/* * Test SVGA/Mesa interface in 32K color mode. * * Compile with: gcc vtest.c -I../include -L../lib -lMesaGL -lX11 -lXext * -lvga -lm -o vtest * * This program is in the public domain. * Brian Paul, January 1996 */ #include <vga.h> #include "GL/svgamesa.h" #include "GL/gl.h" SVGAMesaContext vmc; void setup( void ) { vga_init(); vga_setmode(G800x600x32K); /* gl_setcontextvga(G800x600x32K);*/ vmc = SVGAMesaCreateContext( GL_FALSE ); /* single buffered */ SVGAMesaMakeCurrent( vmc ); } void test( void ) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 ); glMatrixMode(GL_MODELVIEW); glClear( GL_COLOR_BUFFER_BIT ); glBegin( GL_LINES ); glColor3f( 1.0, 0.0, 0.0 ); glVertex2f( -0.5, 0.5 ); glVertex2f( 0.5, 0.5 ); glColor3f( 0.0, 1.0, 0.0 ); glVertex2f( -0.5, 0.25 ); glVertex2f( 0.5, 0.25 ); glColor3f( 0.0, 0.0, 1.0 ); glVertex2f( -0.5, 0.0 ); glVertex2f( 0.5, 0.0 ); glEnd(); glBegin( GL_POLYGON ); glColor3f( 1.0, 0.0, 0.0 ); glVertex2f( 0.0, 0.7 ); glColor3f( 0.0, 1.0, 0.0 ); glVertex2f( -0.5, -0.5 ); glColor3f( 0.0, 0.0, 1.0 ); glVertex2f( 0.5, -0.5 ); glEnd(); sleep(3); } void end( void ) { SVGAMesaDestroyContext( vmc ); vga_setmode( TEXT ); } int main( int argc, char *argv[] ) { setup(); test(); end(); return 0; }