/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file ir_to_mesa.cpp * * Translates the IR to ARB_fragment_program text if possible, * printing the result */ /* Quiet compiler warnings due to monoburg not marking functions defined * in the header as inline. */ #define g_new #define g_error #include "mesa_codegen.h" #include "ir.h" #include "ir_visitor.h" #include "ir_print_visitor.h" #include "ir_expression_flattening.h" #include "glsl_types.h" extern "C" { #include "shader/prog_instruction.h" #include "shader/prog_print.h" } ir_to_mesa_src_reg ir_to_mesa_undef = { PROGRAM_UNDEFINED, 0, SWIZZLE_NOOP, NEGATE_NONE, false, }; ir_to_mesa_dst_reg ir_to_mesa_undef_dst = { PROGRAM_UNDEFINED, 0, SWIZZLE_NOOP }; ir_to_mesa_instruction * ir_to_mesa_emit_op3(ir_to_mesa_visitor *v, ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0, ir_to_mesa_src_reg src1, ir_to_mesa_src_reg src2) { ir_to_mesa_instruction *inst = new ir_to_mesa_instruction(); inst->op = op; inst->dst_reg = dst; inst->src_reg[0] = src0; inst->src_reg[1] = src1; inst->src_reg[2] = src2; inst->ir = ir; v->instructions.push_tail(inst); return inst; } ir_to_mesa_instruction * ir_to_mesa_emit_op2_full(ir_to_mesa_visitor *v, ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0, ir_to_mesa_src_reg src1) { return ir_to_mesa_emit_op3(v, ir, op, dst, src0, src1, ir_to_mesa_undef); } ir_to_mesa_instruction * ir_to_mesa_emit_op2(struct mbtree *tree, enum prog_opcode op) { return ir_to_mesa_emit_op2_full(tree->v, tree->ir, op, tree->dst_reg, tree->left->src_reg, tree->right->src_reg); } ir_to_mesa_instruction * ir_to_mesa_emit_op1_full(ir_to_mesa_visitor *v, ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0) { return ir_to_mesa_emit_op3(v, ir, op, dst, src0, ir_to_mesa_undef, ir_to_mesa_undef); } ir_to_mesa_instruction * ir_to_mesa_emit_op1(struct mbtree *tree, enum prog_opcode op) { return ir_to_mesa_emit_op1_full(tree->v, tree->ir, op, tree->dst_reg, tree->left->src_reg); } /** * Emits Mesa scalar opcodes to produce unique answers across channels. * * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X * channel determines the result across all channels. So to do a vec4 * of this operation, we want to emit a scalar per source channel used * to produce dest channels. */ void ir_to_mesa_emit_scalar_op1(struct mbtree *tree, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0) { int i, j; int done_mask = ~dst.writemask; /* Mesa RCP is a scalar operation splatting results to all channels, * like ARB_fp/vp. So emit as many RCPs as necessary to cover our * dst channels. */ for (i = 0; i < 4; i++) { int this_mask = (1 << i); ir_to_mesa_instruction *inst; ir_to_mesa_src_reg src = src0; if (done_mask & this_mask) continue; int src_swiz = GET_SWZ(src.swizzle, i); for (j = i + 1; j < 4; j++) { if (!