INT_32 tileIndex; ///< Tile index, MUST be -1 if you don't want to use it /// while the global useTileIndex is set to 1 INT_32 macroModeIndex; ///< Index in macro tile mode table if there is one (CI) ///< README: When tileIndex is not -1, this must be valid } ADDR_EXTRACT_BANKPIPE_SWIZZLE_INPUT; /** *************************************************************************************************** * ADDR_EXTRACT_BANKPIPE_SWIZZLE_OUTPUT * * @brief * Output structure of AddrExtractBankPipeSwizzle *************************************************************************************************** */ typedef struct _ADDR_EXTRACT_BANKPIPE_SWIZZLE_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 bankSwizzle; ///< Bank swizzle UINT_32 pipeSwizzle; ///< Pipe swizzle } ADDR_EXTRACT_BANKPIPE_SWIZZLE_OUTPUT; /** *************************************************************************************************** * AddrExtractBankPipeSwizzle * * @brief * Extract Bank and Pipe swizzle from base256b * @return * ADDR_OK if no error *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrExtractBankPipeSwizzle( ADDR_HANDLE hLib, const ADDR_EXTRACT_BANKPIPE_SWIZZLE_INPUT* pIn, ADDR_EXTRACT_BANKPIPE_SWIZZLE_OUTPUT* pOut); /** *************************************************************************************************** * ADDR_COMBINE_BANKPIPE_SWIZZLE_INPUT * * @brief * Input structure of AddrCombineBankPipeSwizzle *************************************************************************************************** */ typedef struct _ADDR_COMBINE_BANKPIPE_SWIZZLE_INPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 bankSwizzle; ///< Bank swizzle UINT_32 pipeSwizzle; ///< Pipe swizzle UINT_64 baseAddr; ///< Base address (leave it zero for driver clients) /// r800 and later HWL parameters ADDR_TILEINFO* pTileInfo; ///< 2D tile parameters. Client must provide all data INT_32 tileIndex; ///< Tile index, MUST be -1 if you don't want to use it /// while the global useTileIndex is set to 1 INT_32 macroModeIndex; ///< Index in macro tile mode table if there is one (CI) ///< README: When tileIndex is not -1, this must be valid } ADDR_COMBINE_BANKPIPE_SWIZZLE_INPUT; /** *************************************************************************************************** * ADDR_COMBINE_BANKPIPE_SWIZZLE_OUTPUT * * @brief * Output structure of AddrCombineBankPipeSwizzle *************************************************************************************************** */ typedef struct _ADDR_COMBINE_BANKPIPE_SWIZZLE_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 tileSwizzle; ///< Combined swizzle } ADDR_COMBINE_BANKPIPE_SWIZZLE_OUTPUT; /** *************************************************************************************************** * AddrCombineBankPipeSwizzle * * @brief * Combine Bank and Pipe swizzle * @return * ADDR_OK if no error * @note * baseAddr here is full MCAddress instead of base256b *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrCombineBankPipeSwizzle( ADDR_HANDLE hLib, const ADDR_COMBINE_BANKPIPE_SWIZZLE_INPUT* pIn, ADDR_COMBINE_BANKPIPE_SWIZZLE_OUTPUT* pOut); /** *************************************************************************************************** * ADDR_COMPUTE_SLICESWIZZLE_INPUT * * @brief * Input structure of AddrComputeSliceSwizzle *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_SLICESWIZZLE_INPUT { UINT_32 size; ///< Size of this structure in bytes AddrTileMode tileMode; ///< Tile Mode UINT_32 baseSwizzle; ///< Base tile swizzle UINT_32 slice; ///< Slice index UINT_64 baseAddr; ///< Base address, driver should leave it 0 in most cases /// r800 and later HWL parameters ADDR_TILEINFO* pTileInfo; ///< 2D tile parameters. Actually banks needed here! INT_32 tileIndex; ///< Tile index, MUST be -1 if you don't want to use it /// while the global useTileIndex is set to 1 INT_32 macroModeIndex; ///< Index in macro tile mode table if there is one (CI) ///< README: When tileIndex is not -1, this must be valid } ADDR_COMPUTE_SLICESWIZZLE_INPUT; /** *************************************************************************************************** * ADDR_COMPUTE_SLICESWIZZLE_OUTPUT * * @brief * Output structure of AddrComputeSliceSwizzle *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_SLICESWIZZLE_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 tileSwizzle; ///< Recalculated tileSwizzle value } ADDR_COMPUTE_SLICESWIZZLE_OUTPUT; /** *************************************************************************************************** * AddrComputeSliceSwizzle * * @brief * Extract Bank and Pipe swizzle from base256b * @return * ADDR_OK if no error *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrComputeSliceSwizzle( ADDR_HANDLE hLib, const ADDR_COMPUTE_SLICESWIZZLE_INPUT* pIn, ADDR_COMPUTE_SLICESWIZZLE_OUTPUT* pOut); /** *************************************************************************************************** * AddrSwizzleGenOption * * @brief * Which swizzle generating options: legacy or linear *************************************************************************************************** */ typedef enum _AddrSwizzleGenOption { ADDR_SWIZZLE_GEN_DEFAULT = 0, ///< As is in client driver implemention for swizzle ADDR_SWIZZLE_GEN_LINEAR = 1, ///< Using a linear increment of swizzle } AddrSwizzleGenOption; /** *************************************************************************************************** * AddrSwizzleOption * * @brief * Controls how swizzle is generated *************************************************************************************************** */ typedef union _ADDR_SWIZZLE_OPTION { struct { UINT_32 genOption : 1; ///< The way swizzle is generated, see AddrSwizzleGenOption UINT_32 reduceBankBit : 1; ///< TRUE if we need reduce swizzle bits UINT_32 reserved :30; ///< Reserved bits }; UINT_32 value; } ADDR_SWIZZLE_OPTION; /** *************************************************************************************************** * ADDR_COMPUTE_BASE_SWIZZLE_INPUT * * @brief * Input structure of AddrComputeBaseSwizzle *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_BASE_SWIZZLE_INPUT { UINT_32 size; ///< Size of this structure in bytes ADDR_SWIZZLE_OPTION option; ///< Swizzle option UINT_32 surfIndex; ///< Index of this surface type AddrTileMode tileMode; ///< Tile Mode /// r800 and later HWL parameters ADDR_TILEINFO* pTileInfo; ///< 2D tile parameters. Actually banks needed here! INT_32 tileIndex; ///< Tile index, MUST be -1 if you don't want to use it /// while the global useTileIndex is set to 1 INT_32 macroModeIndex; ///< Index in macro tile mode table if there is one (CI) ///< README: When tileIndex is not -1, this must be valid } ADDR_COMPUTE_BASE_SWIZZLE_INPUT; /** *************************************************************************************************** * ADDR_COMPUTE_BASE_SWIZZLE_OUTPUT * * @brief * Output structure of AddrComputeBaseSwizzle *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_BASE_SWIZZLE_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 tileSwizzle; ///< Combined swizzle } ADDR_COMPUTE_BASE_SWIZZLE_OUTPUT; /** *************************************************************************************************** * AddrComputeBaseSwizzle * * @brief * Return a Combined Bank and Pipe swizzle base on surface based on surface type/index * @return * ADDR_OK if no error *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrComputeBaseSwizzle( ADDR_HANDLE hLib, const ADDR_COMPUTE_BASE_SWIZZLE_INPUT* pIn, ADDR_COMPUTE_BASE_SWIZZLE_OUTPUT* pOut); /** *************************************************************************************************** * ELEM_GETEXPORTNORM_INPUT * * @brief * Input structure for ElemGetExportNorm * *************************************************************************************************** */ typedef struct _ELEM_GETEXPORTNORM_INPUT { UINT_32 size; ///< Size of this structure in bytes AddrColorFormat format; ///< Color buffer format; Client should use ColorFormat AddrSurfaceNumber num; ///< Surface number type; Client should use NumberType AddrSurfaceSwap swap; ///< Surface swap byte swap; Client should use SurfaceSwap UINT_32 numSamples; ///< Number of samples } ELEM_GETEXPORTNORM_INPUT; /** *************************************************************************************************** * ElemGetExportNorm * * @brief * Helper function to check one format can be EXPORT_NUM, which is a register * CB_COLOR_INFO.SURFACE_FORMAT. FP16 can be reported as EXPORT_NORM for rv770 in r600 * family * @note * The implementation is only for r600. * 00 - EXPORT_FULL: PS exports are 4 pixels with 4 components with 32-bits-per-component. (two * clocks per export) * 01 - EXPORT_NORM: PS exports are 4 pixels with 4 components with 16-bits-per-component. (one * clock per export) * *************************************************************************************************** */ BOOL_32 