/* $Id: gl.h,v 1.7 1999/09/18 01:06:52 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef GL_H #define GL_H #if defined(USE_MGL_NAMESPACE) #include "gl_mangle.h" #endif #if defined(__BEOS__) #include /* to get some BeOS-isms */ #endif #if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO)) #define OPENSTEP #endif #if defined(_WIN32) && !defined(__WIN32__) # define __WIN32__ #endif #if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN32__)) # pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */ # pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */ # pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */ # pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */ # pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */ # if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ # define GLAPI __declspec(dllexport) # define WGLAPI __declspec(dllexport) # elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ # define GLAPI __declspec(dllimport) # define WGLAPI __declspec(dllimport) # else /* for use with static link lib build of Win32 edition only */ # define GLAPI extern # define WGLAPI __declspec(dllimport) # endif /* _STATIC_MESA support */ # define GLAPIENTRY __stdcall # define GLCALLBACK __stdcall # define GLWINAPI __stdcall # define GLWINAPIV __cdecl #else /* non-Windows compilation */ # define GLAPI extern # define GLAPIENTRY # define GLCALLBACK # define GLWINAPI # define GLWINAPIV #endif /* WIN32 / CYGWIN32 bracket */ /* compatability guard so we don't need to change client code */ #if defined(_WIN32) && !defined(_WINDEF_) && !defined(OPENSTEP) # if !defined(MESA_MINWARN) # pragma message( "note: WINDOWS.H not included, providing Mesa definition of CALLBACK macro" ) # pragma message( "----: and PROC typedef. If you receive compiler warnings about either ") # pragma message( "----: being multiply defined you should include WINDOWS.H priot to gl/gl.h" ) # endif # define CALLBACK GLCALLBACK typedef int (GLAPIENTRY *PROC)(); typedef void *HGLRC; typedef void *HDC; typedef unsigned long COLORREF; #endif #if defined(_WIN32) && !defined(_WINGDI_) && !defined(OPENSTEP) # if !defined(MESA_MINWARN) # pragma message( "note: WINDOWS.H not included, providing Mesa definition of wgl functions" ) # pragma message( "----: and macros. If you receive compiler warnings about any being multiply ") # pragma message( "----: defined you should include WINDOWS.H priot to gl/gl.h" ) # endif # define WGL_FONT_LINES 0 # define WGL_FONT_POLYGONS 1 # ifdef UNICODE # define wglUseFontBitmaps wglUseFontBitmapsW # define wglUseFontOutlines wglUseFontOutlinesW # else # define wglUseFontBitmaps wglUseFontBitmapsA # define wglUseFontOutlines wglUseFontOutlinesA # endif /* !UNICODE */ typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR; typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT; typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR; #include #endif #ifdef __cplusplus extern "C" { #endif #ifdef macintosh #pragma enumsalwaysint on #if PRAGMA_IMPORT_SUPPORTED #pragma import on #endif #endif /* * Apps can test for this symbol to do conditional compilation if needed. */ #define MESA #define MESA_MAJOR_VERSION 3 #define MESA_MINOR_VERSION 1 #define GL_VERSION_1_1 1 #define GL_VERSION_1_2 1 /* * * Enumerations * */ typedef enum { /* Boolean values */ GL_FALSE = 0, GL_TRUE = 1, /* Data types */ GL_BYTE = 0x1400, GL_UNSIGNED_BYTE = 0x1401, GL_SHORT = 0x1402, GL_UNSIGNED_SHORT = 0x1403, GL_INT = 0x1404, GL_UNSIGNED_INT = 0x1405, GL_FLOAT = 0x1406, GL_DOUBLE = 0x140A, GL_2_BYTES = 0x1407, GL_3_BYTES = 0x1408, GL_4_BYTES = 0x1409, /* Primitives */ GL_POINTS = 0x0000, GL_LINES = 0x0001, GL_LINE_LOOP = 0x0002, GL_LINE_STRIP = 0x0003, GL_TRIANGLES = 0x0004, GL_TRIANGLE_STRIP = 0x0005, GL_TRIANGLE_FAN = 0x0006, GL_QUADS = 0x0007, GL_QUAD_STRIP = 0x0008, GL_POLYGON = 0x0009, /* Vertex Arrays */ GL_VERTEX_ARRAY = 0x8074, GL_NORMAL_ARRAY = 0x8075, GL_COLOR_ARRAY = 0x8076, GL_INDEX_ARRAY = 0x8077, GL_TEXTURE_COORD_ARRAY = 0x8078, GL_EDGE_FLAG_ARRAY = 0x8079, GL_VERTEX_ARRAY_SIZE = 0x807A, GL_VERTEX_ARRAY_TYPE = 0x807B, GL_VERTEX_ARRAY_STRIDE = 0x807C, GL_NORMAL_ARRAY_TYPE = 0x807E, GL_NORMAL_ARRAY_STRIDE = 0x807F, GL_COLOR_ARRAY_SIZE = 0x8081, GL_COLOR_ARRAY_TYPE = 0x8082, GL_COLOR_ARRAY_STRIDE = 0x8083, GL_INDEX_ARRAY_TYPE = 0x8085, GL_INDEX_ARRAY_STRIDE = 0x8086, GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, GL_VERTEX_ARRAY_POINTER = 0x808E, GL_NORMAL_ARRAY_POINTER = 0x808F, GL_COLOR_ARRAY_POINTER = 0x8090, GL_INDEX_ARRAY_POINTER = 0x8091, GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, GL_V2F = 0x2A20, GL_V3F = 0x2A21, GL_C4UB_V2F = 0x2A22, GL_C4UB_V3F = 0x2A23, GL_C3F_V3F = 0x2A24, GL_N3F_V3F = 0x2A25, GL_C4F_N3F_V3F = 0x2A26, GL_T2F_V3F = 0x2A27, GL_T4F_V4F = 0x2A28, GL_T2F_C4UB_V3F = 0x2A29, GL_T2F_C3F_V3F = 0x2A2A, GL_T2F_N3F_V3F = 0x2A2B, GL_T2F_C4F_N3F_V3F = 0x2A2C, GL_T4F_C4F_N3F_V4F = 0x2A2D, /* Matrix Mode */ GL_MATRIX_MODE = 0x0BA0, GL_MODELVIEW = 0x1700, GL_PROJECTION = 0x1701, GL_TEXTURE = 0x1702, /* Points */ GL_POINT_SMOOTH = 0x0B10, GL_POINT_SIZE = 0x0B11, GL_POINT_SIZE_GRANULARITY = 