(done_mask & (1 << j)) && GET_SWZ(src.swizzle, j) == src_swiz) { this_mask |= (1 << j); } } src.swizzle = MAKE_SWIZZLE4(src_swiz, src_swiz, src_swiz, src_swiz); inst = ir_to_mesa_emit_op1_full(tree->v, tree->ir, op, dst, src); inst->dst_reg.writemask = this_mask; done_mask |= this_mask; } } static void ir_to_mesa_set_tree_reg(struct mbtree *tree, int file, int index) { tree->dst_reg.file = file; tree->dst_reg.index = index; tree->src_reg.file = file; tree->src_reg.index = index; } struct mbtree * ir_to_mesa_visitor::create_tree(int op, ir_instruction *ir, struct mbtree *left, struct mbtree *right) { struct mbtree *tree = (struct mbtree *)calloc(sizeof(struct mbtree), 1); assert(ir); tree->op = op; tree->left = left; tree->right = right; tree->v = this; tree->src_reg.swizzle = SWIZZLE_XYZW; tree->src_reg.negate = 0; tree->dst_reg.writemask = WRITEMASK_XYZW; ir_to_mesa_set_tree_reg(tree, PROGRAM_UNDEFINED, 0); tree->ir = ir; return tree; } struct mbtree * ir_to_mesa_visitor::create_tree_for_float(ir_instruction *ir, float val) { struct mbtree *tree = (struct mbtree *)calloc(sizeof(struct mbtree), 1); tree = this->create_tree(MB_TERM_reference_vec4, ir, NULL, NULL); /* FINISHME: This will end up being _mesa_add_unnamed_constant, * which handles sharing values and sharing channels of vec4 * constants for small values. */ /* FINISHME: Do something with the constant values for now. */ (void)val; ir_to_mesa_set_tree_reg(tree, PROGRAM_CONSTANT, this->next_constant++); tree->src_reg.swizzle = SWIZZLE_NOOP; this->result = tree; return tree; } /** * In the initial pass of codegen, we assign temporary numbers to * intermediate results. (not SSA -- variable assignments will reuse * storage). Actual register allocation for the Mesa VM occurs in a * pass over the Mesa IR later. */ void ir_to_mesa_visitor::get_temp(struct mbtree *tree, int size) { int swizzle[4]; int i; ir_to_mesa_set_tree_reg(tree, PROGRAM_TEMPORARY, this->next_temp++); for (i = 0; i < size; i++) swizzle[i] = i; for (; i < 4; i++) swizzle[i] = size - 1; tree->src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]); tree->dst_reg.writemask = (1 << size) - 1; } static int type_size(const struct glsl_type *type) { unsigned int i; int size; switch (type->base_type) { case GLSL_TYPE_UINT: case GLSL_TYPE_INT: case GLSL_TYPE_FLOAT: case GLSL_TYPE_BOOL: assert(!type->is_matrix()); /* Regardless of size of vector, it gets a vec4. This is bad * packing for things like floats, but otherwise arrays become a * mess. Hopefully a later pass over the code can pack scalars * down if appropriate. */ return 1; case GLSL_TYPE_ARRAY: return type_size(type->fields.array) * type->length; case GLSL_TYPE_STRUCT: size = 0; for (i = 0; i < type->length; i++) { size += type_size(type->fields.structure[i].type); } return size; default: assert(0); } } void ir_to_mesa_visitor::get_temp_for_var(ir_variable *var, struct mbtree *tree) { temp_entry *entry; foreach_iter(exec_list_iterator, iter, this->variable_storage) { entry = (temp_entry *)iter.get(); if (entry->var == var) { ir_to_mesa_set_tree_reg(tree, entry->file, entry->index); return; } } entry = new temp_entry(var, PROGRAM_TEMPORARY, this->next_temp); this->variable_storage.push_tail(entry); next_temp += type_size(var->type); ir_to_mesa_set_tree_reg(tree, entry->file, entry->index); } static void reduce(struct mbtree *t, int goal) { struct mbtree *kids[10]; int rule = mono_burg_rule((MBState *)t->state, goal); const uint16_t *nts = mono_burg_nts[rule]; int i; mono_burg_kids (t, rule, kids); for (i = 0; nts[i]; i++) { reduce(kids[i], nts[i]); } if (t->left) { if (mono_burg_func[rule]) { mono_burg_func[rule](t, NULL); } else { printf("no code for rules %s\n", mono_burg_rule_string[rule]); exit(1); } } else { if (mono_burg_func[rule]) { printf("unused code for rule %s\n", mono_burg_rule_string[rule]); exit(1); } } } void ir_to_mesa_visitor::visit(ir_variable *ir) { (void)ir; } void ir_to_mesa_visitor::visit(ir_loop *ir) { assert(!ir->from); assert(!ir->to); assert(!ir->increment); assert(!ir->counter); ir_to_mesa_emit_op1_full(this, NULL, OPCODE_BGNLOOP, ir_to_mesa_undef_dst, ir_to_mesa_undef); visit_exec_list(&ir->body_instructions, this); ir_to_mesa_emit_op1_full(this, NULL, OPCODE_ENDLOOP, ir_to_mesa_undef_dst, ir_to_mesa_undef); } void ir_to_mesa_visitor::visit(ir_loop_jump *ir) { switch (ir->mode) { case ir_loop_jump::jump_break: ir_to_mesa_emit_op1_full(this, NULL, OPCODE_BRK, ir_to_mesa_undef_dst, ir_to_mesa_undef); break; case ir_loop_jump::jump_continue: ir_to_mesa_emit_op1_full(this, NULL, OPCODE_CONT, ir_to_mesa_undef_dst, ir_to_mesa_undef); break; } } void ir_to_mesa_visitor::visit(ir_function_signature *ir) { assert(0); (void)ir; } void ir_to_mesa_visitor::visit(ir_function *ir) { /* Ignore function bodies other than main() -- we shouldn't see calls to * them since they should all be inlined before we get to ir_to_mesa. */ if (strcmp(ir->name, "main") == 0) { const ir_function_signature *sig; exec_list empty; sig = ir->matching_signature(&empty); assert(sig); foreach_iter(exec_list_iterator, iter, sig->body) { ir_instruction *ir = (ir_instruction *)iter.get(); ir->accept(this); } } } void ir_to_mesa_visitor::visit(ir_expression *ir) { unsigned int operand; struct mbtree *op[2]; const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1); const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1); const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1); for (operand = 0; operand < ir->get_num_operands(); operand++) { this->result = NULL; ir->operands[operand]->accept(this); if (!this->result) { ir_print_visitor v; printf("Failed to get tree for expression operand:\n"); ir->operands[operand]->accept(&v); exit(1); } op[operand] = this->result; } this->result = NULL; switch (ir->operation) { case ir_unop_logic_not: this->result = this->create_tree_for_float(ir, 0.0); this->result = this->create_tree(MB_TERM_seq_vec4_vec4, ir, op[0], this->result); break; case ir_unop_neg: op[0]->src_reg.negate = ~op[0]->src_reg.negate; this->result = op[0]; break; case ir_unop_exp: this->result = this->create_tree(MB_TERM_exp_vec4, ir, op[0], NULL); break; case ir_unop_exp2: this->result = this->create_tree(MB_TERM_exp2_vec4, ir, op[0], NULL); break; case ir_unop_log: this->result = this->create_tree(MB_TERM_log_vec4, ir, op[0], NULL); break; case ir_unop_log2: this->result = this->create_tree(MB_TERM_log2_vec4, ir, op[0], NULL); break; case ir_unop_sin: this->result = this->create_tree(MB_TERM_sin_vec4, ir, op[0], NULL); break; case ir_unop_cos: this->result = this->create_tree(MB_TERM_cos_vec4, ir, op[0], NULL); break; case ir_binop_add: this->result = this->create_tree(MB_TERM_add_vec4_vec4, ir, op[0], op[1]); break; case ir_binop_sub: this->result = this->create_tree(MB_TERM_sub_vec4_vec4, ir, op[0], op[1]); break; case ir_binop_mul: this->result = this->create_tree(MB_TERM_mul_vec4_vec4, ir, op[0], op[1]); break; case ir_binop_div: this->result = this->create_tree(MB_TERM_div_vec4_vec4, ir, op[0], op[1]); break; case