/* * This program is under the GNU GPL. * Use at your own risk. * * written by David Bucciarelli (tech.hmw@plus.it) * Humanware s.r.l. */ #include #include #include #include #include typedef struct { char *name; char *unit; void (*init) (void); int (*run) (int, int); int type; int numsize; int size[10]; } benchmark; static int frontbuffer = 1; /***************************************************************************/ static void init_test01(void) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-0.5, 639.5, -0.5, 479.5); glMatrixMode(GL_MODELVIEW); glShadeModel(GL_FLAT); glDisable(GL_DEPTH_TEST); glClearColor(0.0, 0.1, 1.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 0.0, 0.0); } static int test01(int size, int num) { int x, y; glBegin(GL_POINTS); for (y = 0; y < num; y++) for (x = 0; x < 480; x++) glVertex2i(x, x); glEnd(); return 480 * num; } /***************************************************************************/ static void init_test02(void) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-0.5, 639.5, -0.5, 479.5); glMatrixMode(GL_MODELVIEW); glShadeModel(GL_SMOOTH); glDisable(GL_DEPTH_TEST); glClearColor(0.0, 0.1, 1.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); } static int test02(int size, int num) { int x, y; glBegin(GL_LINES); for (y = 0; y < num; y++) for (x = 0; x < size; x++) { glColor3f(0.0, 1.0, y / (float) num); glVertex2i(0, size - 1); glColor3f(1.0, 0.0, x / (float) size); glVertex2i(x, x); } glEnd(); return num * size; } /***************************************************************************/ static void init_test03(void) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-0.5, 639.5, -0.5, 479.5, 1.0, -1000.0 * 480.0); glMatrixMode(GL_MODELVIEW); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glClearColor(0.0, 0.1, 1.0, 0.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } static int test03(int size, int num) { int x, y, z; glBegin(GL_TRIANGLES); for (y = 0; y < num; y++) for (x = 0; x < size; x += 5) { z = num * size - (y * size + x); glColor3f(0.0, 1.0, 0.0); glVertex3i(0, x, z); glColor3f(1.0, 0.0, x / (float) size); glVertex3i(size - 1 - x, 0, z); glColor3f(1.0, x / (float) size, 0.0); glVertex3i(x, size - 1 - x, z); } glEnd(); return size * num / 5; } /***************************************************************************/ static void init_test04(void) { int x, y; GLubyte tex[128 * 128 * 3]; GLenum gluerr; glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-0.5, 639.5, -0.5, 479.5, 1.0, -1000.0 * 480.0); glMatrixMode(GL_MODELVIEW); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); for (y = 0; y < 128; y++) for (x = 0; x < 128; x++) { tex[(x + y * 128) * 3 + 0] = ((x % (128 / 4)) < (128 / 8)) ? 255 : 0; tex[(x + y * 128) * 3 + 1] = ((y % (128 / 4)) < (128 / 8)) ? 255 : 0; tex[(x + y * 128) * 3 + 2] = x; } glPixelStorei(GL_UNPACK_ALIGNMENT, 1); if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) { fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr)); exit(-1); } glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glEnable(GL_TEXTURE_2D); glClearColor(0.0, 0.1, 1.0, 0.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } static int test04(int size, int num) { int x, y, z; glBegin(GL_TRIANGLES); for (y = 0; y < num; y++) for (x = 0; x < size; x += 5) { z = num * size - (y * size + x); glTexCoord2f(1.0, 1.0); glColor3f(1.0, 0.0, 0.0); glVertex3i(0, x, z); glTexCoord2f(0.0, 1.0); glColor3f(0.0, 1.0, 0.0); glVertex3i(size - 1 - x, 0, z); glTexCoord2f(1.0, 0.0); glColor3f(0.0, 0.0, 1.0); glVertex3i(x, size - 1 - x, z); } glEnd(); return num * size / 5; } /***************************************************************************/ static void init_test05(void) { int x, y; GLubyte tex[128 * 128 * 3]; GLenum gluerr; glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); for (y = 0; y < 128; y++) for (x = 0; x < 128; x++) { tex[(x + y * 128) * 3 + 0] = ((x % (128 / 4)) < (128 / 8)) ? 