0x0B13, GL_POINT_SIZE_RANGE = 0x0B12, /* Lines */ GL_LINE_SMOOTH = 0x0B20, GL_LINE_STIPPLE = 0x0B24, GL_LINE_STIPPLE_PATTERN = 0x0B25, GL_LINE_STIPPLE_REPEAT = 0x0B26, GL_LINE_WIDTH = 0x0B21, GL_LINE_WIDTH_GRANULARITY = 0x0B23, GL_LINE_WIDTH_RANGE = 0x0B22, /* Polygons */ GL_POINT = 0x1B00, GL_LINE = 0x1B01, GL_FILL = 0x1B02, GL_CW = 0x0900, GL_CCW = 0x0901, GL_FRONT = 0x0404, GL_BACK = 0x0405, GL_POLYGON_MODE = 0x0B40, GL_POLYGON_SMOOTH = 0x0B41, GL_POLYGON_STIPPLE = 0x0B42, GL_EDGE_FLAG = 0x0B43, GL_CULL_FACE = 0x0B44, GL_CULL_FACE_MODE = 0x0B45, GL_FRONT_FACE = 0x0B46, GL_POLYGON_OFFSET_FACTOR = 0x8038, GL_POLYGON_OFFSET_UNITS = 0x2A00, GL_POLYGON_OFFSET_POINT = 0x2A01, GL_POLYGON_OFFSET_LINE = 0x2A02, GL_POLYGON_OFFSET_FILL = 0x8037, /* Display Lists */ GL_COMPILE = 0x1300, GL_COMPILE_AND_EXECUTE = 0x1301, GL_LIST_BASE = 0x0B32, GL_LIST_INDEX = 0x0B33, GL_LIST_MODE = 0x0B30, /* Depth buffer */ GL_NEVER = 0x0200, GL_LESS = 0x0201, GL_GEQUAL = 0x0206, GL_LEQUAL = 0x0203, GL_GREATER = 0x0204, GL_NOTEQUAL = 0x0205, GL_EQUAL = 0x0202, GL_ALWAYS = 0x0207, GL_DEPTH_TEST = 0x0B71, GL_DEPTH_BITS = 0x0D56, GL_DEPTH_CLEAR_VALUE = 0x0B73, GL_DEPTH_FUNC = 0x0B74, GL_DEPTH_RANGE = 0x0B70, GL_DEPTH_WRITEMASK = 0x0B72, GL_DEPTH_COMPONENT = 0x1902, /* Lighting */ GL_LIGHTING = 0x0B50, GL_LIGHT0 = 0x4000, GL_LIGHT1 = 0x4001, GL_LIGHT2 = 0x4002, GL_LIGHT3 = 0x4003, GL_LIGHT4 = 0x4004, GL_LIGHT5 = 0x4005, GL_LIGHT6 = 0x4006, GL_LIGHT7 = 0x4007, GL_SPOT_EXPONENT = 0x1205, GL_SPOT_CUTOFF = 0x1206, GL_CONSTANT_ATTENUATION = 0x1207, GL_LINEAR_ATTENUATION = 0x1208, GL_QUADRATIC_ATTENUATION = 0x1209, GL_AMBIENT = 0x1200, GL_DIFFUSE = 0x1201, GL_SPECULAR = 0x1202, GL_SHININESS = 0x1601, GL_EMISSION = 0x1600, GL_POSITION = 0x1203, GL_SPOT_DIRECTION = 0x1204, GL_AMBIENT_AND_DIFFUSE = 0x1602, GL_COLOR_INDEXES = 0x1603, GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, GL_LIGHT_MODEL_AMBIENT = 0x0B53, GL_FRONT_AND_BACK = 0x0408, GL_SHADE_MODEL = 0x0B54, GL_FLAT = 0x1D00, GL_SMOOTH = 0x1D01, GL_COLOR_MATERIAL = 0x0B57, GL_COLOR_MATERIAL_FACE = 0x0B55, GL_COLOR_MATERIAL_PARAMETER = 0x0B56, GL_NORMALIZE = 0x0BA1, /* User clipping planes */ GL_CLIP_PLANE0 = 0x3000, GL_CLIP_PLANE1 = 0x3001, GL_CLIP_PLANE2 = 0x3002, GL_CLIP_PLANE3 = 0x3003, GL_CLIP_PLANE4 = 0x3004, GL_CLIP_PLANE5 = 0x3005, /* Accumulation buffer */ GL_ACCUM_RED_BITS = 0x0D58, GL_ACCUM_GREEN_BITS = 0x0D59, GL_ACCUM_BLUE_BITS = 0x0D5A, GL_ACCUM_ALPHA_BITS = 0x0D5B, GL_ACCUM_CLEAR_VALUE = 0x0B80, GL_ACCUM = 0x0100, GL_ADD = 0x0104, GL_LOAD = 0x0101, GL_MULT = 0x0103, GL_RETURN = 0x0102, /* Alpha testing */ GL_ALPHA_TEST = 0x0BC0, GL_ALPHA_TEST_REF = 0x0BC2, GL_ALPHA_TEST_FUNC = 0x0BC1, /* Blending */ GL_BLEND = 0x0BE2, GL_BLEND_SRC = 0x0BE1, GL_BLEND_DST = 0x0BE0, GL_ZERO = 0, GL_ONE = 1, GL_SRC_COLOR = 0x0300, GL_ONE_MINUS_SRC_COLOR = 0x0301, GL_DST_COLOR = 0x0306, GL_ONE_MINUS_DST_COLOR = 0x0307, GL_SRC_ALPHA = 0x0302, GL_ONE_MINUS_SRC_ALPHA = 0x0303, GL_DST_ALPHA = 0x0304, GL_ONE_MINUS_DST_ALPHA = 0x0305, GL_SRC_ALPHA_SATURATE = 0x0308, GL_CONSTANT_COLOR = 0x8001, GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, GL_CONSTANT_ALPHA = 0x8003, GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004, /* Render Mode */ GL_FEEDBACK = 0x1C01, GL_RENDER = 0x1C00, GL_SELECT = 0x1C02, /* Feedback */ GL_2D = 0x0600, GL_3D = 0x0601, GL_3D_COLOR = 0x0602, GL_3D_COLOR_TEXTURE = 0x0603, GL_4D_COLOR_TEXTURE = 0x0604, GL_POINT_TOKEN = 0x0701, GL_LINE_TOKEN = 0x0702, GL_LINE_RESET_TOKEN = 0x0707, GL_POLYGON_TOKEN = 0x0703, GL_BITMAP_TOKEN = 0x0704, GL_DRAW_PIXEL_TOKEN = 0x0705, GL_COPY_PIXEL_TOKEN = 0x0706, GL_PASS_THROUGH_TOKEN = 0x0700, GL_FEEDBACK_BUFFER_POINTER = 0x0DF0, GL_FEEDBACK_BUFFER_SIZE = 0x0DF1, GL_FEEDBACK_BUFFER_TYPE = 0x0DF2, /* Selection */ GL_SELECTION_BUFFER_POINTER = 0x0DF3, GL_SELECTION_BUFFER_SIZE = 0x0DF4, /* Fog */ GL_FOG = 0x0B60, GL_FOG_MODE = 0x0B65, GL_FOG_DENSITY = 0x0B62, GL_FOG_COLOR = 0x0B66, GL_FOG_INDEX = 0x0B61, GL_FOG_START = 0x0B63, GL_FOG_END = 0x0B64, GL_LINEAR = 0x2601, GL_EXP = 0x0800, GL_EXP2 = 0x0801, /* Logic Ops */ GL_LOGIC_OP = 0x0BF1, GL_INDEX_LOGIC_OP = 0x0BF1, GL_COLOR_LOGIC_OP = 0x0BF2, GL_LOGIC_OP_MODE = 0x0BF0, GL_CLEAR = 0x1500, GL_SET = 0x150F, GL_COPY = 0x1503, GL_COPY_INVERTED = 0x150C, GL_NOOP = 0x1505, GL_INVERT = 0x150A, GL_AND = 0x1501, GL_NAND = 0x150E, GL_OR = 0x1507, GL_NOR = 0x1508, GL_XOR = 0x1506, GL_EQUIV = 0x1509, GL_AND_REVERSE = 0x1502, GL_AND_INVERTED = 0x1504, GL_OR_REVERSE = 0x150B, GL_OR_INVERTED = 0x150D, /* Stencil */ GL_STENCIL_TEST = 0x0B90, GL_STENCIL_WRITEMASK = 0x0B98, GL_STENCIL_BITS = 0x0D57, GL_STENCIL_FUNC = 0x0B92, GL_STENCIL_VALUE_MASK = 0x0B93, GL_STENCIL_REF = 0x0B97, GL_STENCIL_FAIL = 0x0B94, GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, GL_STENCIL_CLEAR_VALUE = 0x0B91, GL_STENCIL_INDEX = 0x1901, GL_KEEP = 0x1E00, GL_REPLACE = 0x1E01, GL_INCR = 0x1E02, GL_DECR = 0x1E03, /* Buffers, Pixel Drawing/Reading */ GL_NONE = 0, GL_LEFT = 0x0406, GL_RIGHT = 0x0407, /*GL_FRONT = 0x0404, */ /*GL_BACK = 0x0405, */ /*GL_FRONT_AND_BACK = 0x0408, */ GL_FRONT_LEFT = 0x0400, GL_FRONT_RIGHT = 0x0401, GL_BACK_LEFT = 0x0402, GL_BACK_RIGHT = 0x0403, GL_AUX0 = 0x0409, GL_AUX1 = 0x040A, GL_AUX2 = 0x040B, GL_AUX3 = 0x040C, GL_COLOR_INDEX = 0x1900, GL_RED = 0x1903, GL_GREEN = 0x1904, GL_BLUE = 0x1905, GL_ALPHA = 0x1906, GL_LUMINANCE = 0x1909, GL_LUMINANCE_ALPHA = 0x190A, GL_ALPHA_BITS = 0x0D55, GL_RED_BITS = 0x0D52, GL_GREEN_BITS = 0x0D53, GL_BLUE_BITS = 0x0D54, GL_INDEX_BITS = 0x0D51, GL_SUBPIXEL_BITS = 0x0D50, GL_AUX_BUFFERS = 0x0C00, GL_READ_BUFFER = 0x0C02, GL_DRAW_BUFFER = 0x0C01, GL_DOUBLEBUFFER = 0x0C32, GL_STEREO = 0x0C33, GL_BITMAP = 0x1A00, GL_COLOR = 0x1800, GL_DEPTH = 0x1801, GL_STENCIL = 0x1802, GL_DITHER = 0x0BD0, GL_RGB = 0x1907, GL_RGBA = 0x1908, /* Implementation limits */ GL_MAX_LIST_NESTING = 0x0B31, GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35, GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36, GL_MAX_NAME_STACK_DEPTH = 0x0D37, GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38, GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39, GL_MAX_EVAL_ORDER = 0x0D30, GL_MAX_LIGHTS = 0x0D31, GL_MAX_CLIP_PLANES = 0x0D32, GL_MAX_TEXTURE_SIZE = 0x0D33, GL_MAX_PIXEL_MAP_TABLE = 0x0D34, GL_MAX_VIEWPORT_DIMS = 0x0D3A, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B, /* Gets */ GL_ATTRIB_STACK_DEPTH = 0x0BB0, GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1, GL_COLOR_CLEAR_VALUE = 0x0C22, GL_COLOR_WRITEMASK = 0x0C23, GL_CURRENT_INDEX = 0x0B01, GL_CURRENT_COLOR = 0x0B00, GL_CURRENT_NORMAL = 0x0B02, GL_CURRENT_RASTER_COLOR = 0x0B04, GL_CURRENT_RASTER_DISTANCE = 0x0B09, GL_CURRENT_RASTER_INDEX = 0x0B05, GL_CURRENT_RASTER_POSITION = 0x0B07, GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, GL_CURRENT_TEXTURE_COORDS = 0x0B03, GL_INDEX_CLEAR_VALUE = 0x0C20, GL_INDEX_MODE = 0x0C30, GL_INDEX_WRITEMASK = 0x0C21, GL_MODELVIEW_MATRIX = 0x0BA6, GL_MODELVIEW_STACK_DEPTH = 0x0BA3, GL_NAME_STACK_DEPTH = 0x0D70, GL_PROJECTION_MATRIX = 0x0BA7, GL_PROJECTION_STACK_DEPTH = 0x0BA4, GL_RENDER_MODE = 0x0C40, GL_RGBA_MODE = 0x0C31, GL_TEXTURE_MATRIX = 0x0BA8, GL_TEXTURE_STACK_DEPTH = 0x0BA5, GL_VIEWPORT = 0x0BA2, /* Evaluators */ GL_AUTO_NORMAL = 0x0D80, GL_MAP1_COLOR_4 = 0x0D90, GL_MAP1_GRID_DOMAIN = 0x0DD0, GL_MAP1_GRID_SEGMENTS = 0x0DD1, GL_MAP1_INDEX = 0x0D91, GL_MAP1_NORMAL = 0x0D92, GL_MAP1_TEXTURE_COORD_1 = 0x0D93, GL_MAP1_TEXTURE_COORD_2 = 0x0D94, GL_MAP1_TEXTURE_COORD_3 = 0x0D95, GL_MAP1_TEXTURE_COORD_4 = 0x0D96, GL_MAP1_VERTEX_3 = 0x0D97, GL_MAP1_VERTEX_4 = 0x0D98, GL_MAP2_COLOR_4 = 0x0DB0, GL_MAP2_GRID_DOMAIN = 0x0DD2, GL_MAP2_GRID_SEGMENTS = 0x0DD3, GL_MAP2_INDEX = 0x0DB1, GL_MAP2_NORMAL = 0x0DB2, GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, GL_MAP2_VERTEX_3 = 0x0DB7, GL_MAP2_VERTEX_4 = 0x0DB8, GL_COEFF = 0x0A00, GL_DOMAIN = 0x0A02, GL_ORDER = 0x0A01, /* Hints */ GL_FOG_HINT = 0x0C54, GL_LINE_SMOOTH_HINT = 0x0C52, GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, GL_POINT_SMOOTH_HINT = 0x0C51, GL_POLYGON_SMOOTH_HINT = 0x0C53, GL_DONT_CARE = 0x1100, GL_FASTEST = 0x1101, GL_NICEST = 0x1102, /* Scissor box */ GL_SCISSOR_TEST = 0x0C11, GL_SCISSOR_BOX = 0x0C10, /* Pixel Mode / Transfer */ GL_MAP_COLOR = 0x0D10, GL_MAP_STENCIL = 0x0D11, GL_INDEX_SHIFT = 0x0D12, GL_INDEX_OFFSET = 0x0D13, GL_RED_SCALE = 0x0D14, GL_RED_BIAS = 0x0D15, GL_GREEN_SCALE = 0x0D18, GL_GREEN_BIAS = 0x0D19, GL_BLUE_SCALE = 0x0D1A, GL_BLUE_BIAS = 0x0D1B, GL_ALPHA_SCALE = 0x0D1C, GL_ALPHA_BIAS = 0x0D1D, GL_DEPTH_SCALE = 0x0D1E, GL_DEPTH_BIAS = 0x0D1F, GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, GL_PIXEL_MAP_S_TO_S = 0x0C71, GL_PIXEL_MAP_I_TO_I = 0x0C70, GL_PIXEL_MAP_I_TO_R = 0x0C72, GL_PIXEL_MAP_I_TO_G = 0x0C73, GL_PIXEL_MAP_I_TO_B = 0x0C74, GL_PIXEL_MAP_I_TO_A = 0x0C75, GL_PIXEL_MAP_R_TO_R = 0x0C76, GL_PIXEL_MAP_G_TO_G = 0x0C77, GL_PIXEL_MAP_B_TO_B = 0x0C78, GL_PIXEL_MAP_A_TO_A = 0x0C79, GL_PACK_ALIGNMENT = 0x0D05, GL_PACK_LSB_FIRST = 0x0D01, GL_PACK_ROW_LENGTH = 0x0D02, GL_PACK_SKIP_PIXELS = 0x0D04, GL_PACK_SKIP_ROWS = 0x0D03, GL_PACK_SWAP_BYTES = 0x0D00, GL_UNPACK_ALIGNMENT = 0x0CF5, GL_UNPACK_LSB_FIRST = 0x0CF1, GL_UNPACK_ROW_LENGTH = 0x0CF2, GL_UNPACK_SKIP_PIXELS = 0x0CF4, GL_UNPACK_SKIP_ROWS = 0x0CF3, GL_UNPACK_SWAP_BYTES = 0x0CF0, GL_ZOOM_X = 0x0D16, GL_ZOOM_Y = 0x0D17, /* Texture mapping */ GL_TEXTURE_ENV = 0x2300, GL_TEXTURE_ENV_MODE = 0x2200, GL_TEXTURE_1D = 0x0DE0, GL_TEXTURE_2D = 0x0DE1, GL_TEXTURE_WRAP_S = 0x2802, GL_TEXTURE_WRAP_T = 0x2803, GL_TEXTURE_MAG_FILTER = 0x2800, GL_TEXTURE_MIN_FILTER = 0x2801, GL_TEXTURE_ENV_COLOR = 0x2201, GL_TEXTURE_GEN_S = 0x0C60, GL_TEXTURE_GEN_T = 0x0C61, GL_TEXTURE_GEN_MODE = 0x2500, GL_TEXTURE_BORDER_COLOR = 0x1004, GL_TEXTURE_WIDTH = 0x1000, GL_TEXTURE_HEIGHT = 0x1001, GL_TEXTURE_BORDER = 0x1005, GL_TEXTURE_COMPONENTS = 0x1003, GL_TEXTURE_RED_SIZE = 0x805C, GL_TEXTURE_GREEN_SIZE = 0x805D, GL_TEXTURE_BLUE_SIZE = 0x805E, GL_TEXTURE_ALPHA_SIZE = 0x805F, GL_TEXTURE_LUMINANCE_SIZE = 0x8060, GL_TEXTURE_INTENSITY_SIZE = 0x8061, GL_NEAREST_MIPMAP_NEAREST = 0x2700, GL_NEAREST_MIPMAP_LINEAR = 0x2702, GL_LINEAR_MIPMAP_NEAREST = 0x2701, GL_LINEAR_MIPMAP_LINEAR = 0x2703, GL_OBJECT_LINEAR = 0x2401, GL_OBJECT_PLANE = 0x2501, GL_EYE_LINEAR = 0x2400, GL_EYE_PLANE = 0x2502, GL_SPHERE_MAP = 0x2402, GL_DECAL = 0x2101, GL_MODULATE = 0x2100, GL_NEAREST = 0x2600, GL_REPEAT = 0x2901, GL_CLAMP = 0x2900, GL_S = 0x2000, GL_T = 0x2001, GL_R = 0x2002, GL_Q = 0x2003, GL_TEXTURE_GEN_R = 0x0C62, GL_TEXTURE_GEN_Q = 0x0C63, /* GL 1.1 texturing */ GL_PROXY_TEXTURE_1D = 0x8063, GL_PROXY_TEXTURE_2D = 0x8064, GL_TEXTURE_PRIORITY = 0x8066, GL_TEXTURE_RESIDENT = 0x8067, GL_TEXTURE_BINDING_1D = 0x8068, GL_TEXTURE_BINDING_2D = 0x8069, GL_TEXTURE_INTERNAL_FORMAT = 0x1003, /* GL 1.2 texturing */ GL_PACK_SKIP_IMAGES = 0x806B, GL_PACK_IMAGE_HEIGHT = 0x806C, GL_UNPACK_SKIP_IMAGES = 0x806D, GL_UNPACK_IMAGE_HEIGHT = 0x806E, GL_TEXTURE_3D = 0x806F, GL_PROXY_TEXTURE_3D = 0x8070, GL_TEXTURE_DEPTH = 0x8071, GL_TEXTURE_WRAP_R = 0x8072, GL_MAX_3D_TEXTURE_SIZE = 0x8073, GL_TEXTURE_BINDING_3D = 0x806A, /* Internal texture formats (GL 1.1) */ GL_ALPHA4 = 0x803B, GL_ALPHA8 = 0x803C, GL_ALPHA12 = 0x803D, GL_ALPHA16 = 0x803E, GL_LUMINANCE4 = 0x803F, GL_LUMINANCE8 = 0x8040, GL_LUMINANCE12 = 0x8041, GL_LUMINANCE16 = 0x8042, GL_LUMINANCE4_ALPHA4 = 0x8043, GL_LUMINANCE6_ALPHA2 = 0x8044, GL_LUMINANCE8_ALPHA8 = 0x8045, GL_LUMINANCE12_ALPHA4 = 0x8046, GL_LUMINANCE12_ALPHA12 = 0x8047, GL_LUMINANCE16_ALPHA16 = 0x8048, GL_INTENSITY = 0x8049, GL_INTENSITY4 = 0x804A, GL_INTENSITY8 = 0x804B, GL_INTENSITY12 = 0x804C, GL_INTENSITY16 = 0x804D, GL_R3_G3_B2 = 0x2A10, GL_RGB4 = 0x804F, GL_RGB5 = 0x8050, GL_RGB8 = 0x8051, GL_RGB10 = 0x8052, GL_RGB12 = 0x8053, GL_RGB16 = 0x8054, GL_RGBA2 = 0x8055, GL_RGBA4 = 0x8056, GL_RGB5_A1 = 0x8057, GL_RGBA8 = 0x8058, GL_RGB10_A2 = 0x8059, GL_RGBA12 = 0x805A, GL_RGBA16 = 0x805B, /* Utility */ GL_VENDOR = 0x1F00, GL_RENDERER = 0x1F01, GL_VERSION = 0x1F02, GL_EXTENSIONS = 0x1F03, /* Errors */ GL_INVALID_VALUE = 0x0501, GL_INVALID_ENUM = 0x0500, GL_INVALID_OPERATION = 0x0502, GL_STACK_OVERFLOW = 0x0503, GL_STACK_UNDERFLOW = 0x0504, GL_OUT_OF_MEMORY = 0x0505, /* * Extensions */ /* GL_EXT_blend_minmax and GL_EXT_blend_color */ GL_CONSTANT_COLOR_EXT = 0x8001, GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002, GL_CONSTANT_ALPHA_EXT = 0x8003, GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004, GL_BLEND_EQUATION_EXT = 0x8009, GL_MIN_EXT = 0x8007, GL_MAX_EXT = 0x8008, GL_FUNC_ADD_EXT = 0x8006, GL_FUNC_SUBTRACT_EXT = 0x800A, GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B, GL_BLEND_COLOR_EXT = 0x8005, /* GL_EXT_polygon_offset */ GL_POLYGON_OFFSET_EXT = 0x8037, GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038, GL_POLYGON_OFFSET_BIAS_EXT = 0x8039, /* GL_EXT_vertex_array */ GL_VERTEX_ARRAY_EXT = 0x8074, GL_NORMAL_ARRAY_EXT = 0x8075, GL_COLOR_ARRAY_EXT = 0x8076, GL_INDEX_ARRAY_EXT = 0x8077, GL_TEXTURE_COORD_ARRAY_EXT = 0x8078, GL_EDGE_FLAG_ARRAY_EXT = 0x8079, GL_VERTEX_ARRAY_SIZE_EXT = 0x807A, GL_VERTEX_ARRAY_TYPE_EXT = 0x807B, GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C, GL_VERTEX_ARRAY_COUNT_EXT = 0x807D, GL_NORMAL_ARRAY_TYPE_EXT = 0x807E, GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F, GL_NORMAL_ARRAY_COUNT_EXT = 0x8080, GL_COLOR_ARRAY_SIZE_EXT = 0x8081, GL_COLOR_ARRAY_TYPE_EXT = 0x8082, GL_COLOR_ARRAY_STRIDE_EXT = 0x8083, GL_COLOR_ARRAY_COUNT_EXT = 0x8084, GL_INDEX_ARRAY_TYPE_EXT = 0x8085, GL_INDEX_ARRAY_STRIDE_EXT = 0x8086, GL_INDEX_ARRAY_COUNT_EXT = 0x8087, GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088, GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089, GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A, GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B, GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C, GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D, GL_VERTEX_ARRAY_POINTER_EXT = 0x808E, GL_NORMAL_ARRAY_POINTER_EXT = 0x808F, GL_COLOR_ARRAY_POINTER_EXT = 0x8090, GL_INDEX_ARRAY_POINTER_EXT = 0x8091, GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092, GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093, /* GL_EXT_texture_object */ GL_TEXTURE_PRIORITY_EXT = 0x8066, GL_TEXTURE_RESIDENT_EXT = 0x8067, GL_TEXTURE_1D_BINDING_EXT = 0x8068, GL_TEXTURE_2D_BINDING_EXT = 0x8069, /* GL_EXT_texture3D */ GL_PACK_SKIP_IMAGES_EXT = 0x806B, GL_PACK_IMAGE_HEIGHT_EXT = 0x806C, GL_UNPACK_SKIP_IMAGES_EXT = 0x806D, GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E, GL_TEXTURE_3D_EXT = 0x806F, GL_PROXY_TEXTURE_3D_EXT = 0x8070, GL_TEXTURE_DEPTH_EXT = 0x8071, GL_TEXTURE_WRAP_R_EXT = 0x8072, GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073, GL_TEXTURE_3D_BINDING_EXT = 0x806A, /* GL_EXT_paletted_texture */ GL_TABLE_TOO_LARGE_EXT = 0x8031, GL_COLOR_TABLE_FORMAT_EXT = 0x80D8, GL_COLOR_TABLE_WIDTH_EXT = 0x80D9, GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA, GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB, GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC, GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD, GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE, GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF, GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED, GL_COLOR_INDEX1_EXT = 0x80E2, GL_COLOR_INDEX2_EXT = 0x80E3, GL_COLOR_INDEX4_EXT = 0x80E4, GL_COLOR_INDEX8_EXT = 