# progs/demos/Makefile TOP = ../.. include $(TOP)/configs/current INCDIR = $(TOP)/include LIB_DEP = \ $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) \ $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) \ $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME) LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS) INCLUDE_DIRS = -I$(TOP)/progs/util DEMO_SOURCES = \ array.c \ bitmap.c \ brick.c \ bump.c \ convolutions.c \ deriv.c \ fragcoord.c \ identity.c \ linktest.c \ mandelbrot.c \ multinoise.c \ multitex.c \ noise.c \ noise2.c \ pointcoord.c \ points.c \ samplers.c \ shadow_sampler.c \ shtest.c \ skinning.c \ texaaline.c \ texdemo1.c \ toyball.c \ trirast.c \ twoside.c \ vert-or-frag-only.c \ vert-tex.c UTIL_HEADERS = \ extfuncs.h \ shaderutil.h \ readtex.h UTIL_SOURCES = \ shaderutil.c \ readtex.c UTIL_OBJS = $(UTIL_SOURCES:.c=.o) PROGS = $(DEMO_SOURCES:%.c=%) ##### RULES ##### # make .o file from .c file: .c.o: $(APP_CC) -c -I$(INCDIR) $(CFLAGS) $< -o $@ # make executable from .o files .o: $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(UTIL_OBJS) $(LIBS) -o $@ ##### TARGETS ##### default: $(PROGS) clean: -rm -f $(PROGS) -rm -f *.o *~ -rm -f extfuncs.h -rm -f shaderutil.* -rm -f readtex.* ##### Extra dependencies extfuncs.h: $(TOP)/progs/util/extfuncs.h cp $< . readtex.c: $(TOP)/progs/util/readtex.c cp $< . readtex.h: $(TOP)/progs/util/readtex.h cp $< . shaderutil.c: $(TOP)/progs/util/shaderutil.c cp $< . shaderutil.h: $(TOP)/progs/util/shaderutil.h cp $< . array.o: $(UTIL_HEADERS) array: array.o $(UTIL_OBJS) bitmap.o: $(UTIL_HEADERS) bitmap: bitmap.o $(UTIL_OBJS) brick.o: $(UTIL_HEADERS) brick: brick.o $(UTIL_OBJS) bump.o: $(UTIL_HEADERS) bump: bump.o $(UTIL_OBJS) convolutions.o: $(UTIL_HEADERS) convolutions: convolutions.o $(UTIL_OBJS) deriv.o: deriv.c $(UTIL_HEADERS) deriv: deriv.o $(UTIL_OBJS) identity.o: $(UTIL_HEADERS) identity: identity.o $(UTIL_OBJS) fragcoord.o: $(UTIL_HEADERS) fragcoord: fragcoord.o $(UTIL_OBJS) linktest.o: $(UTIL_HEADERS) linktest: linktest.o $(UTIL_OBJS) mandelbrot.o: $(UTIL_HEADERS) mandelbrot: mandelbrot.o $(UTIL_OBJS) multinoise.o: $(UTIL_HEADERS) multinoise: multinoise.o $(UTIL_OBJS) multitex.o: $(UTIL_HEADERS) multitex: multitex.o $(UTIL_OBJS) noise.o: $(UTIL_HEADERS) noise: noise.o $(UTIL_OBJS) noise2.o: $(UTIL_HEADERS) noise2: noise2.o $(UTIL_OBJS) points.o: $(UTIL_HEADERS) points: points.o $(UTIL_OBJS) pointcoord.o: $(UTIL_HEADERS) pointcoord: pointcoord.o $(UTIL_OBJS) samplers.o: $(UTIL_HEADERS) samplers: samplers.o $(UTIL_OBJS) samplers_array.o: $(UTIL_HEADERS) samplers_array: samplers_array.o $(UTIL_OBJS) shadow_sampler.o: $(UTIL_HEADERS) shadow_sampler: shadow_sampler.o $(UTIL_OBJS) shtest.o: $(UTIL_HEADERS) shtest: shtest.o $(UTIL_OBJS) skinning.o: $(UTIL_HEADERS) skinning: skinning.o $(UTIL_OBJS) texaaline.o: $(UTIL_HEADERS) texaaline: texaaline.o $(UTIL_OBJS) texdemo1.o: $(UTIL_HEADERS) texdemo1: texdemo1.o $(UTIL_OBJS) toyball.o: $(UTIL_HEADERS) toyball: toyball.o $(UTIL_OBJS) twoside.o: $(UTIL_HEADERS) twoside: twoside.o $(UTIL_OBJS) trirast.o: $(UTIL_HEADERS) trirast: trirast.o $(UTIL_OBJS) vert-or-frag-only.o: $(UTIL_HEADERS) vert-or-frag-only: vert-or-frag-only.o $(UTIL_OBJS) vert-tex.o: $(UTIL_HEADERS) vert-tex: vert-tex.o $(UTIL_OBJS)