255 : 0; tex[(x + y * 128) * 3 + 1] = ((y % (128 / 4)) < (128 / 8)) ? 255 : 0; tex[(x + y * 128) * 3 + 2] = x; } glPixelStorei(GL_UNPACK_ALIGNMENT, 1); if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) { fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr)); exit(-1); } glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_ALWAYS); glClearColor(0.0, 0.1, 1.0, 0.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } static int test05(int size, int num) { int y; float v0[3], v1[3], v2[3], v3[3]; float cv0[3], cv1[3], cv2[3], cv3[3]; float tv0[3], tv1[3], tv2[3], tv3[3]; v0[0] = 320 - size / 2; v0[1] = 240 - size / 2; v0[2] = 0.0; v1[0] = 320 + size / 2; v1[1] = 240 - size / 2; v1[2] = 0.0; v2[0] = 320 - size / 2; v2[1] = 240 + size / 2; v2[2] = 0.0; v3[0] = 320 + size / 2; v3[1] = 240 + size / 2; v3[2] = 0.0; cv0[0] = 1.0; cv0[1] = 0.0; cv0[2] = 0.0; cv1[0] = 1.0; cv1[1] = 1.0; cv1[2] = 0.0; cv2[0] = 1.0; cv2[1] = 0.0; cv2[2] = 1.0; cv3[0] = 1.0; cv3[1] = 1.0; cv3[2] = 1.0; tv0[0] = 0.0; tv0[1] = 0.0; tv0[2] = 0.0; tv1[0] = 1.0; tv1[1] = 0.0; tv1[2] = 0.0; tv2[0] = 0.0; tv2[1] = 1.0; tv2[2] = 0.0; tv3[0] = 1.0; tv3[1] = 1.0; tv3[2] = 0.0; glBegin(GL_TRIANGLE_STRIP); for (y = 0; y < num; y++) { glColor3fv(cv0); glTexCoord2fv(tv0); glVertex3fv(v0); glColor3fv(cv1); glTexCoord2fv(tv1); glVertex3fv(v1); glColor3fv(cv2); glTexCoord2fv(tv2); glVertex3fv(v2); glColor3fv(cv3); glTexCoord2fv(tv3); glVertex3fv(v3); } glEnd(); return 4 * num - 2; } /***************************************************************************/ static void init_test06(void) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-0.5, 639.5, -0.5, 479.5); glMatrixMode(GL_MODELVIEW); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glClearColor(0.0, 0.1, 1.0, 0.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } static int test06(int size, int num) { int y; for (y = 0; y < num; y++) { glClearColor(y / (float) num, 0.1, 1.0, 0.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } return num; } /***************************************************************************/ #define BMARKS_TIME 5.0 #define NUM_BMARKS 6 /* 554 ~= sqrt(640*480) */ static benchmark bmarks[NUM_BMARKS] = { {"Simple Points", "Pnts", init_test01, test01, 0, 0, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, {"Smooth Lines", "Lins", init_test02, test02, 1, 5, {480, 250, 100, 50, 25, 0, 0, 0, 0, 0}}, {"ZSmooth Triangles", "Tris", init_test03, test03, 1, 5, {480, 250, 100, 50, 25, 0, 0, 0, 0, 0}}, {"ZSmooth Tex Blend Triangles", "Tris", init_test04, test04, 1, 5, {480, 250, 100, 50, 25, 0, 0, 0, 0, 0}}, {"ZSmooth Tex Blend TMesh Triangles", "Tris", init_test05, test05, 2, 8, {400, 250, 100, 50, 25, 10, 5, 2, 0, 0}}, {"Color/Depth Buffer Clears", "Clrs", init_test06, test06, 3, 0, {554, 0, 0, 0, 0, 0, 0, 0, 0, 0}} }; /***************************************************************************/ static void dotest0param(benchmark * bmark) { float stime, etime, dtime, tottime, maxtime, mintime; int num, numelem, calibnum, j; glPushAttrib(GL_ALL_ATTRIB_BITS); bmark->init(); stime = glutGet(GLUT_ELAPSED_TIME); dtime = 0.0; calibnum = 0; while (dtime < 2.0) { bmark->run(0, 1); glFinish(); etime = glutGet(GLUT_ELAPSED_TIME); dtime = (etime - stime) / 1000.0; calibnum++; } glPopAttrib(); fprintf(stderr, "Elapsed time for the calibration test (%d): %f\n", calibnum, dtime); num = (int) ((BMARKS_TIME / dtime) * calibnum); if (num < 1) num = 1; fprintf(stderr, "Selected number of benchmark iterations: %d\n", num); mintime = HUGE_VAL; maxtime = -HUGE_VAL; for (tottime = 0.0, j = 0; j < 5; j++) { glPushAttrib(GL_ALL_ATTRIB_BITS); bmark->init(); stime = glutGet(GLUT_ELAPSED_TIME); numelem = bmark->run(0, num); glFinish(); etime = glutGet(GLUT_ELAPSED_TIME); glPopAttrib(); dtime = (etime - stime) / 1000.0; tottime += dtime; fprintf(stderr, "Elapsed time for run %d: %f\n", j, dtime); if (dtime < mintime) mintime = dtime; if (dtime > maxtime) maxtime = dtime; } tottime -= mintime + maxtime; fprintf(stdout, "%s\n%f %s/sec", bmark->name, numelem / (tottime / 3.0), bmark->unit); if (bmark->type == 3) fprintf(stdout, ", MPixel Fill/sec: %f\n\n", (numelem * bmark->size[0] * (float) bmark->size[0]) / (1000000.0 * tottime / 3.0)); else fprintf(stdout, "\n\n"); } /***************************************************************************/ static void dotest1param(benchmark * bmark) { float stime, etime, dtime, tottime, maxtime, mintime; int num, numelem, calibnum, j, k; fprintf(stdout, "%s\n", bmark->name); for (j = 0; j < bmark->numsize; j++) { fprintf(stderr, "Current size: %d\n", bmark->size[j]); glPushAttrib(GL_ALL_ATTRIB_BITS); bmark->init(); stime = glutGet(GLUT_ELAPSED_TIME); dtime = 0.0; calibnum = 0; while (dtime < 2.0) { bmark->run(bmark->size[j], 1); glFinish(); etime = glutGet(GLUT_ELAPSED_TIME); dtime = (etime - stime) / 1000.0; calibnum++; } glPopAttrib(); fprintf(stderr, "Elapsed time for the calibration test (%d): %f\n", calibnum, dtime); num = (int) ((BMARKS_TIME / dtime) * calibnum); if (num < 1) num = 1; fprintf(stderr, "Selected number of benchmark iterations: %d\n", num); mintime = HUGE_VAL; maxtime = -HUGE_VAL; for (numelem = 1, tottime = 0.0, k = 0; k < 5; k++) { glPushAttrib(GL_ALL_ATTRIB_BITS); bmark->init(); stime = glutGet(GLUT_ELAPSED_TIME); numelem = bmark->run(bmark->size[j], num); glFinish(); etime = glutGet(GLUT_ELAPSED_TIME); glPopAttrib(); dtime = (etime - stime) / 1000.0; tottime += dtime; fprintf(stderr, "Elapsed time for run %d: %f\n", k, dtime); if (dtime < mintime) mintime = dtime; if (dtime > maxtime) maxtime = dtime; } tottime -= mintime + maxtime; fprintf(stdout, "SIZE=%03d => %f %s/sec", bmark->size[j], numelem / (tottime / 3.0), bmark->unit); if (bmark->type == 2) fprintf(stdout, ", MPixel Fill/sec: %f\n", (numelem * bmark->size[j] * bmark->size[j] / 2) / (1000000.0 * tottime / 3.0)); else fprintf(stdout, "\n"); } fprintf(stdout, "\n\n"); } /***************************************************************************/ static void display(void) { int i; if (frontbuffer) glDrawBuffer(GL_FRONT); else glDrawBuffer(GL_BACK); for (i = 0; i < NUM_BMARKS; i++) { fprintf(stderr, "Benchmark: %d\n", i); switch (bmarks[i].type) { case 0: case 3: dotest0param(&bmarks[i]); break; case 1: case 2: dotest1param(&bmarks[i]); break; } } exit(0); } int main(int ac, char **av) { fprintf(stderr, "GLTest v1.0\nWritten by David Bucciarelli\n"); if (ac == 2) frontbuffer = 0; glutInit(&ac, av); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowPosition(0, 0); glutInitWindowSize(640, 480); glutCreateWindow("OpenGL/Mesa Performances"); glutDisplayFunc(display); glutMainLoop(); return 0; } d='n291' href='#n291'>291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 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2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 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2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 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/**************************************************************************