ir_binop_less: this->result = this->create_tree(MB_TERM_slt_vec4_vec4, ir, op[0], op[1]); break; case ir_binop_greater: this->result = this->create_tree(MB_TERM_sgt_vec4_vec4, ir, op[0], op[1]); break; case ir_binop_lequal: this->result = this->create_tree(MB_TERM_sle_vec4_vec4, ir, op[0], op[1]); break; case ir_binop_gequal: this->result = this->create_tree(MB_TERM_sge_vec4_vec4, ir, op[0], op[1]); break; case ir_binop_equal: this->result = this->create_tree(MB_TERM_seq_vec4_vec4, ir, op[0], op[1]); break; case ir_binop_logic_xor: case ir_binop_nequal: this->result = this->create_tree(MB_TERM_sne_vec4_vec4, ir, op[0], op[1]); break; case ir_binop_logic_or: /* This could be a saturated add. */ this->result = this->create_tree(MB_TERM_add_vec4_vec4, ir, op[0], op[1]); this->result = this->create_tree(MB_TERM_sne_vec4_vec4, ir, this->create_tree_for_float(ir, 0.0), this->result); break; case ir_binop_logic_and: /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */ this->result = this->create_tree(MB_TERM_mul_vec4_vec4, ir, op[0], op[1]); break; case ir_binop_dot: if (ir->operands[0]->type == vec4_type) { assert(ir->operands[1]->type == vec4_type); this->result = this->create_tree(MB_TERM_dp4_vec4_vec4, ir, op[0], op[1]); } else if (ir->operands[0]->type == vec3_type) { assert(ir->operands[1]->type == vec3_type); this->result = this->create_tree(MB_TERM_dp3_vec4_vec4, ir, op[0], op[1]); } else if (ir->operands[0]->type == vec2_type) { assert(ir->operands[1]->type == vec2_type); this->result = this->create_tree(MB_TERM_dp2_vec4_vec4, ir, op[0], op[1]); } break; case ir_unop_sqrt: this->result = this->create_tree(MB_TERM_sqrt_vec4, ir, op[0], op[1]); break; case ir_unop_rsq: this->result = this->create_tree(MB_TERM_rsq_vec4, ir, op[0], op[1]); break; case ir_unop_i2f: /* Mesa IR lacks types, ints are stored as truncated floats. */ this->result = op[0]; break; case ir_unop_f2i: this->result = this->create_tree(MB_TERM_trunc_vec4, ir, op[0], NULL); break; case ir_unop_f2b: this->result = this->create_tree_for_float(ir, 0.0); this->result = this->create_tree(MB_TERM_sne_vec4_vec4, ir, op[0], this->result); break; case ir_unop_trunc: this->result = this->create_tree(MB_TERM_trunc_vec4, ir, op[0], NULL); break; case ir_unop_ceil: this->result = this->create_tree(MB_TERM_ceil_vec4, ir, op[0], NULL); break; case ir_unop_floor: this->result = this->create_tree(MB_TERM_floor_vec4, ir, op[0], NULL); break; case ir_binop_min: this->result = this->create_tree(MB_TERM_min_vec4_vec4, ir, op[0], op[1]); break; case ir_binop_max: this->result = this->create_tree(MB_TERM_max_vec4_vec4, ir, op[0], op[1]); break; default: break; } if (!this->result) { ir_print_visitor v; printf("Failed to get tree for expression:\n"); ir->accept(&v); exit(1); } /* Allocate a temporary for the result. */ this->get_temp(this->result, ir->type->vector_elements); } void ir_to_mesa_visitor::visit(ir_swizzle *ir) { struct mbtree *tree; int i; int swizzle[4]; /* Note that this is only swizzles in expressions, not those on the left * hand side of an assignment, which do write masking. See ir_assignment * for that. */ ir->val->accept(this); assert(this->result); tree = this->create_tree(MB_TERM_swizzle_vec4, ir, this->result, NULL); this->get_temp(tree, 