/* $Id: gl_mangle.h,v 1.1.1.1 1999/08/19 00:55:40 jtg Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * If you compile Mesa with USE_MGL_NAMESPACE defined then you can link * your application both with OpenGL and Mesa. The Mesa functions will * be redefined so they are prefixed with "mgl" instead of "gl". * Contributed by Randy Frank (rfrank@rsinc.com) */ #ifndef GL_MANGLE_H #define GL_MANGLE_H #define glClearIndex mglClearIndex #define glClearColor mglClearColor #define glClear mglClear #define glIndexMask mglIndexMask #define glColorMask mglColorMask #define glAlphaFunc mglAlphaFunc #define glBlendFunc mglBlendFunc #define glLogicOp mglLogicOp #define glCullFace mglCullFace #define glFrontFace mglFrontFace #define glPointSize mglPointSize #define glLineWidth mglLineWidth #define glLineStipple mglLineStipple #define glPolygonMode mglPolygonMode #define glPolygonOffset mglPolygonOffset #define glPolygonStipple mglPolygonStipple #define glGetPolygonStipple mglGetPolygonStipple #define glEdgeFlag mglEdgeFlag #define glEdgeFlagv mglEdgeFlagv #define glScissor mglScissor #define glClipPlane mglClipPlane #define glGetClipPlane mglGetClipPlane #define glDrawBuffer mglDrawBuffer #define glReadBuffer mglReadBuffer #define glEnable mglEnable #define glDisable mglDisable #define glIsEnabled mglIsEnabled #define glEnableClientState mglEnableClientState #define glDisableClientState mglDisableClientState #define glGetBooleanv mglGetBooleanv #define glGetDoublev mglGetDoublev #define glGetFloatv mglGetFloatv #define glGetIntegerv mglGetIntegerv #define glPushAttrib mglPushAttrib #define glPopAttrib mglPopAttrib #define glPushClientAttrib mglPushClientAttrib #define glPopClientAttrib mglPopClientAttrib #define glRenderMode mglRenderMode #define glGetError mglGetError #define glGetString mglGetString #define glFinish mglFinish #define glFlush mglFlush #define glHint mglHint #define glClearDepth mglClearDepth #define glDepthFunc mglDepthFunc #define glDepthMask mglDepthMask #define glDepthRange mglDepthRange #define glClearAccum mglClearAccum #define glAccum mglAccum #define glMatrixMode mglMatrixMode #define glOrtho mglOrtho #define glFrustum mglFrustum #define glViewport mglViewport #define glPushMatrix mglPushMatrix #define glPopMatrix mglPopMatrix #define glLoadIdentity mglLoadIdentity #define glLoadMatrixd mglLoadMatrixd #define glLoadMatrixf mglLoadMatrixf #define glMultMatrixd mglMultMatrixd #define glMultMatrixf mglMultMatrixf #define glRotated mglRotated #define glRotatef mglRotatef #define glScaled mglScaled #define glScalef mglScalef #define glTranslated mglTranslated #define glTranslatef mglTranslatef #define glIsList mglIsList #define glDeleteLists mglDeleteLists #define glGenLists mglGenLists #define glNewList mglNewList #define glEndList mglEndList #define glCallList mglCallList #define glCallLists mglCallLists #define glListBase mglListBase #define glBegin mglBegin #define glEnd mglEnd #define glVertex2d mglVertex2d #define glVertex2f mglVertex2f #define glVertex2i mglVertex2i #define glVertex2s mglVertex2s #define glVertex3d mglVertex3d #define glVertex3f mglVertex3f #define glVertex3i mglVertex3i #define glVertex3s mglVertex3s #define glVertex4d mglVertex4d #define glVertex4f mglVertex4f #define glVertex4i mglVertex4i #define glVertex4s