Copyright (C) 2004-2005 Nicolai Haehnle et al.

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.

**************************************************************************/

/* *INDENT-OFF* */

#ifndef _R300_REG_H
#define _R300_REG_H

#define R300_MC_INIT_MISC_LAT_TIMER	0x180
#	define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT	0
#	define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT	4
#	define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT	8
#	define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT	12
#	define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT	16
#	define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT	20
#	define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT	24
#	define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT	28


#define R300_MC_INIT_GFX_LAT_TIMER	0x154
#	define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT	0
#	define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT	4
#	define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT	8
#	define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT	12
#	define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT	16
#	define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT	20
#	define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT	24
#	define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT	28

/*
 * This file contains registers and constants for the R300. They have been
 * found mostly by examining command buffers captured using glxtest, as well
 * as by extrapolating some known registers and constants from the R200.
 * I am fairly certain that they are correct unless stated otherwise
 * in comments.
 */

#define R300_SE_VPORT_XSCALE                0x1D98
#define R300_SE_VPORT_XOFFSET               0x1D9C
#define R300_SE_VPORT_YSCALE                0x1DA0
#define R300_SE_VPORT_YOFFSET               0x1DA4
#define R300_SE_VPORT_ZSCALE                0x1DA8
#define R300_SE_VPORT_ZOFFSET               0x1DAC

#define R300_VAP_PORT_IDX0		    0x2040
/*
 * Vertex Array Processing (VAP) Control
 */
#define R300_VAP_CNTL	0x2080
#       define R300_PVS_NUM_SLOTS_SHIFT                 0
#       define R300_PVS_NUM_CNTLRS_SHIFT                4
#       define R300_PVS_NUM_FPUS_SHIFT                  8
#       define R300_VF_MAX_VTX_NUM_SHIFT                18
#       define R300_PVS_NUM_SLOTS(x)                    ((x) << 0)
#       define R300_PVS_NUM_CNTLRS(x)                   ((x) << 4)
#       define R300_PVS_NUM_FPUS(x)                     ((x) << 8)
#       define R300_PVS_VF_MAX_VTX_NUM(x)               ((x) << 18)
#       define R300_GL_CLIP_SPACE_DEF                   (0 << 22)
#       define R300_DX_CLIP_SPACE_DEF                   (1 << 22)
#       define R500_TCL_STATE_OPTIMIZATION              (1 << 23)

/* This register is written directly and also starts data section
 * in many 3d CP_PACKET3's
 */
#define R300_VAP_VF_CNTL	0x2084
#	define	R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT              0
#	define  R300_VAP_VF_CNTL__PRIM_NONE                     (0<<0)
#	define  R300_VAP_VF_CNTL__PRIM_POINTS                   (1<<0)
#	define  R300_VAP_VF_CNTL__PRIM_LINES                    (2<<0)
#	define  R300_VAP_VF_CNTL__PRIM_LINE_STRIP               (3<<0)
#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLES                (4<<0)
#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN             (5<<0)
#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP           (6<<0)
#	define  R300_VAP_VF_CNTL__PRIM_LINE_LOOP                (12<<0)
#	define  R300_VAP_VF_CNTL__PRIM_QUADS                    (13<<0)
#	define  R300_VAP_VF_CNTL__PRIM_QUAD_STRIP               (14<<0)
#	define  R300_VAP_VF_CNTL__PRIM_POLYGON                  (15<<0)

#	define	R300_VAP_VF_CNTL__PRIM_WALK__SHIFT              4
	/* State based - direct writes to registers trigger vertex
           generation */
#	define	R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED         (0<<4)
#	define	R300_VAP_VF_CNTL__PRIM_WALK_INDICES             (1<<4)
#	define	R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST         (2<<4)
#	define	R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED     (3<<4)

	/* I don't think I saw these three used.. */
#	define	R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT            6
#	define	R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT     9
#	define	R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT        10

	/* index size - when not set the indices are assumed to be 16 bit */
#	define	R300_VAP_VF_CNTL__INDEX_SIZE_32bit              (1<<11)
#       define R500_VAP_VF_CNTL__USE_ALT_NUM_VERTS          (1<<14)
	/* number of vertices */
#	define	R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT           16

#define R500_VAP_INDEX_OFFSET		    0x208c

#define R500_VAP_ALT_NUM_VERTICES                           0x2088

#define R300_VAP_OUTPUT_VTX_FMT_0           0x2090
#       define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT     (1<<0)
#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
#       define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16)