4); for (i = 0; i < 4; i++) { if (i < ir->type->vector_elements) { switch (i) { case 0: swizzle[i] = ir->mask.x; break; case 1: swizzle[i] = ir->mask.y; break; case 2: swizzle[i] = ir->mask.z; break; case 3: swizzle[i] = ir->mask.w; break; } } else { /* If the type is smaller than a vec4, replicate the last * channel out. */ swizzle[i] = ir->type->vector_elements - 1; } } tree->src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]); this->result = tree; } /* This list should match up with builtin_variables.h */ static const struct { const char *name; int file; int index; } builtin_var_to_mesa_reg[] = { /* core_vs */ {"gl_Position", PROGRAM_OUTPUT, VERT_RESULT_HPOS}, {"gl_PointSize", PROGRAM_OUTPUT, VERT_RESULT_PSIZ}, /* core_fs */ {"gl_FragCoord", PROGRAM_INPUT, FRAG_ATTRIB_WPOS}, {"gl_FrontFacing", PROGRAM_INPUT, FRAG_ATTRIB_FACE}, {"gl_FragColor", PROGRAM_OUTPUT, FRAG_ATTRIB_COL0}, {"gl_FragDepth", PROGRAM_UNDEFINED, FRAG_ATTRIB_WPOS}, /* FINISHME: WPOS.z */ /* 110_deprecated_fs */ {"gl_Color", PROGRAM_INPUT, FRAG_ATTRIB_COL0}, {"gl_SecondaryColor", PROGRAM_INPUT, FRAG_ATTRIB_COL1}, {"gl_FogFragCoord", PROGRAM_INPUT, FRAG_ATTRIB_FOGC}, {"gl_TexCoord", PROGRAM_INPUT, FRAG_ATTRIB_TEX0}, /* array */ /* 110_deprecated_vs */ {"gl_Vertex", PROGRAM_INPUT, VERT_ATTRIB_POS}, {"gl_Normal", PROGRAM_INPUT, VERT_ATTRIB_NORMAL}, {"gl_Color", PROGRAM_INPUT, VERT_ATTRIB_COLOR0}, {"gl_SecondaryColor", PROGRAM_INPUT, VERT_ATTRIB_COLOR1}, {"gl_MultiTexCoord0", PROGRAM_INPUT, VERT_ATTRIB_TEX0}, {"gl_MultiTexCoord1", PROGRAM_INPUT, VERT_ATTRIB_TEX1}, {"gl_MultiTexCoord2", PROGRAM_INPUT, VERT_ATTRIB_TEX2}, {"gl_MultiTexCoord3", PROGRAM_INPUT, VERT_ATTRIB_TEX3}, {"gl_MultiTexCoord4", PROGRAM_INPUT, VERT_ATTRIB_TEX4}, {"gl_MultiTexCoord5", PROGRAM_INPUT, VERT_ATTRIB_TEX5}, {"gl_MultiTexCoord6", PROGRAM_INPUT, VERT_ATTRIB_TEX6}, {"gl_MultiTexCoord7", PROGRAM_INPUT, VERT_ATTRIB_TEX7}, {"gl_TexCoord", PROGRAM_OUTPUT, VERT_RESULT_TEX0}, /* array */ {"gl_FogCoord", PROGRAM_INPUT, VERT_RESULT_FOGC}, /*{"gl_ClipVertex", PROGRAM_OUTPUT, VERT_ATTRIB_FOGC},*/ /* FINISHME */ {"gl_FrontColor", PROGRAM_OUTPUT, VERT_RESULT_COL0}, {"gl_BackColor", PROGRAM_OUTPUT, VERT_RESULT_BFC0}, {"gl_FrontSecondaryColor", PROGRAM_OUTPUT, VERT_RESULT_COL1}, {"gl_BackSecondaryColor", PROGRAM_OUTPUT, VERT_RESULT_BFC1}, {"gl_FogFragCoord", PROGRAM_OUTPUT, VERT_RESULT_FOGC}, /* 130_vs */ /*{"gl_VertexID", PROGRAM_INPUT, VERT_ATTRIB_FOGC},*/ /* FINISHME */ {"gl_FragData", PROGRAM_OUTPUT, FRAG_RESULT_DATA0}, /* array */ }; void ir_to_mesa_visitor::visit(ir_dereference_variable *ir) { struct mbtree *tree; int size_swizzles[4] = { MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z), MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W), }; /* By the time we make it to this stage, matrices should be broken down * to vectors. */ assert(!ir->var->type->is_matrix()); tree = this->create_tree(MB_TERM_reference_vec4, ir, NULL, NULL); if (strncmp(ir->var->name, "gl_", 3) == 0) { unsigned int i; bool var_in = (ir->var->mode == ir_var_in || ir->var->mode == ir_var_inout); tree = this->create_tree(MB_TERM_reference_vec4, ir, NULL, NULL); for (i = 0; i < ARRAY_SIZE(builtin_var_to_mesa_reg); i++) { bool in = builtin_var_to_mesa_reg[i].file == PROGRAM_INPUT; if (strcmp(ir->var->name, builtin_var_to_mesa_reg[i].name) == 0 && !