/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "glsl_parser_extras.h" #include "symbol_table.h" #include "ir.h" #include "builtin_variables.h" #ifndef Elements #define Elements(x) (sizeof(x)/sizeof(*(x))) #endif static void add_builtin_variable(const builtin_variable *proto, exec_list *instructions, struct _mesa_symbol_table *symtab) { /* Create a new variable declaration from the description supplied by * the caller. */ const glsl_type *const type = (glsl_type *) _mesa_symbol_table_find_symbol(symtab, 0, proto->type); assert(type != NULL); ir_variable *var = new ir_variable(type, proto->name); var->mode = proto->mode; if (var->mode != ir_var_out) var->read_only = true; /* Once the variable is created an initialized, add it to the symbol table * and add the declaration to the IR stream. */ instructions->push_tail(var); _mesa_symbol_table_add_symbol(symtab, 0, var->name, var); } static void generate_110_vs_variables(exec_list *instructions, struct _mesa_symbol_table *symtab) { for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) { add_builtin_variable(& builtin_core_vs_variables[i], instructions, symtab); } for (unsigned i = 0 ; i < Elements(builtin_110_deprecated_vs_variables) ; i++) { add_builtin_variable(& builtin_110_deprecated_vs_variables[i], instructions, symtab); } /* FINISHME: Add support fo gl_TexCoord. The size of this array is * FINISHME: implementation dependent based on the value of * FINISHME: GL_MAX_TEXTURE_COORDS. */ } static void generate_120_vs_variables(exec_list *instructions, struct _mesa_symbol_table *symtab) { /* GLSL version 1.20 did not add any built-in variables in the vertex * shader. */ generate_110_vs_variables(instructions, symtab); } static void generate_130_vs_variables(exec_list *instructions, struct _mesa_symbol_table *symtab) { generate_120_vs_variables(instructions, symtab); for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) { add_builtin_variable(& builtin_130_vs_variables[i], instructions, symtab); } /* FINISHME: Add support fo gl_ClipDistance. The size of this array is * FINISHME: implementation dependent based on the value of * FINISHME: GL_MAX_CLIP_DISTANCES. */ } static void initialize_vs_variables(exec_list *instructions, struct _mesa_glsl_parse_state *state) { switch (state->language_version) { case 110: generate_110_vs_variables(instructions, state->symbols); break; case 120: generate_120_vs_variables(instructions, state->symbols); break; case 130: generate_130_vs_variables(instructions, state->symbols); break; } } void _mesa_glsl_initialize_variables(exec_list *instructions, struct _mesa_glsl_parse_state *state) { switch (state->target) { case vertex_shader: initialize_vs_variables(instructions, state); break; case geometry_shader: case fragment_shader: break; } }