#define R300_VAP_OUTPUT_VTX_FMT_1           0x2094
	/* each of the following is 3 bits wide, specifies number
	   of components */
#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
#	define R300_VAP_OUTPUT_VTX_FMT_1__NOT_PRESENT  0
#	define R300_VAP_OUTPUT_VTX_FMT_1__1_COMPONENT  1
#	define R300_VAP_OUTPUT_VTX_FMT_1__2_COMPONENTS 2
#	define R300_VAP_OUTPUT_VTX_FMT_1__3_COMPONENTS 3
#	define R300_VAP_OUTPUT_VTX_FMT_1__4_COMPONENTS 4

#define R300_VAP_VPORT_XSCALE                     0x2098
#define R300_VAP_VPORT_XOFFSET                    0x209c
#define R300_VAP_VPORT_YSCALE                     0x20a0
#define R300_VAP_VPORT_YOFFSET                    0x20a4
#define R300_VAP_VPORT_ZSCALE                     0x20a8
#define R300_VAP_VPORT_ZOFFSET                    0x20ac

#define R300_VAP_VTE_CNTL                         0x20b0
#define R300_SE_VTE_CNTL R300_VAP_VTE_CNTL
#   define R300_VPORT_X_SCALE_ENA                           (1 << 0)
#   define R300_VPORT_X_OFFSET_ENA                          (1 << 1)
#   define R300_VPORT_Y_SCALE_ENA                           (1 << 2)
#   define R300_VPORT_Y_OFFSET_ENA                          (1 << 3)
#   define R300_VPORT_Z_SCALE_ENA                           (1 << 4)
#   define R300_VPORT_Z_OFFSET_ENA                          (1 << 5)
#   define R300_VTX_XY_FMT                                  (1 << 8)
#   define R300_VTX_Z_FMT                                   (1 << 9)
#   define R300_VTX_W0_FMT                                  (1 << 10)
#   define R300_SERIAL_PROC_ENA                             (1 << 11)

#define R300_VAP_VTX_SIZE               0x20b4

/* BEGIN: Vertex data assembly - lots of uncertainties */

/* gap */

/* Maximum Vertex Indx Clamp */
#define R300_VAP_VF_MAX_VTX_INDX         0x2134
/* Minimum Vertex Indx Clamp */
#define R300_VAP_VF_MIN_VTX_INDX         0x2138

/** Vertex assembler/processor control status */
#define R300_VAP_CNTL_STATUS              0x2140
/* No swap at all (default) */
#	define R300_VC_NO_SWAP                  (0 << 0)
/* 16-bit swap: 0xAABBCCDD becomes 0xBBAADDCC */
#	define R300_VC_16BIT_SWAP               (1 << 0)
/* 32-bit swap: 0xAABBCCDD becomes 0xDDCCBBAA */
#	define R300_VC_32BIT_SWAP               (2 << 0)
/* Half-dword swap: 0xAABBCCDD becomes 0xCCDDAABB */
#	define R300_VC_HALF_DWORD_SWAP          (3 << 0)
/* The TCL engine will not be used (as it is logically or even physically removed) */
#	define R300_VAP_TCL_BYPASS		(1 << 8)
/* Read only flag if TCL engine is busy. */
#	define R300_VAP_PVS_BUSY                (1 << 11)
/* TODO: gap for MAX_MPS */
/* Read only flag if the vertex store is busy. */
#	define R300_VAP_VS_BUSY                 (1 << 24)
/* Read only flag if the reciprocal engine is busy. */
#	define R300_VAP_RCP_BUSY                (1 << 25)
/* Read only flag if the viewport transform engine is busy. */
#	define R300_VAP_VTE_BUSY                (1 << 26)
/* Read only flag if the memory interface unit is busy. */
#	define R300_VAP_MUI_BUSY                (1 << 27)
/* Read only flag if the vertex cache is busy. */
#	define R300_VAP_VC_BUSY                 (1 << 28)
/* Read only flag if the vertex fetcher is busy. */
#	define R300_VAP_VF_BUSY                 (1 << 29)
/* Read only flag if the register pipeline is busy. */
#	define R300_VAP_REGPIPE_BUSY            (1 << 30)
/* Read only flag if the VAP engine is busy. */
#	define R300_VAP_VAP_BUSY                (1 << 31)