mglVertex4s #define glVertex2dv mglVertex2dv #define glVertex2fv mglVertex2fv #define glVertex2iv mglVertex2iv #define glVertex2sv mglVertex2sv #define glVertex3dv mglVertex3dv #define glVertex3fv mglVertex3fv #define glVertex3iv mglVertex3iv #define glVertex3sv mglVertex3sv #define glVertex4dv mglVertex4dv #define glVertex4fv mglVertex4fv #define glVertex4iv mglVertex4iv #define glVertex4sv mglVertex4sv #define glNormal3b mglNormal3b #define glNormal3d mglNormal3d #define glNormal3f mglNormal3f #define glNormal3i mglNormal3i #define glNormal3s mglNormal3s #define glNormal3bv mglNormal3bv #define glNormal3dv mglNormal3dv #define glNormal3fv mglNormal3fv #define glNormal3iv mglNormal3iv #define glNormal3sv mglNormal3sv #define glIndexd mglIndexd #define glIndexf mglIndexf #define glIndexi mglIndexi #define glIndexs mglIndexs #define glIndexub mglIndexub #define glIndexdv mglIndexdv #define glIndexfv mglIndexfv #define glIndexiv mglIndexiv #define glIndexsv mglIndexsv #define glIndexubv mglIndexubv #define glColor3b mglColor3b #define glColor3d mglColor3d #define glColor3f mglColor3f #define glColor3i mglColor3i #define glColor3s mglColor3s #define glColor3ub mglColor3ub #define glColor3ui mglColor3ui #define glColor3us mglColor3us #define glColor4b mglColor4b #define glColor4d mglColor4d #define glColor4f mglColor4f #define glColor4i mglColor4i #define glColor4s mglColor4s #define glColor4ub mglColor4ub #define glColor4ui mglColor4ui #define glColor4us mglColor4us #define glColor3bv mglColor3bv #define glColor3dv mglColor3dv #define glColor3fv mglColor3fv #define glColor3iv mglColor3iv #define glColor3sv mglColor3sv #define glColor3ubv mglColor3ubv #define glColor3uiv mglColor3uiv #define glColor3usv mglColor3usv #define glColor4bv mglColor4bv #define glColor4dv mglColor4dv #define glColor4fv mglColor4fv #define glColor4iv mglColor4iv #define glColor4sv mglColor4sv #define glColor4ubv mglColor4ubv #define glColor4uiv mglColor4uiv #define glColor4usv mglColor4usv #define glTexCoord1d mglTexCoord1d #define glTexCoord1f mglTexCoord1f #define glTexCoord1i mglTexCoord1i #define glTexCoord1s mglTexCoord1s #define glTexCoord2d mglTexCoord2d #define glTexCoord2f mglTexCoord2f #define glTexCoord2i mglTexCoord2i #define glTexCoord2s mglTexCoord2s #define glTexCoord3d mglTexCoord3d #define glTexCoord3f mglTexCoord3f #define glTexCoord3i mglTexCoord3i #define glTexCoord3s mglTexCoord3s #define glTexCoord4d mglTexCoord4d #define glTexCoord4f mglTexCoord4f #define glTexCoord4i mglTexCoord4i #define glTexCoord4s mglTexCoord4s #define glTexCoord1dv mglTexCoord1dv #define glTexCoord1fv mglTexCoord1fv #define glTexCoord1iv mglTexCoord1iv #define glTexCoord1sv mglTexCoord1sv #define glTexCoord2dv mglTexCoord2dv #define glTexCoord2fv mglTexCoord2fv #define glTexCoord2iv mglTexCoord2iv #define glTexCoord2sv mglTexCoord2sv #define glTexCoord3dv mglTexCoord3dv #define glTexCoord3fv mglTexCoord3fv #define glTexCoord3iv mglTexCoord3iv #define glTexCoord3sv mglTexCoord3sv #define glTexCoord4dv mglTexCoord4dv #define glTexCoord4fv mglTexCoord4fv #define glTexCoord4iv mglTexCoord4iv #define glTexCoord4sv mglTexCoord4sv #define glRasterPos2d mglRasterPos2d #define glRasterPos2f mglRasterPos2f #define glRasterPos2i mglRasterPos2i #define glRasterPos2s mglRasterPos2s #define