ADDR_API ElemGetExportNorm( ADDR_HANDLE hLib, const ELEM_GETEXPORTNORM_INPUT* pIn); /** *************************************************************************************************** * ELEM_FLT32TODEPTHPIXEL_INPUT * * @brief * Input structure for addrFlt32ToDepthPixel * *************************************************************************************************** */ typedef struct _ELEM_FLT32TODEPTHPIXEL_INPUT { UINT_32 size; ///< Size of this structure in bytes AddrDepthFormat format; ///< Depth buffer format ADDR_FLT_32 comps[2]; ///< Component values (Z/stencil) } ELEM_FLT32TODEPTHPIXEL_INPUT; /** *************************************************************************************************** * ELEM_FLT32TODEPTHPIXEL_INPUT * * @brief * Output structure for ElemFlt32ToDepthPixel * *************************************************************************************************** */ typedef struct _ELEM_FLT32TODEPTHPIXEL_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_8* pPixel; ///< Real depth value. Same data type as depth buffer. /// Client must provide enough storage for this type. UINT_32 depthBase; ///< Tile base in bits for depth bits UINT_32 stencilBase; ///< Tile base in bits for stencil bits UINT_32 depthBits; ///< Bits for depth UINT_32 stencilBits; ///< Bits for stencil } ELEM_FLT32TODEPTHPIXEL_OUTPUT; /** *************************************************************************************************** * ElemFlt32ToDepthPixel * * @brief * Convert a FLT_32 value to a depth/stencil pixel value * * @return * Return code * *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API ElemFlt32ToDepthPixel( ADDR_HANDLE hLib, const ELEM_FLT32TODEPTHPIXEL_INPUT* pIn, ELEM_FLT32TODEPTHPIXEL_OUTPUT* pOut); /** *************************************************************************************************** * ELEM_FLT32TOCOLORPIXEL_INPUT * * @brief * Input structure for addrFlt32ToColorPixel * *************************************************************************************************** */ typedef struct _ELEM_FLT32TOCOLORPIXEL_INPUT { UINT_32 size; ///< Size of this structure in bytes AddrColorFormat format; ///< Color buffer format AddrSurfaceNumber surfNum; ///< Surface number AddrSurfaceSwap surfSwap; ///< Surface swap ADDR_FLT_32 comps[4]; ///< Component values (r/g/b/a) } ELEM_FLT32TOCOLORPIXEL_INPUT; /** *************************************************************************************************** * ELEM_FLT32TOCOLORPIXEL_INPUT * * @brief * Output structure for ElemFlt32ToColorPixel * *************************************************************************************************** */ typedef struct _ELEM_FLT32TOCOLORPIXEL_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_8* pPixel; ///< Real color value. Same data type as color buffer. /// Client must provide enough storage for this type. } ELEM_FLT32TOCOLORPIXEL_OUTPUT; /** *************************************************************************************************** * ElemFlt32ToColorPixel * * @brief * Convert a FLT_32 value to a red/green/blue/alpha pixel value * * @return * Return code * *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API ElemFlt32ToColorPixel( ADDR_HANDLE hLib, const ELEM_FLT32TOCOLORPIXEL_INPUT* pIn, ELEM_FLT32TOCOLORPIXEL_OUTPUT* pOut); /** *************************************************************************************************** * ADDR_CONVERT_TILEINFOTOHW_INPUT * * @brief * Input structure for AddrConvertTileInfoToHW * @note * When reverse is TRUE, indices are igonred *************************************************************************************************** */ typedef struct _ADDR_CONVERT_TILEINFOTOHW_INPUT { UINT_32 size; ///< Size of this structure in bytes BOOL_32 reverse; ///< Convert control flag. /// FALSE: convert from real value to HW value; /// TRUE: convert from HW value to real value. /// r800 and later HWL parameters ADDR_TILEINFO* pTileInfo; ///< Tile parameters with real value INT_32 tileIndex; ///< Tile index, MUST be -1 if you don't want to use it /// while the global useTileIndex is set to 1 INT_32 macroModeIndex; ///< Index in macro tile mode table if there is one (CI) ///< README: When tileIndex is not -1, this must be valid } ADDR_CONVERT_TILEINFOTOHW_INPUT; /** *************************************************************************************************** * ADDR_CONVERT_TILEINFOTOHW_OUTPUT * * @brief * Output structure for