/* gap */

/* Where do we get our vertex data?
 *
 * Vertex data either comes either from immediate mode registers or from
 * vertex arrays.
 * There appears to be no mixed mode (though we can force the pitch of
 * vertex arrays to 0, effectively reusing the same element over and over
 * again).
 *
 * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
 * if these registers influence vertex array processing.
 *
 * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
 *
 * In both cases, vertex attributes are then passed through INPUT_ROUTE.
 *
 * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
 * into the vertex processor's input registers.
 * The first word routes the first input, the second word the second, etc.
 * The corresponding input is routed into the register with the given index.
 * The list is ended by a word with INPUT_ROUTE_END set.
 *
 * Always set COMPONENTS_4 in immediate mode.
 */

#define R300_VAP_PROG_STREAM_CNTL_0                     0x2150
#       define R300_DATA_TYPE_0_SHIFT                   0
#       define R300_DATA_TYPE_FLOAT_1                   0
#       define R300_DATA_TYPE_FLOAT_2                   1
#       define R300_DATA_TYPE_FLOAT_3                   2
#       define R300_DATA_TYPE_FLOAT_4                   3
#       define R300_DATA_TYPE_BYTE                      4
#       define R300_DATA_TYPE_D3DCOLOR                  5
#       define R300_DATA_TYPE_SHORT_2                   6
#       define R300_DATA_TYPE_SHORT_4                   7
#       define R300_DATA_TYPE_VECTOR_3_TTT              8
#       define R300_DATA_TYPE_VECTOR_3_EET              9
#       define R300_DATA_TYPE_FLOAT_8                   10
#       define R300_DATA_TYPE_FLT16_2                   11
#       define R300_DATA_TYPE_FLT16_4                   12
#       define R300_SKIP_DWORDS_SHIFT                   4
#       define R300_DST_VEC_LOC_SHIFT                   8
#       define R300_LAST_VEC                            (1 << 13)
#       define R300_SIGNED                              (1 << 14)
#       define R300_NORMALIZE                           (1 << 15)
#       define R300_DATA_TYPE_1_SHIFT                   16
#define R300_VAP_PROG_STREAM_CNTL_1                     0x2154
#define R300_VAP_PROG_STREAM_CNTL_2                     0x2158
#define R300_VAP_PROG_STREAM_CNTL_3                     0x215C
#define R300_VAP_PROG_STREAM_CNTL_4                     0x2160
#define R300_VAP_PROG_STREAM_CNTL_5                     0x2164
#define R300_VAP_PROG_STREAM_CNTL_6                     0x2168
#define R300_VAP_PROG_STREAM_CNTL_7                     0x216C
/* gap */

/* Notes:
 *  - always set up to produce at least two attributes:
 *    if vertex program uses only position, fglrx will set normal, too
 *  - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
 */
#define R300_VAP_VTX_STATE_CNTL               0x2180
#       define R300_COLOR_0_ASSEMBLY_SHIFT    0
#       define R300_SEL_COLOR                 0
#       define R300_SEL_USER_COLOR_0          1
#       define R300_SEL_USER_COLOR_1          2
#       define R300_COLOR_1_ASSEMBLY_SHIFT    2
#       define R300_COLOR_2_ASSEMBLY_SHIFT    4
#       define R300_COLOR_3_ASSEMBLY_SHIFT    6
#       define R300_COLOR_4_ASSEMBLY_SHIFT    8
#       define R300_COLOR_5_ASSEMBLY_SHIFT    10
#       define R300_COLOR_6_ASSEMBLY_SHIFT    12
#       define R300_COLOR_7_ASSEMBLY_SHIFT    14
#       define R300_UPDATE_USER_COLOR_0_ENA   (1 << 16)

/*
 * Each bit in this field applies to the corresponding vector in the VSM
 * memory (i.e. Bit 0 applies to VECTOR_0 (POSITION), etc.). If the bit
 * is set, then the corresponding 4-Dword Vector is output into the Vertex Stream.
 */
#define R300_VAP_VSM_VTX_ASSM               0x2184
#       define R300_INPUT_CNTL_POS               0x00000001
#       define R300_INPUT_CNTL_NORMAL            0x00000002
#       define R300_INPUT_CNTL_COLOR             0x00000004
#       define R300_INPUT_CNTL_TC0               0x00000400
#       define R300_INPUT_CNTL_TC1               0x00000800
#       define R300_INPUT_CNTL_TC2               0x00001000 /* GUESS */
#       define R300_INPUT_CNTL_TC3               0x00002000 /* GUESS */
#       define R300_INPUT_CNTL_TC4               0x00004000 /* GUESS */
#       define R300_INPUT_CNTL_TC5               0x00008000 /* GUESS */
#       define R300_INPUT_CNTL_TC6               0x00010000 /* GUESS */
#       define R300_INPUT_CNTL_TC7               0x00020000 /* GUESS */