glRasterPos3d mglRasterPos3d #define glRasterPos3f mglRasterPos3f #define glRasterPos3i mglRasterPos3i #define glRasterPos3s mglRasterPos3s #define glRasterPos4d mglRasterPos4d #define glRasterPos4f mglRasterPos4f #define glRasterPos4i mglRasterPos4i #define glRasterPos4s mglRasterPos4s #define glRasterPos2dv mglRasterPos2dv #define glRasterPos2fv mglRasterPos2fv #define glRasterPos2iv mglRasterPos2iv #define glRasterPos2sv mglRasterPos2sv #define glRasterPos3dv mglRasterPos3dv #define glRasterPos3fv mglRasterPos3fv #define glRasterPos3iv mglRasterPos3iv #define glRasterPos3sv mglRasterPos3sv #define glRasterPos4dv mglRasterPos4dv #define glRasterPos4fv mglRasterPos4fv #define glRasterPos4iv mglRasterPos4iv #define glRasterPos4sv mglRasterPos4sv #define glRectd mglRectd #define glRectf mglRectf #define glRecti mglRecti #define glRects mglRects #define glRectdv mglRectdv #define glRectfv mglRectfv #define glRectiv mglRectiv #define glRectsv mglRectsv #define glVertexPointer mglVertexPointer #define glNormalPointer mglNormalPointer #define glColorPointer mglColorPointer #define glIndexPointer mglIndexPointer #define glTexCoordPointer mglTexCoordPointer #define glEdgeFlagPointer mglEdgeFlagPointer #define glGetPointerv mglGetPointerv #define glArrayElement mglArrayElement #define glDrawArrays mglDrawArrays #define glDrawElements mglDrawElements #define glInterleavedArrays mglInterleavedArrays #define glShadeModel mglShadeModel #define glLightf mglLightf #define glLighti mglLighti #define glLightfv mglLightfv #define glLightiv mglLightiv #define glGetLightfv mglGetLightfv #define glGetLightiv mglGetLightiv #define glLightModelf mglLightModelf #define glLightModeli mglLightModeli #define glLightModelfv mglLightModelfv #define glLightModeliv mglLightModeliv #define glMaterialf mglMaterialf #define glMateriali mglMateriali #define glMaterialfv mglMaterialfv #define glMaterialiv mglMaterialiv #define glGetMaterialfv mglGetMaterialfv #define glGetMaterialiv mglGetMaterialiv #define glColorMaterial mglColorMaterial #define glPixelZoom mglPixelZoom #define glPixelStoref mglPixelStoref #define glPixelStorei mglPixelStorei #define glPixelTransferf mglPixelTransferf #define glPixelTransferi mglPixelTransferi #define glPixelMapfv mglPixelMapfv #define glPixelMapuiv mglPixelMapuiv #define glPixelMapusv mglPixelMapusv #define glGetPixelMapfv mglGetPixelMapfv #define glGetPixelMapuiv mglGetPixelMapuiv #define glGetPixelMapusv mglGetPixelMapusv #define glBitmap mglBitmap #define glReadPixels mglReadPixels #define glDrawPixels mglDrawPixels #define glCopyPixels mglCopyPixels #define glStencilFunc mglStencilFunc #define glStencilMask mglStencilMask #define glStencilOp mglStencilOp #define glClearStencil mglClearStencil #define glTexGend mglTexGend #define glTexGenf mglTexGenf #define glTexGeni mglTexGeni #define glTexGendv mglTexGendv #define glTexGenfv mglTexGenfv #define glTexGeniv mglTexGeniv #define glGetTexGendv mglGetTexGendv #define glGetTexGenfv mglGetTexGenfv #define glGetTexGeniv mglGetTexGeniv #define glTexEnvf mglTexEnvf #define glTexEnvi mglTexEnvi #define glTexEnvfv mglTexEnvfv #define glTexEnviv mglTexEnviv #define glGetTexEnvfv mglGetTexEnvfv #define glGetTexEnviv mglGetTexEnviv #define glTexParameterf mglTexParameterf #define glTexParameteri