(var_in ^ in)) break; } if (i == ARRAY_SIZE(builtin_var_to_mesa_reg)) { printf("Failed to find builtin for %s variable %s\n", var_in ? "in" : "out", ir->var->name); abort(); } ir_to_mesa_set_tree_reg(tree, builtin_var_to_mesa_reg[i].file, builtin_var_to_mesa_reg[i].index); } else { this->get_temp_for_var(ir->var, tree); } /* If the type is smaller than a vec4, replicate the last channel out. */ tree->src_reg.swizzle = size_swizzles[ir->type->vector_elements - 1]; this->result = tree; } void ir_to_mesa_visitor::visit(ir_dereference_array *ir) { struct mbtree *tree; int size_swizzles[4] = { MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W), MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z), MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), }; ir_constant *index; index = ir->array_index->constant_expression_value(); /* By the time we make it to this stage, matrices should be broken down * to vectors. */ assert(!ir->type->is_matrix()); ir->array->accept(this); tree = this->result; if (tree->src_reg.file == PROGRAM_INPUT || tree->src_reg.file == PROGRAM_OUTPUT) { assert(index); /* FINISHME: Handle variable indexing of builtins. */ tree->src_reg.index += index->value.i[0]; tree->dst_reg.index += index->value.i[0]; } else { if (index) { tree->src_reg.index += index->value.i[0]; tree->dst_reg.index += index->value.i[0]; } else { /* Variable index array dereference. It eats the "vec4" of the * base of the array and an index that offsets the Mesa register * index. */ ir->array_index->accept(this); tree->src_reg.reladdr = true; tree = this->create_tree(MB_TERM_array_reference_vec4_vec4, ir, tree, this->result); this->get_temp(tree, ir->type->vector_elements); } } /* If the type is smaller than a vec4, replicate the last channel out. */ tree->src_reg.swizzle = size_swizzles[ir->type->vector_elements - 1]; this->result = tree; } void ir_to_mesa_visitor::visit(ir_dereference_record *ir) { ir_variable *var = ir->variable_referenced(); const char *field = ir->field; struct mbtree *tree; unsigned int i; const glsl_type *struct_type = var->type; int offset = 0; tree = this->create_tree(MB_TERM_reference_vec4, ir, NULL, NULL); this->get_temp_for_var(var, tree); for (i = 0; i < struct_type->length; i++) { if (strcmp(struct_type->fields.structure[i].name, field) == 0) break; offset += type_size(struct_type->fields.structure[i].type); } tree->src_reg.index += offset; tree->dst_reg.index += offset; } /** * We want to be careful in assignment setup to hit the actual storage * instead of potentially using a temporary like we might with the * ir_dereference handler. * * Thanks to ir_swizzle_swizzle, and ir_vec_index_to_swizzle, we * should only see potentially one variable array index of a vector, * and one swizzle, before getting to actual vec4 storage. So handle * those, then go use ir_dereference to handle the rest. */ static struct mbtree * get_assignment_lhs(ir_instruction *ir, ir_to_mesa_visitor *v) { struct mbtree *tree = NULL; ir_dereference *deref; ir_swizzle *swiz; ir->accept(v); tree = v->result; if ((deref = ir->as_dereference())) { ir_dereference_array *deref_array = ir->as_dereference_array(); assert(!deref_array || deref_array->array->type->is_array()); ir->accept(v); tree = v->result; } else if ((swiz = ir->as_swizzle())) { tree->dst_reg.writemask = 0; if (swiz->mask.num_components >= 1) tree->dst_reg.writemask |= (1 << swiz->mask.x); if (swiz->mask.num_components >= 2) tree->dst_reg.writemask |= (1 << swiz->mask.y); if (swiz->mask.num_components >= 3) tree->dst_reg.writemask |= (1 << swiz->mask.z); if (swiz->mask.num_components >= 4) tree->dst_reg.writemask |= (1 << swiz->mask.w); } assert(tree); return tree; } void ir_to_mesa_visitor::visit(ir_assignment *ir) { struct mbtree *l, *r, *t; assert(!ir->lhs->type->is_matrix()); assert(!ir->lhs->type->is_array()); assert(ir->lhs->type->base_type != GLSL_TYPE_STRUCT); l = get_assignment_lhs(ir->lhs, this); ir->rhs->accept(this); r = this->result; assert(l); assert(r); if (ir->condition) { ir_constant *condition_constant; condition_constant = ir->condition->constant_expression_value(); assert(condition_constant && condition_constant->value.b[0]); } t = this->create_tree(MB_TERM_assign, ir, l, r); mono_burg_label(t, NULL); reduce(t, MB_NTERM_stmt); } void ir_to_mesa_visitor::visit(ir_constant *ir) { struct mbtree *tree; assert(!ir->type->is_matrix()); tree = this->create_tree(MB_TERM_reference_vec4, ir, NULL, NULL); assert(ir->type->base_type == GLSL_TYPE_FLOAT || ir->type->base_type == GLSL_TYPE_UINT || ir->type->base_type == GLSL_TYPE_INT || ir->type->base_type == GLSL_TYPE_BOOL); /* FINISHME: This will end up being _mesa_add_unnamed_constant, * which handles sharing values and sharing channels of vec4 * constants for small values. */ /* FINISHME: Do something with the constant values for now. */ ir_to_mesa_set_tree_reg(tree, PROGRAM_CONSTANT, this->next_constant++); tree->src_reg.swizzle = SWIZZLE_NOOP; this->result = tree; } void ir_to_mesa_visitor::visit(ir_call *ir) { printf("Can't support call to %s\n", ir->callee_name()); exit(1); } void ir_to_mesa_visitor::visit(ir_texture *ir) { assert(0); ir->coordinate->accept(this); } void ir_to_mesa_visitor::visit(ir_return *ir) { assert(0); ir->get_value()->accept(this); } void ir_to_mesa_visitor::visit(ir_if *ir) { ir_to_mesa_instruction *if_inst, *else_inst = NULL; ir->condition->accept(this); assert(this->result); if_inst = ir_to_mesa_emit_op1_full(this, ir->condition, OPCODE_IF, ir_to_mesa_undef_dst, this->result->src_reg); this->instructions.push_tail(if_inst); visit_exec_list(&ir->then_instructions, this); if (!ir->else_instructions.is_empty()) { else_inst = ir_to_mesa_emit_op1_full(this, ir->condition, OPCODE_ELSE, ir_to_mesa_undef_dst, ir_to_mesa_undef); visit_exec_list(&ir->then_instructions, this); } if_inst = ir_to_mesa_emit_op1_full(this, ir->condition, OPCODE_ENDIF, ir_to_mesa_undef_dst, ir_to_mesa_undef); } ir_to_mesa_visitor::ir_to_mesa_visitor() { result = NULL; next_temp = 1; next_constant = 0; } static struct prog_src_register mesa_src_reg_from_ir_src_reg(ir_to_mesa_src_reg reg) { struct prog_src_register mesa_reg; mesa_reg.File = reg.file; assert(reg.index < (1 << INST_INDEX_BITS) - 1); mesa_reg.Index = reg.index; mesa_reg.Swizzle = reg.swizzle; mesa_reg.RelAddr = reg.reladdr; return mesa_reg; } static void set_branchtargets(struct prog_instruction *mesa_instructions, int num_instructions) { int if_count = 0, loop_count; int *if_stack, *loop_stack; int