/* Programmable Stream Control Signed Normalize Control */
#define R300_VAP_PSC_SGN_NORM_CNTL                0x21dc
#   define SGN_NORM_ZERO                                    0
#   define SGN_NORM_ZERO_CLAMP_MINUS_ONE                    1
#   define SGN_NORM_NO_ZERO                                 2
#   define R300_SGN_NORM_NO_ZERO (SGN_NORM_NO_ZERO | \
        (SGN_NORM_NO_ZERO << 2) | (SGN_NORM_NO_ZERO << 4) | \
        (SGN_NORM_NO_ZERO << 6) | (SGN_NORM_NO_ZERO << 8) | \
        (SGN_NORM_NO_ZERO << 10) | (SGN_NORM_NO_ZERO << 12) | \
        (SGN_NORM_NO_ZERO << 14) | (SGN_NORM_NO_ZERO << 16) | \
        (SGN_NORM_NO_ZERO << 18) | (SGN_NORM_NO_ZERO << 20) | \
        (SGN_NORM_NO_ZERO << 22) | (SGN_NORM_NO_ZERO << 24) | \
        (SGN_NORM_NO_ZERO << 26) | (SGN_NORM_NO_ZERO << 28) | \
        (SGN_NORM_NO_ZERO << 30))

/* gap */

/* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
 * are set to a swizzling bit pattern, other words are 0.
 *
 * In immediate mode, the pattern is always set to xyzw. In vertex array
 * mode, the swizzling pattern is e.g. used to set zw components in texture
 * coordinates with only tweo components.
 */
#define R300_VAP_PROG_STREAM_CNTL_EXT_0                 0x21e0
#       define R300_SWIZZLE0_SHIFT                      0
#       define R300_SWIZZLE_SELECT_X_SHIFT              0
#       define R300_SWIZZLE_SELECT_Y_SHIFT              3
#       define R300_SWIZZLE_SELECT_Z_SHIFT              6
#       define R300_SWIZZLE_SELECT_W_SHIFT              9

#       define R300_SWIZZLE_SELECT_X                    0
#       define R300_SWIZZLE_SELECT_Y                    1
#       define R300_SWIZZLE_SELECT_Z                    2
#       define R300_SWIZZLE_SELECT_W                    3
#       define R300_SWIZZLE_SELECT_FP_ZERO              4
#       define R300_SWIZZLE_SELECT_FP_ONE               5
/* alternate forms for r300_emit.c */
#       define R300_INPUT_ROUTE_SELECT_X    0
#       define R300_INPUT_ROUTE_SELECT_Y    1
#       define R300_INPUT_ROUTE_SELECT_Z    2
#       define R300_INPUT_ROUTE_SELECT_W    3
#       define R300_INPUT_ROUTE_SELECT_ZERO 4
#       define R300_INPUT_ROUTE_SELECT_ONE  5

#       define R300_WRITE_ENA_SHIFT                     12
#       define R300_WRITE_ENA_X                         1
#       define R300_WRITE_ENA_Y                         2
#       define R300_WRITE_ENA_Z                         4
#       define R300_WRITE_ENA_W                         8
#       define R300_SWIZZLE1_SHIFT                      16

#       define R300_VAP_SWIZZLE_X001 \
        ((R300_SWIZZLE_SELECT_X << R300_SWIZZLE_SELECT_X_SHIFT) | \
         (R300_SWIZZLE_SELECT_FP_ZERO << R300_SWIZZLE_SELECT_Y_SHIFT) | \
         (R300_SWIZZLE_SELECT_FP_ZERO << R300_SWIZZLE_SELECT_Z_SHIFT) | \
         (R300_SWIZZLE_SELECT_FP_ONE << R300_SWIZZLE_SELECT_W_SHIFT) | \
         (0xf << R300_WRITE_ENA_SHIFT))