AddrConvertTileInfoToHW *************************************************************************************************** */ typedef struct _ADDR_CONVERT_TILEINFOTOHW_OUTPUT { UINT_32 size; ///< Size of this structure in bytes /// r800 and later HWL parameters ADDR_TILEINFO* pTileInfo; ///< Tile parameters with hardware register value } ADDR_CONVERT_TILEINFOTOHW_OUTPUT; /** *************************************************************************************************** * AddrConvertTileInfoToHW * * @brief * Convert tile info from real value to hardware register value *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrConvertTileInfoToHW( ADDR_HANDLE hLib, const ADDR_CONVERT_TILEINFOTOHW_INPUT* pIn, ADDR_CONVERT_TILEINFOTOHW_OUTPUT* pOut); /** *************************************************************************************************** * ADDR_CONVERT_TILEINDEX_INPUT * * @brief * Input structure for AddrConvertTileIndex *************************************************************************************************** */ typedef struct _ADDR_CONVERT_TILEINDEX_INPUT { UINT_32 size; ///< Size of this structure in bytes INT_32 tileIndex; ///< Tile index INT_32 macroModeIndex; ///< Index in macro tile mode table if there is one (CI) BOOL_32 tileInfoHw; ///< Set to TRUE if client wants HW enum, otherwise actual } ADDR_CONVERT_TILEINDEX_INPUT; /** *************************************************************************************************** * ADDR_CONVERT_TILEINDEX_OUTPUT * * @brief * Output structure for AddrConvertTileIndex *************************************************************************************************** */ typedef struct _ADDR_CONVERT_TILEINDEX_OUTPUT { UINT_32 size; ///< Size of this structure in bytes AddrTileMode tileMode; ///< Tile mode AddrTileType tileType; ///< Tile type ADDR_TILEINFO* pTileInfo; ///< Tile info } ADDR_CONVERT_TILEINDEX_OUTPUT; /** *************************************************************************************************** * AddrConvertTileIndex * * @brief * Convert tile index to tile mode/type/info *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrConvertTileIndex( ADDR_HANDLE hLib, const ADDR_CONVERT_TILEINDEX_INPUT* pIn, ADDR_CONVERT_TILEINDEX_OUTPUT* pOut); /** *************************************************************************************************** * ADDR_CONVERT_TILEINDEX1_INPUT * * @brief * Input structure for AddrConvertTileIndex1 (without macro mode index) *************************************************************************************************** */ typedef struct _ADDR_CONVERT_TILEINDEX1_INPUT { UINT_32 size; ///< Size of this structure in bytes INT_32 tileIndex; ///< Tile index UINT_32 bpp; ///< Bits per pixel UINT_32 numSamples; ///< Number of samples BOOL_32 tileInfoHw; ///< Set to TRUE if client wants HW enum, otherwise actual } ADDR_CONVERT_TILEINDEX1_INPUT; /** *************************************************************************************************** * AddrConvertTileIndex1 * * @brief * Convert tile index to tile mode/type/info *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrConvertTileIndex1( ADDR_HANDLE hLib, const ADDR_CONVERT_TILEINDEX1_INPUT* pIn, ADDR_CONVERT_TILEINDEX_OUTPUT* pOut); /** *************************************************************************************************** * ADDR_GET_TILEINDEX_INPUT * * @brief * Input structure for AddrGetTileIndex *************************************************************************************************** */ typedef struct _ADDR_GET_TILEINDEX_INPUT { UINT_32 size; ///< Size of this structure in bytes AddrTileMode tileMode; ///< Tile mode AddrTileType tileType; ///< Tile-type: disp/non-disp/... ADDR_TILEINFO* pTileInfo; ///< Pointer to tile-info structure, can be NULL for linear/1D } ADDR_GET_TILEINDEX_INPUT; /** *************************************************************************************************** * ADDR_GET_TILEINDEX_OUTPUT * * @brief * Output structure for AddrGetTileIndex *************************************************************************************************** */ typedef struct _ADDR_GET_TILEINDEX_OUTPUT { UINT_32 size; ///< Size of this structure in bytes INT_32 index; ///< index in table } ADDR_GET_TILEINDEX_OUTPUT; /** *************************************************************************************************** * AddrGetTileIndex * * @brief * Get the tiling mode index in table *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrGetTileIndex( ADDR_HANDLE hLib, const ADDR_GET_TILEINDEX_INPUT* pIn, ADDR_GET_TILEINDEX_OUTPUT* pOut); /** *************************************************************************************************** * ADDR_PRT_INFO_INPUT * * @brief * Input structure for AddrComputePrtInfo *************************************************************************************************** */ typedef struct _ADDR_PRT_INFO_INPUT { AddrFormat format; ///< Surface format UINT_32 baseMipWidth; ///< Base mipmap width UINT_32 baseMipHeight; ///< Base mipmap height UINT_32 baseMipDepth; ///< Base mipmap depth UINT_32 numFrags; ///< Number of fragments, } ADDR_PRT_INFO_INPUT; /** *************************************************************************************************** * ADDR_PRT_INFO_OUTPUT * * @brief * Input structure for AddrComputePrtInfo *************************************************************************************************** */ typedef struct _ADDR_PRT_INFO_OUTPUT { UINT_32 prtTileWidth; UINT_32 prtTileHeight; } ADDR_PRT_INFO_OUTPUT; /** *************************************************************************************************** * AddrComputePrtInfo * * @brief * Compute prt surface related information *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrComputePrtInfo( ADDR_HANDLE hLib, const ADDR_PRT_INFO_INPUT* pIn, ADDR_PRT_INFO_OUTPUT* pOut); /////////////////////////////////////////////////////////////////////////////////////////////////// // DCC key functions /////////////////////////////////////////////////////////////////////////////////////////////////// /** *************************************************************************************************** * _ADDR_COMPUTE_DCCINFO_INPUT * * @brief * Input structure of AddrComputeDccInfo *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_DCCINFO_INPUT { UINT_32 size; ///< Size of this structure in bytes UINT_32 bpp; ///< BitPP of color surface UINT_32 numSamples; ///< Sample number of color surface UINT_64 colorSurfSize; ///< Size of color surface to which dcc key is bound AddrTileMode tileMode; ///< Tile mode of color surface ADDR_TILEINFO tileInfo; ///< Tile info of color surface UINT_32 tileSwizzle; ///< Tile swizzle INT_32 tileIndex; ///< Tile index of color surface, ///< MUST be -1 if you don't want to use it ///< while the global useTileIndex is set to 1 INT_32 macroModeIndex; ///< Index in macro tile mode table if there is one (CI) ///< README: When tileIndex is not -1, this must be valid } ADDR_COMPUTE_DCCINFO_INPUT; /** *************************************************************************************************** * ADDR_COMPUTE_DCCINFO_OUTPUT * * @brief * Output structure of AddrComputeDccInfo *************************************************************************************************** */ typedef struct _ADDR_COMPUTE_DCCINFO_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_64 dccRamBaseAlign; ///< Base alignment of dcc key UINT_64 dccRamSize; ///< Size of dcc key UINT_64 dccFastClearSize; ///< Size of dcc key portion that can be fast cleared BOOL_32 subLvlCompressible; ///< whether sub resource is compressiable } ADDR_COMPUTE_DCCINFO_OUTPUT; /** *************************************************************************************************** * AddrComputeDccInfo * * @brief * Compute DCC key size, base alignment * info *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrComputeDccInfo( ADDR_HANDLE hLib, const ADDR_COMPUTE_DCCINFO_INPUT* pIn, ADDR_COMPUTE_DCCINFO_OUTPUT* pOut); /** *************************************************************************************************** * ADDR_GET_MAX_ALINGMENTS_OUTPUT * * @brief * Output structure of AddrGetMaxAlignments *************************************************************************************************** */ typedef struct _ADDR_GET_MAX_ALINGMENTS_OUTPUT { UINT_32 size; ///< Size of this structure in bytes UINT_64 baseAlign; ///< Maximum base alignment in bytes } ADDR_GET_MAX_ALINGMENTS_OUTPUT; /** *************************************************************************************************** * AddrGetMaxAlignments * * @brief * Gets maximnum alignments *************************************************************************************************** */ ADDR_E_RETURNCODE ADDR_API AddrGetMaxAlignments( ADDR_HANDLE hLib, ADDR_GET_MAX_ALINGMENTS_OUTPUT* pOut); #if defined(__cplusplus) } #endif #endif // __ADDR_INTERFACE_H__