if_stack_pos = 0, loop_stack_pos = 0; int i, j; for (i = 0; i < num_instructions; i++) { switch (mesa_instructions[i].Opcode) { case OPCODE_IF: if_count++; break; case OPCODE_BGNLOOP: loop_count++; break; case OPCODE_BRK: case OPCODE_CONT: mesa_instructions[i].BranchTarget = -1; break; default: break; } } if_stack = (int *)calloc(if_count, sizeof(*if_stack)); loop_stack = (int *)calloc(loop_count, sizeof(*loop_stack)); for (i = 0; i < num_instructions; i++) { switch (mesa_instructions[i].Opcode) { case OPCODE_IF: if_stack[if_stack_pos] = i; if_stack_pos++; break; case OPCODE_ELSE: mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; if_stack[if_stack_pos - 1] = i; break; case OPCODE_ENDIF: mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; if_stack_pos--; break; case OPCODE_BGNLOOP: loop_stack[loop_stack_pos] = i; loop_stack_pos++; break; case OPCODE_ENDLOOP: loop_stack_pos--; /* Rewrite any breaks/conts at this nesting level (haven't * already had a BranchTarget assigned) to point to the end * of the loop. */ for (j = loop_stack[loop_stack_pos]; j < i; j++) { if (mesa_instructions[j].Opcode == OPCODE_BRK || mesa_instructions[j].Opcode == OPCODE_CONT) { if (mesa_instructions[j].BranchTarget == -1) { mesa_instructions[j].BranchTarget = i; } } } /* The loop ends point at each other. */ mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos]; mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i; default: break; } } free(if_stack); } static void print_program(struct prog_instruction *mesa_instructions, ir_instruction **mesa_instruction_annotation, int num_instructions) { ir_instruction *last_ir = NULL; int i; for (i = 0; i < num_instructions; i++) { struct prog_instruction *mesa_inst = mesa_instructions + i; ir_instruction *ir = mesa_instruction_annotation[i]; if (last_ir != ir && ir) { ir_print_visitor print; ir->accept(&print); printf("\n"); last_ir = ir; } _mesa_print_instruction(mesa_inst); } } void do_ir_to_mesa(exec_list *instructions) { ir_to_mesa_visitor v; struct prog_instruction *mesa_instructions, *mesa_inst; ir_instruction **mesa_instruction_annotation; int i; visit_exec_list(instructions, &v); int num_instructions = 0; foreach_iter(exec_list_iterator, iter, v.instructions) { num_instructions++; } mesa_instructions = (struct prog_instruction *)calloc(num_instructions, sizeof(*mesa_instructions)); mesa_instruction_annotation = (ir_instruction **)calloc(num_instructions, sizeof(*mesa_instruction_annotation)); mesa_inst = mesa_instructions; i = 0; foreach_iter(exec_list_iterator, iter, v.instructions) { ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); mesa_inst->Opcode = inst->op; mesa_inst->DstReg.File = inst->dst_reg.file; mesa_inst->DstReg.Index = inst->dst_reg.index; mesa_inst->DstReg.CondMask = COND_TR; mesa_inst->DstReg.WriteMask = inst->dst_reg.writemask; mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src_reg[0]); mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src_reg[1]); mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src_reg[2]); mesa_instruction_annotation[i] = inst->ir; mesa_inst++; i++; } set_branchtargets(mesa_instructions, num_instructions); print_program(mesa_instructions, mesa_instruction_annotation, num_instructions); free(mesa_instruction_annotation); }