#       define R300_VAP_SWIZZLE_XY01 \
        ((R300_SWIZZLE_SELECT_X << R300_SWIZZLE_SELECT_X_SHIFT) | \
         (R300_SWIZZLE_SELECT_Y << R300_SWIZZLE_SELECT_Y_SHIFT) | \
         (R300_SWIZZLE_SELECT_FP_ZERO << R300_SWIZZLE_SELECT_Z_SHIFT) | \
         (R300_SWIZZLE_SELECT_FP_ONE << R300_SWIZZLE_SELECT_W_SHIFT) | \
         (0xf << R300_WRITE_ENA_SHIFT))

#       define R300_VAP_SWIZZLE_XYZ1 \
        ((R300_SWIZZLE_SELECT_X << R300_SWIZZLE_SELECT_X_SHIFT) | \
         (R300_SWIZZLE_SELECT_Y << R300_SWIZZLE_SELECT_Y_SHIFT) | \
         (R300_SWIZZLE_SELECT_Z << R300_SWIZZLE_SELECT_Z_SHIFT) | \
         (R300_SWIZZLE_SELECT_FP_ONE << R300_SWIZZLE_SELECT_W_SHIFT) | \
         (0xf << R300_WRITE_ENA_SHIFT))

#       define R300_VAP_SWIZZLE_XYZW \
        ((R300_SWIZZLE_SELECT_X << R300_SWIZZLE_SELECT_X_SHIFT) | \
         (R300_SWIZZLE_SELECT_Y << R300_SWIZZLE_SELECT_Y_SHIFT) | \
         (R300_SWIZZLE_SELECT_Z << R300_SWIZZLE_SELECT_Z_SHIFT) | \
         (R300_SWIZZLE_SELECT_W << R300_SWIZZLE_SELECT_W_SHIFT) | \
         (0xf << R300_WRITE_ENA_SHIFT))

#define R300_VAP_PROG_STREAM_CNTL_EXT_1                 0x21e4
#define R300_VAP_PROG_STREAM_CNTL_EXT_2                 0x21e8
#define R300_VAP_PROG_STREAM_CNTL_EXT_3                 0x21ec
#define R300_VAP_PROG_STREAM_CNTL_EXT_4                 0x21f0
#define R300_VAP_PROG_STREAM_CNTL_EXT_5                 0x21f4
#define R300_VAP_PROG_STREAM_CNTL_EXT_6                 0x21f8
#define R300_VAP_PROG_STREAM_CNTL_EXT_7                 0x21fc

/* END: Vertex data assembly */

/* gap */

/* BEGIN: Upload vertex program and data */

/*
 * The programmable vertex shader unit has a memory bank of unknown size
 * that can be written to in 16 byte units by writing the address into
 * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
 *
 * Pointers into the memory bank are always in multiples of 16 bytes.
 *
 * The memory bank is divided into areas with fixed meaning.
 *
 * Starting at address UPLOAD_PROGRAM: Vertex program instructions.
 * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
 * whereas the difference between known addresses suggests size 512.
 *
 * Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
 * Native reported limits and the VPI layout suggest size 256, whereas
 * difference between known addresses suggests size 512.
 *
 * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
 * floating point pointsize. The exact purpose of this state is uncertain,
 * as there is also the R300_RE_POINTSIZE register.
 *
 * Multiple vertex programs and parameter sets can be loaded at once,
 * which could explain the size discrepancy.
 */
#define R300_VAP_PVS_VECTOR_INDX_REG         0x2200
#       define R300_PVS_CODE_START           0
#       define R300_MAX_PVS_CODE_LINES       256
#       define R500_MAX_PVS_CODE_LINES       1024
#       define R300_PVS_CONST_START          512
#       define R500_PVS_CONST_START          1024
#       define R300_MAX_PVS_CONST_VECS       256
#       define R500_MAX_PVS_CONST_VECS       256
#       define R300_PVS_UCP_START            1024
#       define R500_PVS_UCP_START            1536
#       define R300_POINT_VPORT_SCALE_OFFSET 1030
#       define R500_POINT_VPORT_SCALE_OFFSET 1542
#       define R300_POINT_GEN_TEX_OFFSET     1031
#       define R500_POINT_GEN_TEX_OFFSET     1543

/*
 * These are obsolete defines form r300_context.h, but they might give some
 * clues when investigating the addresses further...
 */
#if 0
#define VSF_DEST_PROGRAM        0x0
#define VSF_DEST_MATRIX0        0x200
#define VSF_DEST_MATRIX1        0x204
#define VSF_DEST_MATRIX2        0x208