/** * Test glGetTexImage() * Brian Paul * 9 June 2009 */ #include #include #include #include static int Win; static void TestGetTexImage(void) { GLuint iter; for (iter = 0; iter < 20; iter++) { GLint p = (iter % 6) + 4; GLint w = (1 << p); GLint h = (1 << p); GLubyte data[512*512*4]; GLubyte data2[512*512*4]; GLuint i; GLint level = 0; printf("Testing %d x %d tex image\n", w, h); /* fill data */ for (i = 0; i < w * h * 4; i++) { data[i] = i & 0xff; data2[i] = 0; } glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); glBegin(GL_POINTS); glVertex2f(0, 0); glEnd(); /* get */ glGetTexImage(GL_TEXTURE_2D, level, GL_RGBA, GL_UNSIGNED_BYTE, data2); /* compare */ for (i = 0; i < w * h * 4; i++) { if (data2[i] != data[i]) { printf("Failure!\n"); abort(); } } } printf("Passed\n"); glutDestroyWindow(Win); exit(0); } static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); TestGetTexImage(); glutSwapBuffers(); } static void Reshape(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -15.0); } static void Key(unsigned char key, int x, int y) { (void) x; (void) y; switch (key) { case 27: glutDestroyWindow(Win); exit(0); break; } glutPostRedisplay(); } static void Init(void) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glEnable(GL_TEXTURE_2D); } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitWindowPosition(0, 0); glutInitWindowSize(400, 400); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); Win = glutCreateWindow(argv[0]); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutDisplayFunc(Draw); Init(); glutMainLoop(); return 0; }