/* * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * Measure VBO upload speed. * That is, measure glBufferDataARB() and glBufferSubDataARB(). * * Brian Paul * 16 Sep 2009 */ #include #include "glmain.h" #include "common.h" /* Copy data out of a large array to avoid caching effects: */ #define DATA_SIZE (16*1024*1024) int WinWidth = 100, WinHeight = 100; static GLuint VBO; static GLsizei VBOSize = 0; static GLsizei SubSize = 0; static GLubyte *VBOData = NULL; static const GLboolean DrawPoint = GL_TRUE; static const GLboolean BufferSubDataInHalves = GL_TRUE; static const GLfloat Vertex0[2] = { 0.0, 0.0 }; /** Called from test harness/main */ void PerfInit(void) { /* setup VBO */ glGenBuffersARB(1, &VBO); glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO); glVertexPointer(2, GL_FLOAT, sizeof(Vertex0), (void *) 0); glEnableClientState(GL_VERTEX_ARRAY); } static void UploadVBO(unsigned count) { unsigned i; unsigned total = 0; unsigned src = 0; for (i = 0; i < count; i++) { glBufferDataARB(GL_ARRAY_BUFFER, VBOSize, VBOData + src, GL_STREAM_DRAW_ARB); glDrawArrays(GL_POINTS, 0, 1); /* Throw in an occasional flush to work around a driver crash: */ total += VBOSize; if (total >= 16*1024*1024) { glFlush(); total = 0; } src += VBOSize; src %= DATA_SIZE; } glFinish(); } static void UploadSubVBO(unsigned count) { unsigned i; unsigned src = 0; for (i = 0; i < count; i++) { unsigned offset = (i * SubSize) % VBOSize; glBufferSubDataARB(GL_ARRAY_BUFFER, offset, SubSize, VBOData + src); if (DrawPoint) { glDrawArrays(GL_POINTS, offset / sizeof(Vertex0), 1); } src += SubSize; src %= DATA_SIZE; } glFinish(); } /* Do multiple small SubData uploads, then call DrawArrays. This may be a * fairer comparison to back-to-back BufferData calls: */ static void BatchUploadSubVBO(unsigned count) { unsigned i = 0, j; unsigned period = VBOSize / SubSize; unsigned src = 0; while (i < count) { for (j = 0; j < period && i < count; j++, i++) { unsigned offset = j * SubSize; glBufferSubDataARB(GL_ARRAY_BUFFER, offset, SubSize, VBOData + src); } glDrawArrays(GL_POINTS, 0, 1); src += SubSize; src %= DATA_SIZE; } glFinish(); } static const GLsizei Sizes[] = { 64, 1024, 16*1024, 256*1024, 1024*1024, 16*1024*1024, 0 /* end of list */ }; void PerfNextRound(void) { } /** Called from test harness/main */ void PerfDraw(void) { double rate, mbPerSec; int i, sz; /* Load VBOData buffer with duplicated Vertex0. */ VBOData = calloc(DATA_SIZE, 1); for (i = 0; i < DATA_SIZE / sizeof(Vertex0); i++) { memcpy(VBOData + i * sizeof(Vertex0), Vertex0, sizeof(Vertex0)); } /* glBufferDataARB() */ for (sz = 0; Sizes[sz]; sz++) { SubSize = VBOSize = Sizes[sz]; rate = PerfMeasureRate(UploadVBO); mbPerSec = rate * VBOSize / (1024.0 * 1024.0); perf_printf(" glBufferDataARB(size = %d): %.1f MB/sec\n", VBOSize, mbPerSec); } /* glBufferSubDataARB() */ for (sz = 0; Sizes[sz]; sz++) { SubSize = VBOSize = Sizes[sz]; rate = PerfMeasureRate(UploadSubVBO); mbPerSec = rate * VBOSize / (1024.0 * 1024.0); perf_printf(" glBufferSubDataARB(size = %d): %.1f MB/sec\n", VBOSize, mbPerSec); } /* Batch upload */ VBOSize = 1024 * 1024; glBufferDataARB(GL_ARRAY_BUFFER, VBOSize, VBOData, GL_STREAM_DRAW_ARB); for (sz = 0; Sizes[sz] < VBOSize; sz++) { SubSize = Sizes[sz]; rate = PerfMeasureRate(UploadSubVBO); mbPerSec = rate * SubSize / (1024.0 * 1024.0); perf_printf(" glBufferSubDataARB(size = %d, VBOSize = %d): %.1f MB/sec\n", SubSize, VBOSize, mbPerSec); } for (sz = 0; Sizes[sz] < VBOSize; sz++) { SubSize = Sizes[sz]; rate = PerfMeasureRate(BatchUploadSubVBO); mbPerSec = rate * SubSize / (1024.0 * 1024.0); perf_printf(" glBufferSubDataARB(size = %d, VBOSize = %d), batched: %.1f MB/sec\n", SubSize, VBOSize, mbPerSec); } exit(0); }