Mesa 9.1.7 Release Notes / October 4, 2013
Mesa 9.1.7 is a bug fix release which fixes bugs found since the 9.1.6 release.
Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.1. OpenGL 3.1 is only available if requested at context creation because GL_ARB_compatibility is not supported.
MD5 checksums
TBA
New features
None.
Bug fixes
This list is likely incomplete.
- Bug 55503 - Constant vertex attributes broken
- Bug 61635 - glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not work
- Bug 65958 - GPU Lockup on Trinity 7500G
- Bug 66292 - [SNB/IVB/HSW Bisected]Ogles3conform GL3Tests_depth24_depth24_basic.test fail
- Bug 67548 - glGetAttribLocation seems to be broken
- Bug 68195 - piglit tests vs-struct-pad and fs-struct-pad both fail
- Bug 68250 - Automatic mipmap generation with texture compression produces borders that fade to black
- Bug 69525 - [GM45, bisected] Piglit tex-shadow2drect fails
Changes
Alex Deucher (2):
- r600g: disable GPUVM by default
- radeon/winsys: pad IBs to a multiple of 8 DWs
Andreas Boll (2):
- docs: Fix a typo in the 9.1.6 release notes
- mesa: Fix MESA_PATCH version
Anuj Phogat (1):
- meta: Fix blitting a framebuffer with renderbuffer attachment
Carl Worth (5):
- docs: Add 9.1.6 release md5sums
- Use -Bsymbolic when linking libEGL.so
- Update get-pick-list to look specifically for "9.1" in NOTE
- cherry-ignore: Ignore last two patches in current get-pick-list output
- Bump version to 9.1.7
Chris Forbes (1):
- i965/fs: Gen4: Zero out extra coordinates when using shadow compare
Emil Velikov (2):
- nv50: handle pure integer vertex attributes
- nouveau: initialise the nouveau_transfer maps
Eric Anholt (1):
- i965/gen4: Fix fragment program rectangle texture shadow compares.
Ian Romanick (11):
- mesa: Remove stray debug printfs in attachment completeness code
- mesa: Validate the layer selection of an array texture too
- mesa/vbo: Fix handling of attribute 0 in non-compatibilty contexts
- glsl: Add new overload of program_resource_visitor::visit_field method
- glsl: Use alignment of container record for its first field
- mesa: Remove all traces of GL_OES_matrix_get
- mesa: Don't call driver RenderTexture for really broken textures
- mesa: Don't call driver RenderTexture for invalid zoffset
- mesa: Generate a renderbuffer wrapper even if the texture has no image
- glsl: Move and refine test for unsized arrays in GLSL ES
- mesa: Don't return any data for GL_SHADER_BINARY_FORMATS
Ilia Mirkin (2):
- nv30: U8_USCALED only works for size 4
- nv30: remove no-longer-used formats from table
Joakim Sindholt (1):
- nvc0: fix blitctx memory leak
Johannes Obermayr (1):
- st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND.
Kenneth Graunke (1):
- meta: Set correct viewport and projection in decompress_texture_image.
Maarten Lankhorst (1):
- nvc0: restore viewport after blit
Rico Schüller (1):
- glx: Initialize OpenGL version to 1.0
Tiziano Bacocco (1):
- nvc0/ir: fix use after free in texture barrier insertion pass
Torsten Duwe (1):
- wayland-egl.pc requires wayland-client.pc.