/* * Mesa 3-D graphics library * Version: 4.0 * Copyright (C) 1995-2001 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * SVGA/Mesa interface for Linux. */ /* * Intro to using the VGA/Mesa interface * * 1. #include the <vga.h> file * 2. Call vga_init() to initialize the SVGA library. * 3. Call vga_setmode() to specify the screen size and color depth. * 4. Call SVGAMesaCreateContext() to setup a Mesa context. If using 8-bit * color Mesa assumes color index mode, if using 16-bit or deeper color * Mesa assumes RGB mode. * 5. Call SVGAMesaMakeCurrent() to activate the Mesa context. * 6. You can now use the Mesa API functions. * 7. Before exiting, call SVGAMesaDestroyContext() then vga_setmode(TEXT) * to restore the original text screen. * * Notes * 1. You must run your executable as root (or use the set UID-bit) because * the SVGA library requires it. * 2. The SVGA driver is not fully implemented yet. See svgamesa.c for what * has to be done yet. */ #ifndef SVGAMESA_H #define SVGAMESA_H #define SVGAMESA_MAJOR_VERSION 4 #define SVGAMESA_MINOR_VERSION 0 #ifdef __cplusplus extern "C" { #endif #include "GL/gl.h" /* * This is the SVGAMesa context 'handle': */ typedef struct svgamesa_context *SVGAMesaContext; /* * doubleBuffer flag new in version 2.4 */ extern int SVGAMesaInit( int GraphMode ); extern int SVGAMesaClose( void ); extern SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ); extern void SVGAMesaDestroyContext( SVGAMesaContext ctx ); extern void SVGAMesaMakeCurrent( SVGAMesaContext ctx ); extern void SVGAMesaSwapBuffers( void ); extern void SVGAMesaSetCI(int ndx, GLubyte red, GLubyte green, GLubyte blue); extern SVGAMesaContext SVGAMesaGetCurrentContext( void ); #ifdef __cplusplus } #endif #endif