/** * Utility for getting OpenGL extension function pointers * Meant to be #included. */ /* OpenGL 2.0 */ static PFNGLATTACHSHADERPROC glAttachShader_func = NULL; static PFNGLCOMPILESHADERPROC glCompileShader_func = NULL; static PFNGLCREATEPROGRAMPROC glCreateProgram_func = NULL; static PFNGLCREATESHADERPROC glCreateShader_func = NULL; static PFNGLDELETEPROGRAMPROC glDeleteProgram_func = NULL; static PFNGLDELETESHADERPROC glDeleteShader_func = NULL; static PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders_func = NULL; static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog_func = NULL; static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog_func = NULL; static PFNGLGETSHADERIVPROC glGetShaderiv_func = NULL; static PFNGLGETPROGRAMIVPROC glGetProgramiv_func = NULL; static PFNGLGETSHADERSOURCEPROC glGetShaderSource_func = NULL; static PFNGLGETUNIFORMFVPROC glGetUniformfv_func = NULL; static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation_func = NULL; static PFNGLISPROGRAMPROC glIsProgram_func = NULL; static PFNGLISSHADERPROC glIsShader_func = NULL; static PFNGLLINKPROGRAMPROC glLinkProgram_func = NULL; static PFNGLSHADERSOURCEPROC glShaderSource_func = NULL; static PFNGLUNIFORM3FVPROC glUniform3fv_func = NULL; static PFNGLUNIFORM3FVPROC glUniform4fv_func = NULL; static PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv_func = NULL; static PFNGLUSEPROGRAMPROC glUseProgram_func = NULL; /* GL_ARB_vertex/fragment_program */ static PFNGLBINDPROGRAMARBPROC glBindProgramARB_func = NULL; static PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB_func = NULL; static PFNGLGENPROGRAMSARBPROC glGenProgramsARB_func = NULL; static PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB_func = NULL; static PFNGLISPROGRAMARBPROC glIsProgramARB_func = NULL; static PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB_func = NULL; static PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB_func = NULL; static PFNGLPROGRAMSTRINGARBPROC glProgramStringARB_func = NULL; static PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB_func = NULL; /* GL_APPLE_vertex_array_object */ static PFNGLBINDVERTEXARRAYAPPLEPROC glBindVertexArrayAPPLE_func = NULL; static PFNGLDELETEVERTEXARRAYSAPPLEPROC glDeleteVertexArraysAPPLE_func = NULL; static PFNGLGENVERTEXARRAYSAPPLEPROC glGenVertexArraysAPPLE_func = NULL; static PFNGLISVERTEXARRAYAPPLEPROC glIsVertexArrayAPPLE_func = NULL; static void GetExtensionFuncs(void) { /* OpenGL 2.0 */ glAttachShader_func = (PFNGLATTACHSHADERPROC) glutGetProcAddress("glAttachShader"); glCompileShader_func = (PFNGLCOMPILESHADERPROC) glutGetProcAddress("glCompileShader"); glCreateProgram_func = (PFNGLCREATEPROGRAMPROC) glutGetProcAddress("glCreateProgram"); glCreateShader_func = (PFNGLCREATESHADERPROC) glutGetProcAddress("glCreateShader"); glDeleteProgram_func = (PFNGLDELETEPROGRAMPROC) glutGetProcAddress("glDeleteProgram"); glDeleteShader_func = (PFNGLDELETESHADERPROC) glutGetProcAddress("glDeleteShader"); glGetAttachedShaders_func = (PFNGLGETATTACHEDSHADERSPROC) glutGetProcAddress("glGetAttachedShaders"); glGetProgramInfoLog_func = (PFNGLGETPROGRAMINFOLOGPROC) glutGetProcAddress("glGetProgramInfoLog"); glGetShaderInfoLog_func = (PFNGLGETSHADERINFOLOGPROC) glutGetProcAddress("glGetShaderInfoLog"); glGetProgramiv_func = (PFNGLGETPROGRAMIVPROC) glutGetProcAddress("glGetProgramiv"); glGetShaderiv_func = (PFNGLGETSHADERIVPROC) glutGetProcAddress("glGetShaderiv"); glGetShaderSource_func = (PFNGLGETSHADERSOURCEPROC) glutGetProcAddress("glGetShaderSource"); glGetUniformLocation_func = (PFNGLGETUNIFORMLOCATIONPROC) glutGetProcAddress("glGetUniformLocation"); glGetUniformfv_func = (PFNGLGETUNIFORMFVPROC) glutGetProcAddress("glGetUniformfv"); glIsProgram_func = (PFNGLISPROGRAMPROC) glutGetProcAddress("glIsProgram"); glIsShader_func = (PFNGLISSHADERPROC) glutGetProcAddress("glIsShader"); glLinkProgram_func = (PFNGLLINKPROGRAMPROC) glutGetProcAddress("glLinkProgram"); glShaderSource_func = (PFNGLSHADERSOURCEPROC) glutGetProcAddress("glShaderSource"); glUniform3fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform3fv"); glUniform4fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform4fv"); glUniformMatrix4fv_func = (PFNGLUNIFORMMATRIX4FVPROC) glutGetProcAddress("glUniformMatrix4fv"); glUseProgram_func = (PFNGLUSEPROGRAMPROC) glutGetProcAddress("glUseProgram"); /* GL_ARB_vertex/fragment_program */ glBindProgramARB_func = (PFNGLBINDPROGRAMARBPROC) glutGetProcAddress("glBindProgramARB"); glDeleteProgramsARB_func = (PFNGLDELETEPROGRAMSARBPROC) glutGetProcAddress("glDeleteProgramsARB"); glGenProgramsARB_func = (PFNGLGENPROGRAMSARBPROC) glutGetProcAddress("glGenProgramsARB"); glGetProgramLocalParameterdvARB_func = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) glutGetProcAddress("glGetProgramLocalParameterdvARB"); glIsProgramARB_func = (PFNGLISPROGRAMARBPROC) glutGetProcAddress("glIsProgramARB"); glProgramLocalParameter4dARB_func = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) glutGetProcAddress("glProgramLocalParameter4dARB"); glProgramLocalParameter4fvARB_func = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) glutGetProcAddress("glProgramLocalParameter4fvARB"); glProgramStringARB_func = (PFNGLPROGRAMSTRINGARBPROC) glutGetProcAddress("glProgramStringARB"); glVertexAttrib1fARB_func = (PFNGLVERTEXATTRIB1FARBPROC) glutGetProcAddress("glVertexAttrib1fARB"); /* GL_APPLE_vertex_array_object */ glBindVertexArrayAPPLE_func = (PFNGLBINDVERTEXARRAYAPPLEPROC) glutGetProcAddress("glBindVertexArrayAPPLE"); glDeleteVertexArraysAPPLE_func = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) glutGetProcAddress("glDeleteVertexArraysAPPLE"); glGenVertexArraysAPPLE_func = (PFNGLGENVERTEXARRAYSAPPLEPROC) glutGetProcAddress("glGenVertexArraysAPPLE"); glIsVertexArrayAPPLE_func = (PFNGLISVERTEXARRAYAPPLEPROC) glutGetProcAddress("glIsVertexArrayAPPLE"); }