mglTexParameteri #define glTexParameterfv mglTexParameterfv #define glTexParameteriv mglTexParameteriv #define glGetTexParameterfv mglGetTexParameterfv #define glGetTexParameteriv mglGetTexParameteriv #define glGetTexLevelParameterfv mglGetTexLevelParameterfv #define glGetTexLevelParameteriv mglGetTexLevelParameteriv #define glTexImage1D mglTexImage1D #define glTexImage2D mglTexImage2D #define glGetTexImage mglGetTexImage #define glGenTextures mglGenTextures #define glDeleteTextures mglDeleteTextures #define glBindTexture mglBindTexture #define glPrioritizeTextures mglPrioritizeTextures #define glAreTexturesResident mglAreTexturesResident #define glIsTexture mglIsTexture #define glTexSubImage1D mglTexSubImage1D #define glTexSubImage2D mglTexSubImage2D #define glCopyTexImage1D mglCopyTexImage1D #define glCopyTexImage2D mglCopyTexImage2D #define glCopyTexSubImage1D mglCopyTexSubImage1D #define glCopyTexSubImage2D mglCopyTexSubImage2D #define glMap1d mglMap1d #define glMap1f mglMap1f #define glMap2d mglMap2d #define glMap2f mglMap2f #define glGetMapdv mglGetMapdv #define glGetMapfv mglGetMapfv #define glGetMapiv mglGetMapiv #define glEvalCoord1d mglEvalCoord1d #define glEvalCoord1f mglEvalCoord1f #define glEvalCoord1dv mglEvalCoord1dv #define glEvalCoord1fv mglEvalCoord1fv #define glEvalCoord2d mglEvalCoord2d #define glEvalCoord2f mglEvalCoord2f #define glEvalCoord2dv mglEvalCoord2dv #define glEvalCoord2fv mglEvalCoord2fv #define glMapGrid1d mglMapGrid1d #define glMapGrid1f mglMapGrid1f #define glMapGrid2d mglMapGrid2d #define glMapGrid2f mglMapGrid2f #define glEvalPoint1 mglEvalPoint1 #define glEvalPoint2 mglEvalPoint2 #define glEvalMesh1 mglEvalMesh1 #define glEvalMesh2 mglEvalMesh2 #define glFogf mglFogf #define glFogi mglFogi #define glFogfv mglFogfv #define glFogiv mglFogiv #define glFeedbackBuffer mglFeedbackBuffer #define glPassThrough mglPassThrough #define glSelectBuffer mglSelectBuffer #define glInitNames mglInitNames #define glLoadName mglLoadName #define glPushName mglPushName #define glPopName mglPopName #define glBlendEquation mglBlendEquation #define glBlendEquationEXT mglBlendEquationEXT #define glBlendColor mglBlendColor #define glBlendColorEXT mglBlendColorEXT #define glPolygonOffsetEXT mglPolygonOffsetEXT #define glVertexPointerEXT mglVertexPointerEXT #define glNormalPointerEXT mglNormalPointerEXT #define glColorPointerEXT mglColorPointerEXT #define glIndexPointerEXT mglIndexPointerEXT #define glTexCoordPointerEXT mglTexCoordPointerEXT #define glEdgeFlagPointerEXT mglEdgeFlagPointerEXT #define glGetPointervEXT mglGetPointervEXT #define glArrayElementEXT mglArrayElementEXT #define glDrawArraysEXT mglDrawArraysEXT #define glGenTexturesEXT mglGenTexturesEXT #define glDeleteTexturesEXT mglDeleteTexturesEXT #define glBindTextureEXT mglBindTextureEXT #define glPrioritizeTexturesEXT mglPrioritizeTexturesEXT #define glAreTexturesResidentEXT mglAreTexturesResidentEXT #define glIsTextureEXT mglIsTextureEXT #define glTexImage3DEXT mglTexImage3DEXT #define glTexSubImage3DEXT mglTexSubImage3DEXT #define glCopyTexSubImage3DEXT mglCopyTexSubImage3DEXT #define glColorTableEXT mglColorTableEXT #define glColorSubTableEXT mglColorSubTableEXT #define glGetColorTableEXT mglGetColorTableEXT #define glGetColorTableParameterfvEXT mglGetColorTableParameterfvEXT #define glGetColorTableParameterivEXT mglGetColorTableParameterivEXT #define glGetMinMax mglGetMinMax #define glMultiTexCoord1dSGIS mglMultiTexCoord1dSGIS #define glMultiTexCoord1dvSGIS mglMultiTexCoord1dvSGIS #define glMultiTexCoord1fSGIS mglMultiTexCoord1fSGIS #define glMultiTexCoord1fvSGIS mglMultiTexCoord1fvSGIS #define glMultiTexCoord1iSGIS mglMultiTexCoord1iSGIS #define glMultiTexCoord1ivSGIS mglMultiTexCoord1ivSGIS #define glMultiTexCoord1sSGIS mglMultiTexCoord1sSGIS #define glMultiTexCoord1svSGIS mglMultiTexCoord1svSGIS #define glMultiTexCoord2dSGIS mglMultiTexCoord2dSGIS #define glMultiTexCoord2dvSGIS mglMultiTexCoord2dvSGIS #define glMultiTexCoord2fSGIS mglMultiTexCoord2fSGIS #define glMultiTexCoord2fvSGIS mglMultiTexCoord2fvSGIS #define glMultiTexCoord2iSGIS mglMultiTexCoord2iSGIS #define glMultiTexCoord2ivSGIS mglMultiTexCoord2ivSGIS #define glMultiTexCoord2sSGIS mglMultiTexCoord2sSGIS #define glMultiTexCoord2svSGIS mglMultiTexCoord2svSGIS #define glMultiTexCoord3dSGIS mglMultiTexCoord3dSGIS #define glMultiTexCoord3dvSGIS mglMultiTexCoord3dvSGIS #define glMultiTexCoord3fSGIS mglMultiTexCoord3fSGIS #define glMultiTexCoord3fvSGIS mglMultiTexCoord3fvSGIS #define glMultiTexCoord3iSGIS mglMultiTexCoord3iSGIS #define glMultiTexCoord3ivSGIS mglMultiTexCoord3ivSGIS #define glMultiTexCoord3sSGIS mglMultiTexCoord3sSGIS #define glMultiTexCoord3svSGIS mglMultiTexCoord3svSGIS #define glMultiTexCoord4dSGIS mglMultiTexCoord4dSGIS #define glMultiTexCoord4dvSGIS mglMultiTexCoord4dvSGIS #define glMultiTexCoord4fSGIS mglMultiTexCoord4fSGIS #define glMultiTexCoord4fvSGIS mglMultiTexCoord4fvSGIS #define glMultiTexCoord4iSGIS mglMultiTexCoord4iSGIS #define glMultiTexCoord4ivSGIS mglMultiTexCoord4ivSGIS #define glMultiTexCoord4sSGIS mglMultiTexCoord4sSGIS #define glMultiTexCoord4svSGIS mglMultiTexCoord4svSGIS #define glMultiTexCoordPointerSGIS mglMultiTexCoordPointerSGIS #define glSelectTextureSGIS mglSelectTextureSGIS #define glSelectTextureCoordSetSGIS mglSelectTextureCoordSetSGIS #define glActiveTextureARB mglActiveTextureARB #define glClientActiveTextureARB mglClientActiveTextureARB #define glMultiTexCoord1dARB mglMultiTexCoord1dARB #define glMultiTexCoord1dvARB mglMultiTexCoord1dvARB #define glMultiTexCoord1fARB mglMultiTexCoord1fARB #define glMultiTexCoord1fvARB mglMultiTexCoord1fvARB #define glMultiTexCoord1iARB mglMultiTexCoord1iARB #define glMultiTexCoord1ivARB mglMultiTexCoord1ivARB #define glMultiTexCoord1sARB mglMultiTexCoord1sARB #define glMultiTexCoord1svARB mglMultiTexCoord1svARB #define glMultiTexCoord2dARB mglMultiTexCoord2dARB #define glMultiTexCoord2dvARB mglMultiTexCoord2dvARB #define glMultiTexCoord2fARB mglMultiTexCoord2fARB #define glMultiTexCoord2fvARB mglMultiTexCoord2fvARB #define glMultiTexCoord2iARB mglMultiTexCoord2iARB #define glMultiTexCoord2ivARB mglMultiTexCoord2ivARB #define glMultiTexCoord2sARB mglMultiTexCoord2sARB #define glMultiTexCoord2svARB mglMultiTexCoord2svARB #define glMultiTexCoord3dARB mglMultiTexCoord3dARB #define glMultiTexCoord3dvARB mglMultiTexCoord3dvARB #define glMultiTexCoord3fARB mglMultiTexCoord3fARB #define glMultiTexCoord3fvARB mglMultiTexCoord3fvARB #define glMultiTexCoord3iARB mglMultiTexCoord3iARB #define glMultiTexCoord3ivARB mglMultiTexCoord3ivARB #define glMultiTexCoord3sARB mglMultiTexCoord3sARB #define glMultiTexCoord3svARB mglMultiTexCoord3svARB #define glMultiTexCoord4dARB mglMultiTexCoord4dARB #define glMultiTexCoord4dvARB mglMultiTexCoord4dvARB #define glMultiTexCoord4fARB mglMultiTexCoord4fARB #define glMultiTexCoord4fvARB mglMultiTexCoord4fvARB #define glMultiTexCoord4iARB mglMultiTexCoord4iARB #define glMultiTexCoord4ivARB mglMultiTexCoord4ivARB #define glMultiTexCoord4sARB mglMultiTexCoord4sARB #define glMultiTexCoord4svARB mglMultiTexCoord4svARB #define glPointParameterfEXT mglPointParameterfEXT #define glPointParameterfvEXT mglPointParameterfvEXT #define glBlendFuncSeparateINGR mglBlendFuncSeparateINGR #define glWindowPos2iMESA mglWindowPos2iMESA #define glWindowPos2sMESA mglWindowPos2sMESA #define glWindowPos2fMESA mglWindowPos2fMESA #define glWindowPos2dMESA mglWindowPos2dMESA #define glWindowPos2ivMESA mglWindowPos2ivMESA #define glWindowPos2svMESA mglWindowPos2svMESA #define glWindowPos2fvMESA mglWindowPos2fvMESA #define glWindowPos2dvMESA mglWindowPos2dvMESA #define glWindowPos3iMESA mglWindowPos3iMESA #define glWindowPos3sMESA mglWindowPos3sMESA #define glWindowPos3fMESA mglWindowPos3fMESA #define glWindowPos3dMESA mglWindowPos3dMESA #define glWindowPos3ivMESA mglWindowPos3ivMESA #define glWindowPos3svMESA mglWindowPos3svMESA #define glWindowPos3fvMESA mglWindowPos3fvMESA #define glWindowPos3dvMESA mglWindowPos3dvMESA #define glWindowPos4iMESA mglWindowPos4iMESA #define glWindowPos4sMESA mglWindowPos4sMESA #define glWindowPos4fMESA mglWindowPos4fMESA #define glWindowPos4dMESA mglWindowPos4dMESA #define glWindowPos4ivMESA mglWindowPos4ivMESA #define glWindowPos4svMESA mglWindowPos4svMESA #define glWindowPos4fvMESA mglWindowPos4fvMESA #define glWindowPos4dvMESA mglWindowPos4dvMESA #define glResizeBuffersMESA mglResizeBuffersMESA #define glDrawRangeElements mglDrawRangeElements #define glTexImage3D mglTexImage3D #define glTexSubImage3D mglTexSubImage3D #define glCopyTexSubImage3D mglCopyTexSubImage3D #define glHistogram mglHistogram #define glResetHistogram mglResetHistogram #define glGetHistogram mglGetHistogram #define glGetHistogramParameterfv mglGetHistogramParameterfv #define glGetHistogramParameteriv mglGetHistogramParameteriv #define glMinmax mglMinmax #define glResetMinmax mglResetMinmax #define glGetMinmaxParameterfv mglGetMinmaxParameterfv #define glGetMinmaxParameteriv mglGetMinmaxParameteriv #define glConvolutionFilter1D mglConvolutionFilter1D #define glConvolutionFilter2D mglConvolutionFilter2D #define glConvolutionParameterf mglConvolutionParameterf #define glConvolutionParameterfv mglConvolutionParameterfv #define glConvolutionParameteri mglConvolutionParameteri #define glConvolutionParameteriv mglConvolutionParameteriv #define glCopyConvolutionFilter1D mglCopyConvolutionFilter1D #define glCopyConvolutionFilter2D mglCopyConvolutionFilter2D #define glGetConvolutionFilter mglGetConvolutionFilter #define glGetConvolutionParameterfv mglGetConvolutionParameterfv #define glGetConvolutionParameteriv mglGetConvolutionParameteriv #define glSeparableFilter2D mglSeparableFilter2D #define glGetSeparableFilter mglGetSeparableFilter #define glCopyColorSubTable mglCopyColorSubTable #define glCopyColorTable mglCopyColorTable #define glLockArraysEXT mglLockArraysEXT #define glUnlockArraysEXT mglUnlockArraysEXT #endif