Mesa 7.9.2 Release Notes / March 2, 2011 ======================================== Mesa 7.9.2 is a bug fix release which fixes bugs found since the 7.9.1 release. Mesa 7.9.2 implements the OpenGL 2.1 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 2.1. See the `Compiling/Installing page <../install.rst>`__ for prerequisites for DRI hardware acceleration. MD5 checksums ------------- :: eb4ab8c1a03386def3ea34b1358e9cda MesaLib-7.9.2.tar.gz 8f6d1474912787ce13bd35f3bae9938a MesaLib-7.9.2.tar.bz2 427a81dd43ac97603768dc5c6af3df26 MesaLib-7.9.2.zip aacb8f4db997e346db40c6066942140a MesaGLUT-7.9.2.tar.gz 18abe6cff4fad8ad4752c7b7ab548e5d MesaGLUT-7.9.2.tar.bz2 3189e5732d636c71baf3d8bc23ce7b11 MesaGLUT-7.9.2.zip New features ------------ None. Bug fixes --------- This list is likely incomplete. - Fix an off-by-one bug in a vsplit assertion. - Fix incorrect handling of ``layout`` qualifier with ``in``, ``out``, ``attribute``, and ``varying``. - Fix an i965 GPU hang in GLSL shaders that contain an unconditional ``discard`` statement. - Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation. - Fix numerous issues handling precision qualifiers in GLSL ES. - Fixed a few GLX protocol encoder bugs (Julien Cristau) - Assorted Gallium llvmpipe driver bug fixes - Assorted Mesa/Gallium state tracker bug fixes - `Bug 26795 `__ - gl_FragCoord off by one in Gallium drivers. - `Bug 29164 `__ - [GLSL 1.20] invariant variable shouldn't be used before declaration - `Bug 29823 `__ - GetUniform[if]v busted - `Bug 29927 `__ - [glsl2] fail to compile shader with constructor for array of struct type - `Bug 30156 `__ - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage - `Bug 31923 `__ - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders - `Bug 31925 `__ - [GLSL 1.20] "#pragma STDGL invariant(all)" fail - `Bug 32214 `__ - [gles2]no link error happens when missing vertex shader or frag shader - `Bug 32375 `__ - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv - `Bug 32541 `__ - Segmentation Fault while running an HDR (high dynamic range) rendering demo - `Bug 32569 `__ - [gles2] glGetShaderPrecisionFormat not implemented yet - `Bug 32695 `__ - [glsl] SIGSEGV glcpp/glcpp-parse.y:833 - `Bug 32831 `__ - [glsl] division by zero crashes GLSL compiler - `Bug 32910 `__ - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders - `Bug 33219 `__ -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate - `Bug 33306 `__ - GLSL integer division by zero crashes GLSL compiler - `Bug 33308 `__ -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue\* ast_jump_statement::hir(exec_list*, \_mesa_glsl_parse_state*): Assertion \`ret != \__null' failed. - `Bug 33316 `__ - uniform array will be allocate one line more and initialize it when it was freed will abort - `Bug 33386 `__ - Dubious assembler in read_rgba_span_x86.S - `Bug 33388 `__ - Dubious assembler in xform4.S - `Bug 33433 `__ - Error in x86-64 API dispatch code. - `Bug 33507 `__ - [glsl] GLSL preprocessor modulus by zero crash - `Bug 33508 `__ - [glsl] GLSL compiler modulus by zero crash - `Bug 33916 `__ - Compiler accepts reserved operators % and %= - `Bug 34047 `__ - Assert in \_tnl_import_array() when using GLfixed vertex datatypes with GLESv2 - `Bug 34114 `__ - Sun Studio build fails due to standard library functions not being in global namespace - `Bug 34198 `__ - [GLSL] implicit sized array with index 0 used gets assertion - `Ubuntu bug 691653 `__ - compiz crashes when using alt-tab (the radeon driver kills it) - `Meego bug 13005 `__ - Graphics GLSL issue lead to camera preview fail on Pinetrail Changes ------- The full set of changes can be viewed by using the following GIT command: :: git log mesa-7.9.1..mesa-7.9.2 Alberto Milone (1): - r600c: add evergreen ARL support. Brian Paul (19): - draw: Fix an off-by-one bug in a vsplit assertion. - mesa: fix a few format table mistakes, assertions - mesa: fix num_draw_buffers==0 in fixed-function fragment program generation - mesa: don't assert in GetIntegerIndexed, etc - mesa: check for dummy renderbuffer in \_mesa_FramebufferRenderbufferEXT() - llvmpipe: make sure binning is active when we begin/end a query - st/mesa: fix incorrect fragcoord.x translation - softpipe: fix off-by-one error in setup_fragcoord_coeff() - cso: fix loop bound in cso_set_vertex_samplers() - st/mesa: set renderbuffer \_BaseFormat in a few places - st/mesa: fix the default case in st_format_datatype() - st/mesa: need to translate clear color according to surface's base format - docs: update 7.9.2 release notes with Brian's cherry-picks - docs: add links to 7.9.1 and 7.9.2 release notes - mesa: include compiler.h for ASSERT macro - glsl: add ir_shader case in switch stmt to silence warning - glsl2: fix signed/unsigned comparison warning - mesa: implement glGetShaderPrecisionFormat() - docs: updated environment variable list Bryce Harrington (1): - r300g: Null pointer check for buffer deref in gallium winsys Chad Versace (14): - glsl: At link-time, check that globals have matching centroid qualifiers - glcpp: Fix segfault when validating macro redefinitions - glsl: Fix parser rule for type_specifier - glsl: Change default value of ast_type_specifier::precision - glsl: Add semantic checks for precision qualifiers - glsl: Add support for default precision statements - glsl: Remove redundant semantic check in parser - glsl: Fix semantic checks on