/* readtex.h */ #ifndef READTEX_H #define READTEX_H #include <GL/gl.h> extern GLboolean LoadRGBMipmaps( const char *imageFile, GLint intFormat ); extern GLboolean LoadRGBMipmaps2( const char *imageFile, GLenum target, GLint intFormat, GLint *width, GLint *height ); extern GLubyte * LoadRGBImage( const char *imageFile, GLint *width, GLint *height, GLenum *format ); extern GLushort * LoadYUVImage( const char *imageFile, GLint *width, GLint *height ); #endif