/* * Mesa 3-D graphics library * * Copyright 2016 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /* Mesa OpenGL inter-driver interoperability interface designed for but not * limited to OpenCL. * * This is a driver-agnostic, backward-compatible interface. The structures * are only allowed to grow. They can never shrink and their members can * never be removed, renamed, or redefined. * * The interface doesn't return a lot of static texture parameters like * width, height, etc. It mainly returns mutable buffer and texture view * parameters that can't be part of the texture allocation (because they are * mutable). If drivers want to return more data or want to return static * allocation parameters, they can do it in one of these two ways: * - attaching the data to the DMABUF handle in a driver-specific way * - passing the data via "out_driver_data" in the "in" structure. * * Mesa is expected to do a lot of error checking on behalf of OpenCL, such * as checking the target, miplevel, and texture completeness. * * OpenCL, on the other hand, needs to check if the display+context combo * is compatible with the OpenCL driver by querying the device information. * It also needs to check if the texture internal format and channel ordering * (returned in a driver-specific way) is supported by OpenCL, among other * things. */ #ifndef MESA_GLINTEROP_H #define MESA_GLINTEROP_H #include #include #ifdef __cplusplus extern "C" { #endif /* Forward declarations to avoid inclusion of GL/glx.h */ typedef struct _XDisplay Display; typedef struct __GLXcontextRec *GLXContext; /* Forward declarations to avoid inclusion of EGL/egl.h */ typedef void *EGLDisplay; typedef void *EGLContext; /** Returned error codes. */ enum { MESA_GLINTEROP_SUCCESS = 0, MESA_GLINTEROP_OUT_OF_RESOURCES, MESA_GLINTEROP_OUT_OF_HOST_MEMORY, MESA_GLINTEROP_INVALID_OPERATION, MESA_GLINTEROP_INVALID_VERSION, MESA_GLINTEROP_INVALID_DISPLAY, MESA_GLINTEROP_INVALID_CONTEXT, MESA_GLINTEROP_INVALID_TARGET, MESA_GLINTEROP_INVALID_OBJECT, MESA_GLINTEROP_INVALID_MIP_LEVEL, MESA_GLINTEROP_UNSUPPORTED }; /** Access flags. */ enum { MESA_GLINTEROP_ACCESS_READ_WRITE = 0, MESA_GLINTEROP_ACCESS_READ_ONLY, MESA_GLINTEROP_ACCESS_WRITE_ONLY }; #define MESA_GLINTEROP_DEVICE_INFO_VERSION 1 /** * Device information returned by Mesa. */ struct mesa_glinterop_device_info { /* The caller should set this to the version of the struct they support */ /* The callee will overwrite it if it supports a lower version. * * The caller should check the value and access up-to the version supported * by the the callee. */ /* NOTE: Do not use the MESA_GLINTEROP_DEVICE_INFO_VERSION macro */ uint32_t version; /* PCI location */ uint32_t pci_segment_group; uint32_t pci_bus; uint32_t pci_device; uint32_t pci_function; /* Device identification */ uint32_t vendor_id; uint32_t device_id; /* Structure version 1 ends here. */ }; #define MESA_GLINTEROP_EXPORT_IN_VERSION 1 /** * Input parameters to Mesa interop export functions. */ struct mesa_glinterop_export_in { /* The caller should set this to the version of the struct they support */ /* The callee will overwrite it if it supports a lower version. * * The caller should check the value and access up-to the version supported * by the the callee. */ /* NOTE: Do not use the MESA_GLINTEROP_EXPORT_IN_VERSION macro */ uint32_t version; /* One of the following: * - GL_TEXTURE_BUFFER * - GL_TEXTURE_1D * - GL_TEXTURE_2D * - GL_TEXTURE_3D * - GL_TEXTURE_RECTANGLE * - GL_TEXTURE_1D_ARRAY * - GL_TEXTURE_2D_ARRAY * - GL_TEXTURE_CUBE_MAP_ARRAY * - GL_TEXTURE_CUBE_MAP * - GL_TEXTURE_CUBE_MAP_POSITIVE_X * - GL_TEXTURE_CUBE_MAP_NEGATIVE_X * - GL_TEXTURE_CUBE_MAP_POSITIVE_Y * - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y * - GL_TEXTURE_CUBE_MAP_POSITIVE_Z * - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z * - GL_TEXTURE_2D_MULTISAMPLE * - GL_TEXTURE_2D_MULTISAMPLE_ARRAY * - GL_TEXTURE_EXTERNAL_OES * - GL_RENDERBUFFER * - GL_ARRAY_BUFFER */ unsigned target; /* If target is GL_ARRAY_BUFFER, it's a buffer object. * If target is GL_RENDERBUFFER, it's a renderbuffer object. * If target is GL_TEXTURE_*, it's a texture object. */ unsigned obj; /* Mipmap level. Ignored for non-texture objects. */ unsigned miplevel; /* One of MESA_GLINTEROP_ACCESS_* flags. This describes how the exported * object is going to be used. */ uint32_t access; /* Size of memory pointed to by out_driver_data. */ uint32_t out_driver_data_size; /* If the caller wants to query driver-specific data about the OpenGL * object, this should point to the memory where that data will be stored. * This is expected to be a temporary staging memory. The pointer is not * allowed to be saved for later use by Mesa. */ void *out_driver_data; /* Structure version 1 ends here. */ }; #define MESA_GLINTEROP_EXPORT_OUT_VERSION 1 /** * Outputs of Mesa interop export functions. */ struct mesa_glinterop_export_out { /* The caller should set this to the version of the struct they support */ /* The callee will overwrite it if it supports a lower version. * * The caller should check the value and access up-to the version supported * by the the callee. */ /* NOTE: Do not use the MESA_GLINTEROP_EXPORT_OUT_VERSION macro */ uint32_t version; /* The DMABUF handle. It must be closed by the caller using the POSIX * close() function when it's not needed anymore. Mesa is not responsible * for closing the handle. * * Not closing the handle by the caller will lead to a resource leak, * will prevent releasing the GPU buffer, and may prevent creating new * DMABUF handles within the process. */ int dmabuf_fd; /* The mutable OpenGL internal format specified by glTextureView or * glTexBuffer. If the object is not one of those, the original internal * format specified by glTexStorage, glTexImage, or glRenderbufferStorage * will be returned. */ unsigned internal_format; /* Buffer offset and size for GL_ARRAY_BUFFER and GL_TEXTURE_BUFFER. * This allows interop with suballocations (a buffer allocated within * a larger buffer). * * Parameters specified by glTexBufferRange for GL_TEXTURE_BUFFER are * applied to these and can shrink the range further. */ ptrdiff_t buf_offset; ptrdiff_t buf_size; /* Parameters specified by glTextureView. If the object is not a texture * view, default parameters covering the whole texture will be returned. */ unsigned view_minlevel; unsigned view_numlevels; unsigned view_minlayer; unsigned view_numlayers; /* The number of bytes written to out_driver_data. */ uint32_t out_driver_data_written; /* Structure version 1 ends here. */ }; /** * Query device information. * * \param dpy GLX display * \param context GLX context * \param out where to return the information * * \return MESA_GLINTEROP_SUCCESS or MESA_GLINTEROP_* != 0 on error */ int MesaGLInteropGLXQueryDeviceInfo(Display *dpy, GLXContext context, struct mesa_glinterop_device_info *out); /** * Same as MesaGLInteropGLXQueryDeviceInfo except that it accepts EGLDisplay * and EGLContext. */ int MesaGLInteropEGLQueryDeviceInfo(EGLDisplay dpy, EGLContext context, struct mesa_glinterop_device_info *out); /** * Create and return a DMABUF handle corresponding to the given OpenGL * object, and return other parameters about the OpenGL object. * * \param dpy GLX display * \param context GLX context * \param in input parameters * \param out return values * * \return MESA_GLINTEROP_SUCCESS or MESA_GLINTEROP_* != 0 on error */ int MesaGLInteropGLXExportObject(Display *dpy, GLXContext context, struct mesa_glinterop_export_in *in, struct mesa_glinterop_export_out *out); /** * Same as MesaGLInteropGLXExportObject except that it accepts * EGLDisplay and EGLContext. */ int MesaGLInteropEGLExportObject(EGLDisplay dpy, EGLContext context, struct mesa_glinterop_export_in *in, struct mesa_glinterop_export_out *out); typedef int (PFNMESAGLINTEROPGLXQUERYDEVICEINFOPROC)(Display *dpy, GLXContext context, struct mesa_glinterop_device_info *out); typedef int (PFNMESAGLINTEROPEGLQUERYDEVICEINFOPROC)(EGLDisplay dpy, EGLContext context, struct mesa_glinterop_device_info *out); typedef int (PFNMESAGLINTEROPGLXEXPORTOBJECTPROC)(Display *dpy, GLXContext context, struct mesa_glinterop_export_in *in, struct mesa_glinterop_export_out *out); typedef int (PFNMESAGLINTEROPEGLEXPORTOBJECTPROC)(EGLDisplay dpy, EGLContext context, struct mesa_glinterop_export_in *in, struct mesa_glinterop_export_out *out); #ifdef __cplusplus } #endif #endif /* MESA_GLINTEROP_H */