precision qualifiers - glsl: Fix segfault due to missing printf argument - glsl: Mark 'in' variables at global scope as read-only - glcpp: Raise error when modulus is zero - glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30 - glsl: Reinstate constant-folding for division by zero - tnl: Add support for datatype GL_FIXED in vertex arrays Chia-I Wu (1): - mesa: Add glDepthRangef and glClearDepthf to APIspec.xml. Chris Wilson (1): - intel: Check for unsupported texture when finishing using as a render target Cyril Brulebois (1): - Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org Dave Airlie (2): - radeon/r200: fix fbo-clearmipmap + gen-teximage - radeon: avoid segfault on 3D textures. Dimitry Andric (4): - mesa: s/movzx/movzbl/ - mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S - glapi: adding @ char before type specifier in glapi_x86.S - glapi: add @GOTPCREL relocation type Eric Anholt (11): - i965: Avoid double-negation of immediate values in the VS. - docs: Add a relnote for the Civ IV on i965. - i965/vs: When MOVing to produce ABS, strip negate of the operand. - glsl: Fix the lowering of variable array indexing to not lose write_masks. - intel: Make renderbuffer tiling choice match texture tiling choice. - glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility. - mesa: Add extension enable bit for GL_ARB_ES2_compatibility. - mesa: Add actual support for glReleaseShaderCompiler from ES2. - mesa: Add support for glDepthRangef and glClearDepthf. - mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS. - mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility. Ian Romanick (42): - docs: Add 7.9.1 md5sums - glsl: Support the 'invariant(all)' pragma - glcpp: Generate an error for division by zero - glsl: Add version_string containing properly formatted GLSL version - glsl & glcpp: Refresh autogenerated lexer and parser files. - glsl: Disallow 'in' and 'out' on globals in GLSL 1.20 - glsl: Track variable usage, use that to enforce semantics - glsl: Allow 'in' and 'out' when 'layout' is also available - docs: Initial set of release notes for 7.9.2 - mesa: bump version to 7.9.2-devel - docs: Update 7.9.2 release notes - i965: Make OPCODE_KIL_NV do its work in a temp, not the null reg! - glsl: Refresh autogenerated lexer and parser files. - glsl: Don't assert when the value returned by a function has no rvalue - linker: Set sizes for non-global arrays as well - linker: Propagate max_array_access while linking functions - docs: Update 7.9.2 release notes - Use C-style system headers in C++ code to avoid issues with std:: namespace - mesa: glGetUniform only returns a single element of an array - linker: Generate link errors when ES shaders are missing stages - mesa: Fix error checks in GetVertexAttrib functions - docs: Update 7.9.2 release notes - mesa: Remove unsupported OES extensions - glapi: Regenerate for GL_ARB_ES2_compatibility. - mesa: Connect glGetShaderPrecisionFormat into the dispatch table - i965: Set correct values for range/precision of fragment shader types - i915: Set correct values for range/precision of fragment shader types - intel: Fix typeos from 3d028024 and 790ff232 - glsl: Ensure that all GLSL versions are supported in the stand-alone compiler - glsl: Reject shader versions not supported by the implementation - mesa: Initial size for secondary color array is 3 - glcpp: Regenerate files from recent cherry picks - glsl: Finish out the reduce/reduce error fixes - glsl: Regenerate compiler files from cherry picks - linker: Fix off-by-one error implicit array sizing - i915: Only mark a register as available if all components are written - i915: Calculate partial result to temp register first - i915: Force lowering of all types of indirect array accesses in the FS - docs: Update 7.9.2 release notes for recent cherry picks - docs: Clean up bug fixes list - intel: Remove driver date and related bits from renderer string - mesa: set version string to 7.9.2 (final) Jian Zhao (1): - mesa: fix an error in uniform arrays in row calculating. Julien Cristau (3): - glx: fix request lengths - glx: fix GLXChangeDrawableAttributesSGIX request - glx: fix length of GLXGetFBConfigsSGIX Keith Packard (1): - glsl: Eliminate reduce/reduce conflicts in glsl grammar Kenneth Graunke (12): - glsl: Expose a public glsl_type::void_type const pointer. - glsl: Don't bother unsetting a destructor that was never set. - glsl, i965: Remove unnecessary talloc includes. - glcpp: Remove use of talloc reference counting. - ralloc: Add a fake implementation of ralloc based on talloc. - Convert everything from the talloc API to the ralloc API. - ralloc: a new MIT-licensed recursive memory allocator. - Remove talloc from the make and automake build systems. - Remove talloc from the SCons build system. - Remove the talloc sources from the Mesa repository. - glsl: Fix use of uninitialized values in \_mesa_glsl_parse_state ctor. - glsl: Use reralloc instead of plain realloc. Marek Olšák (3): - docs: fix messed up names with special characters in relnotes-7.9.1 - mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2 - st/dri: Track drawable context bindings Paulo Zanoni (1): - dri_util: fail driCreateNewScreen if InitScreen is NULL Sam Hocevar (2): - docs: add glsl info - docs: fix glsl_compiler name Vinson Lee (1): - ralloc: Add missing va_end following va_copy. nobled (1): - glx: Put null check before use