0x80E5, GL_COLOR_INDEX12_EXT = 0x80E6, GL_COLOR_INDEX16_EXT = 0x80E7, /* GL_EXT_shared_texture_palette */ GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB, /* GL_EXT_point_parameters */ GL_POINT_SIZE_MIN_EXT = 0x8126, GL_POINT_SIZE_MAX_EXT = 0x8127, GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128, GL_DISTANCE_ATTENUATION_EXT = 0x8129, /* GL_EXT_rescale_normal */ GL_RESCALE_NORMAL_EXT = 0x803A, /* GL_EXT_abgr */ GL_ABGR_EXT = 0x8000, /* GL_EXT_stencil_wrap */ GL_INCR_WRAP_EXT = 0x8507, GL_DECR_WRAP_EXT = 0x8508, /* GL_SGIS_texture_edge_clamp */ GL_CLAMP_TO_EDGE_SGIS = 0x812F, /* GL_INGR_blend_func_separate */ GL_BLEND_DST_RGB_INGR = 0x80C8, GL_BLEND_SRC_RGB_INGR = 0x80C9, GL_BLEND_DST_ALPHA_INGR = 0x80CA, GL_BLEND_SRC_ALPHA_INGR = 0x80CB, /* OpenGL 1.2 */ GL_RESCALE_NORMAL = 0x803A, GL_CLAMP_TO_EDGE = 0x812F, GL_MAX_ELEMENTS_VERTICES = 0xF0E8, GL_MAX_ELEMENTS_INDICES = 0xF0E9, GL_BGR = 0x80E0, GL_BGRA = 0x80E1, GL_UNSIGNED_BYTE_3_3_2 = 0x8032, GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362, GL_UNSIGNED_SHORT_5_6_5 = 0x8363, GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364, GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033, GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365, GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034, GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366, GL_UNSIGNED_INT_8_8_8_8 = 0x8035, GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367, GL_UNSIGNED_INT_10_10_10_2 = 0x8036, GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368, GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8, GL_SINGLE_COLOR = 0x81F9, GL_SEPARATE_SPECULAR_COLOR = 0x81FA, GL_TEXTURE_MIN_LOD = 0x813A, GL_TEXTURE_MAX_LOD = 0x813B, GL_TEXTURE_BASE_LEVEL = 0x813C, GL_TEXTURE_MAX_LEVEL = 0x813D, /* GL_ARB_multitexture */ GL_TEXTURE0_ARB = 0x84C0, GL_TEXTURE1_ARB = 0x84C1, GL_TEXTURE2_ARB = 0x84C2, GL_TEXTURE3_ARB = 0x84C3, GL_TEXTURE4_ARB = 0x84C4, GL_TEXTURE5_ARB = 0x84C5, GL_TEXTURE6_ARB = 0x84C6, GL_TEXTURE7_ARB = 0x84C7, GL_TEXTURE8_ARB = 0x84C8, GL_TEXTURE9_ARB = 0x84C9, GL_TEXTURE10_ARB = 0x84CA, GL_TEXTURE11_ARB = 0x84CB, GL_TEXTURE12_ARB = 0x84CC, GL_TEXTURE13_ARB = 0x84CD, GL_TEXTURE14_ARB = 0x84CE, GL_TEXTURE15_ARB = 0x84CF, GL_TEXTURE16_ARB = 0x84D0, GL_TEXTURE17_ARB = 0x84D1, GL_TEXTURE18_ARB = 0x84D2, GL_TEXTURE19_ARB = 0x84D3, GL_TEXTURE20_ARB = 0x84D4, GL_TEXTURE21_ARB = 0x84D5, GL_TEXTURE22_ARB = 0x84D6, GL_TEXTURE23_ARB = 0x84D7, GL_TEXTURE24_ARB = 0x84D8, GL_TEXTURE25_ARB = 0x84D9, GL_TEXTURE26_ARB = 0x84DA, GL_TEXTURE27_ARB = 0x84DB, GL_TEXTURE28_ARB = 0x84DC, GL_TEXTURE29_ARB = 0x84DD, GL_TEXTURE30_ARB = 0x84DE, GL_TEXTURE31_ARB = 0x84DF, GL_ACTIVE_TEXTURE_ARB = 0x84E0, GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1, GL_MAX_TEXTURE_UNITS_ARB = 0x84E2, /* * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA) */ /* GL_EXT_color_table */ GL_COLOR_TABLE = 0x80D0, GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1, GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2, GL_PROXY_COLOR_TABLE = 0x80D3, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5, GL_COLOR_TABLE_SCALE = 0x80D6, GL_COLOR_TABLE_BIAS = 0x80D7, GL_COLOR_TABLE_FORMAT = 0x80D8, GL_COLOR_TABLE_WIDTH = 0x80D9, GL_COLOR_TABLE_RED_SIZE = 0x80DA, GL_COLOR_TABLE_GREEN_SIZE = 0x80DB, GL_COLOR_TABLE_BLUE_SIZE = 0x80DC, GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD, GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE, GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF, /* GL_EXT_convolution and GL_HP_convolution_border_modes */ GL_CONVOLUTION_1D = 0x8010, GL_CONVOLUTION_2D = 0x8011, GL_SEPARABLE_2D = 0x8012, GL_CONVOLUTION_BORDER_MODE = 0x8013, GL_CONVOLUTION_FILTER_SCALE = 0x8014, GL_CONVOLUTION_FILTER_BIAS = 0x8015, GL_REDUCE = 0x8016, GL_CONVOLUTION_FORMAT = 0x8017, GL_CONVOLUTION_WIDTH = 0x8018, GL_CONVOLUTION_HEIGHT = 0x8019, GL_MAX_CONVOLUTION_WIDTH = 0x801A, GL_MAX_CONVOLUTION_HEIGHT = 0x801B, GL_POST_CONVOLUTION_RED_SCALE = 0x801C, GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D, GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E, GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F, GL_POST_CONVOLUTION_RED_BIAS = 0x8020, GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021, GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022, GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023, GL_CONSTANT_BORDER = 0x8151, GL_REPLICATE_BORDER = 0x8153, GL_CONVOLUTION_BORDER_COLOR = 0x8154, /* GL_SGI_color_matrix */ GL_COLOR_MATRIX = 0x80B1, GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2, GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3, GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4, GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5, GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6, GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7, GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8, GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9, GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA, GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB, /* GL_EXT_histogram */ GL_HISTOGRAM = 0x8024, GL_PROXY_HISTOGRAM = 0x8025, GL_HISTOGRAM_WIDTH = 0x8026, GL_HISTOGRAM_FORMAT = 0x8027, GL_HISTOGRAM_RED_SIZE = 0x8028, GL_HISTOGRAM_GREEN_SIZE = 0x8029, GL_HISTOGRAM_BLUE_SIZE = 0x802A, GL_HISTOGRAM_ALPHA_SIZE = 0x802B, GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C, GL_HISTOGRAM_SINK = 0x802D, GL_MINMAX = 0x802E, GL_MINMAX_FORMAT = 0x802F, GL_MINMAX_SINK = 0x8030, GL_TABLE_TOO_LARGE = 0x8031, /* GL_NV_texgen_reflection (nVidia) */ GL_NORMAL_MAP_NV = 0x8511, GL_REFLECTION_MAP_NV = 0x8512, /* GL_PGI_misc_hints */ GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000, GL_STRICT_DEPTHFUNC_HINT_PGI = 107030, GL_STRICT_LIGHTING_HINT_PGI = 107031, GL_STRICT_SCISSOR_HINT_PGI = 107032, GL_FULL_STIPPLE_HINT_PGI = 107033, GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011, GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012, GL_CONSERVE_MEMORY_HINT_PGI = 107005, GL_RECLAIM_MEMORY_HINT_PGI = 107006, GL_ALWAYS_FAST_HINT_PGI = 107020, GL_ALWAYS_SOFT_HINT_PGI = 107021, GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022, GL_ALLOW_DRAW_WIN_HINT_PGI = 107023, GL_ALLOW_DRAW_FRG_HINT_PGI = 107024, GL_ALLOW_DRAW_SPN_HINT_PGI = 107024, GL_ALLOW_DRAW_MEM_HINT_PGI = 107025, GL_CLIP_NEAR_HINT_PGI = 107040, GL_CLIP_FAR_HINT_PGI = 107041, GL_WIDE_LINE_HINT_PGI = 107042, GL_BACK_NORMALS_HINT_PGI = 107043, GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010, /* GL_EXT_compiled_vertex_array */ GL_ARRAY_ELEMENT_LOCK_FIRST_SGI = 0x81A8, GL_ARRAY_ELEMENT_LOCK_COUNT_SGI = 0x81A9, /* GL_EXT_clip_volume_hint */ GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /* When you add new enums, please make sure you update the strings * in enums.c as well... */ } #ifdef CENTERLINE_CLPP /* CenterLine C++ workaround: */ gl_enum; typedef int GLenum; #else /* all other compilers */ GLenum; #endif /* GL_NO_ERROR must be zero */ #define GL_NO_ERROR 0 enum { GL_CURRENT_BIT = 0x00000001, GL_POINT_BIT = 0x00000002, GL_LINE_BIT = 0x00000004, GL_POLYGON_BIT = 0x00000008, GL_POLYGON_STIPPLE_BIT = 0x00000010, GL_PIXEL_MODE_BIT = 0x00000020, GL_LIGHTING_BIT = 0x00000040, GL_FOG_BIT = 0x00000080, GL_DEPTH_BUFFER_BIT = 0x00000100, GL_ACCUM_BUFFER_BIT = 0x00000200, GL_STENCIL_BUFFER_BIT = 0x00000400, GL_VIEWPORT_BIT = 0x00000800, GL_TRANSFORM_BIT = 0x00001000, GL_ENABLE_BIT = 0x00002000, GL_COLOR_BUFFER_BIT = 0x00004000, GL_HINT_BIT = 0x00008000, GL_EVAL_BIT = 0x00010000, GL_LIST_BIT = 0x00020000, GL_TEXTURE_BIT = 0x00040000, GL_SCISSOR_BIT = 0x00080000, GL_ALL_ATTRIB_BITS = 0x000FFFFF }; enum { GL_CLIENT_PIXEL_STORE_BIT = 0x00000001, GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 }; #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF typedef unsigned int GLbitfield; #ifdef CENTERLINE_CLPP #define signed #endif /* * * Data types (may be architecture dependent in some cases) * */ /* C type GL type storage */ /*-------------------------------------------------------------------------*/ typedef void GLvoid; typedef unsigned char GLboolean; typedef signed char GLbyte; /* 1-byte signed */ typedef short GLshort; /* 2-byte signed */ typedef int GLint; /* 4-byte signed */ typedef unsigned char GLubyte; /* 1-byte unsigned */ typedef unsigned short GLushort; /* 2-byte unsigned */ typedef unsigned int GLuint; /* 4-byte unsigned */ typedef int GLsizei; /* 4-byte signed */ typedef float GLfloat; /* single precision float */ typedef float GLclampf; /* single precision float in [0,1] */ typedef double GLdouble; /* double precision float */ typedef double GLclampd; /* double precision float in [0,1] */ #if defined(__BEOS__) || defined(__QUICKDRAW__) #pragma export on #endif /* * Miscellaneous */ GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); GLAPI void GLAPIENTRY glClear( GLbitfield mask ); GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); GLAPI void GLAPIENTRY glCullFace( GLenum mode ); GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); GLAPI void GLAPIENTRY glPointSize( GLfloat size ); GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); GLAPI void GLAPIENTRY glEnable( GLenum cap ); GLAPI void GLAPIENTRY glDisable( GLenum cap ); GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); GLAPI void GLAPIENTRY glPopAttrib( void ); GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); GLAPI GLenum GLAPIENTRY glGetError( void ); GLAPI const GLubyte* GLAPIENTRY glGetString( GLenum name ); GLAPI void GLAPIENTRY glFinish( void ); GLAPI void GLAPIENTRY glFlush( void ); GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); /* * Depth Buffer */ GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); /* * Accumulation Buffer */ GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); /* * Transformation */ GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ); GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ); GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height ); GLAPI void GLAPIENTRY glPushMatrix( void ); GLAPI void GLAPIENTRY glPopMatrix( void ); GLAPI void GLAPIENTRY glLoadIdentity( void ); GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); GLAPI void GLAPIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); GLAPI void GLAPIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); /* * Display Lists */ GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); GLAPI void GLAPIENTRY glEndList( void ); GLAPI void GLAPIENTRY glCallList( GLuint list ); GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, const GLvoid *lists ); GLAPI void GLAPIENTRY glListBase( GLuint base ); /* * Drawing Functions */ GLAPI void GLAPIENTRY glBegin( GLenum mode ); GLAPI void GLAPIENTRY glEnd( void ); GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); GLAPI void GLAPIENTRY glIndexd( GLdouble c ); GLAPI void GLAPIENTRY glIndexf( GLfloat c ); GLAPI void GLAPIENTRY glIndexi( GLint c ); GLAPI void GLAPIENTRY glIndexs( GLshort c ); GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha ); GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ); GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ); GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ); GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); /* * Vertex Arrays (1.1) */ GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr ); GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr ); GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, void **params ); GLAPI void GLAPIENTRY glArrayElement( GLint i ); GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer ); /* * Lighting */ GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params ); GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params ); GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); /* * Raster functions */ GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLint mapsize, const GLfloat *values ); GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLint mapsize, const GLuint *values ); GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLint mapsize, const GLushort *values ); GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ); GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ); GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ); /* * Stenciling */ GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); GLAPI void GLAPIENTRY glClearStencil( GLint s ); /* * Texture mapping */ GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params ); GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params ); GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ); /* 1.1 functions */ GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities ); GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences ); GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ); GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); /* * Evaluators */ GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); GLAPI void GLAPIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); GLAPI void GLAPIENTRY glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); /* * Fog */ GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); /* * Selection and Feedback */ GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); GLAPI void GLAPIENTRY glInitNames( void ); GLAPI void GLAPIENTRY glLoadName( GLuint name ); GLAPI void GLAPIENTRY glPushName( GLuint name ); GLAPI void GLAPIENTRY glPopName( void ); /* * Extensions */ /* GL_EXT_blend_minmax */ GLAPI void GLAPIENTRY glBlendEquationEXT( GLenum mode ); /* GL_EXT_blend_color */ GLAPI void GLAPIENTRY glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); /* GL_EXT_polygon_offset */ GLAPI void GLAPIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias ); /* GL_EXT_vertex_array */ GLAPI void GLAPIENTRY glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); GLAPI void GLAPIENTRY glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); GLAPI void GLAPIENTRY glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); GLAPI void GLAPIENTRY glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); GLAPI void GLAPIENTRY glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); GLAPI void GLAPIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, const GLboolean *ptr ); GLAPI void GLAPIENTRY glGetPointervEXT( GLenum pname, void **params ); GLAPI void GLAPIENTRY glArrayElementEXT( GLint i ); GLAPI void GLAPIENTRY glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ); /* GL_EXT_texture_object */ GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures ); GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures); GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture ); GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities ); GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences ); GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture ); /* GL_EXT_texture3D */ GLAPI void GLAPIENTRY glTexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void GLAPIENTRY glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); /* GL_EXT_color_table */ GLAPI void GLAPIENTRY glColorTableEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ); GLAPI void GLAPIENTRY glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ); GLAPI void GLAPIENTRY glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *table ); GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params ); /* GL_ARB_multitexture */ GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); /* GL_EXT_point_parameters */ GLAPI void GLAPIENTRY glPointParameterfEXT( GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glPointParameterfvEXT( GLenum pname, const GLfloat *params ); /* GL_INGR_blend_func_separate */ GLAPI void GLAPIENTRY glBlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ); /* GL_MESA_window_pos */ GLAPI void GLAPIENTRY glWindowPos2iMESA( GLint x, GLint y ); GLAPI void GLAPIENTRY glWindowPos2sMESA( GLshort x, GLshort y ); GLAPI void GLAPIENTRY glWindowPos2fMESA( GLfloat x, GLfloat y ); GLAPI void GLAPIENTRY glWindowPos2dMESA( GLdouble x, GLdouble y ); GLAPI void GLAPIENTRY glWindowPos2ivMESA( const GLint *p ); GLAPI void GLAPIENTRY glWindowPos2svMESA( const GLshort *p ); GLAPI void GLAPIENTRY glWindowPos2fvMESA( const GLfloat *p ); GLAPI void GLAPIENTRY glWindowPos2dvMESA( const GLdouble *p ); GLAPI void GLAPIENTRY glWindowPos3iMESA( GLint x, GLint y, GLint z ); GLAPI void GLAPIENTRY glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ); GLAPI void GLAPIENTRY glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ); GLAPI void GLAPIENTRY glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ); GLAPI void GLAPIENTRY glWindowPos3ivMESA( const GLint *p ); GLAPI void GLAPIENTRY glWindowPos3svMESA( const GLshort *p ); GLAPI void GLAPIENTRY glWindowPos3fvMESA( const GLfloat *p ); GLAPI void GLAPIENTRY glWindowPos3dvMESA( const GLdouble *p ); GLAPI void GLAPIENTRY glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ); GLAPI void GLAPIENTRY glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ); GLAPI void GLAPIENTRY glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); GLAPI void GLAPIENTRY glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void GLAPIENTRY glWindowPos4ivMESA( const GLint *p ); GLAPI void GLAPIENTRY glWindowPos4svMESA( const GLshort *p ); GLAPI void GLAPIENTRY glWindowPos4fvMESA( const GLfloat *p ); GLAPI void GLAPIENTRY glWindowPos4dvMESA( const GLdouble *p ); /* GL_MESA_resize_buffers */ GLAPI void GLAPIENTRY glResizeBuffersMESA( void ); /* 1.2 functions */ GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); /* 1.2 imaging extension functions */ GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ); GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values ); GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, GLboolean sink ); GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); GLAPI void GLAPIENTRY glGetMinMax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values ); GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image ); GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image ); GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params ); GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, const GLfloat *params ); GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, GLint params ); GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, const GLint *params ); GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid *image ); GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params ); GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint *params ); GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column ); GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ); GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); /* GL_EXT_compiled_vertex_array */ GLAPI void GLAPIENTRY glLockArraysEXT( GLint first, GLsizei count ); GLAPI void GLAPIENTRY glUnlockArraysEXT( void ); /* * GL_EXT_get_proc_address * * XXX this is a preliminary extension. It may change! Use at your * own risk! Do not release code which uses this extension yet! * If you want to try it out, #define GL_EXT_get_proc_address before * #include */ #ifdef GL_EXT_get_proc_address #ifdef __WIN32__ typedef (void GLAPIENTRY *glProcAddress)(); glProcAddress GLAPIENTRY glGetProcAddressEXT(const GLubyte *procName); #else /* everything but Windows */ GLAPI void GLAPIENTRY (*glGetProcAddressEXT(const GLubyte *procName))(); #endif #endif #if defined(__BEOS__) || defined(__QUICKDRAW__) #pragma export off #endif /* * Compile-time tests for extensions: */ #define GL_EXT_blend_color 1 #define GL_EXT_blend_logic_op 1 #define GL_EXT_blend_minmax 1 #define GL_EXT_blend_subtract 1 #define GL_EXT_polygon_offset 1 #define GL_EXT_vertex_array 1 #define GL_EXT_texture_object 1 #define GL_EXT_texture3D 1 #define GL_EXT_paletted_texture 1 #define GL_EXT_shared_texture_palette 1 #define GL_EXT_point_parameters 1 #define GL_EXT_rescale_normal 1 #define GL_EXT_abgr 1 #define GL_EXT_stencil_wrap 1 #define GL_MESA_window_pos 1 #define GL_MESA_resize_buffers 1 #define GL_SGIS_texture_edge_clamp 1 #define GL_INGR_blend_func_separate 1 #define GL_ARB_multitexture 1 #define GL_NV_texgen_reflection 1 #define GL_PGI_misc_hints 1 #define GL_EXT_compiled_vertex_array 1 #define GL_EXT_clip_volume_hint 1 #ifdef macintosh #pragma enumsalwaysint reset #if PRAGMA_IMPORT_SUPPORTED #pragma import off #endif #endif #ifdef __cplusplus } #endif #endif