<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 17.3.8 Release Notes / April 03, 2018</h1> <p> Mesa 17.3.8 is a bug fix release which fixes bugs found since the 17.3.7 release. </p> <p> Mesa 17.3.8 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>SHA256 checksums</h2> <pre> 175d2ca9be2af3a8db6cd603986096d75da70f59699528d7b6675d542a305e23 mesa-17.3.8.tar.gz 8f9d9bf281c48e4a8f5228816577263b4c655248dc7666e75034ab422951a6b1 mesa-17.3.8.tar.xz </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102542">Bug 102542</a> - mesa-17.2.0/src/gallium/state_trackers/nine/nine_ff.c:1938: bad assignment ?</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103746">Bug 103746</a> - [BDW BSW SKL KBL] dEQP-GLES31.functional.copy_image regressions</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104636">Bug 104636</a> - [BSW/HD400] Aztec Ruins GL version GPU hangs</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105290">Bug 105290</a> - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105464">Bug 105464</a> - Reading per-patch outputs in Tessellation Control Shader returns undefined values</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105670">Bug 105670</a> - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105704">Bug 105704</a> - compiler assertion hit</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105717">Bug 105717</a> - [bisected] Mesa build tests fails: BIGENDIAN_CPU or LITTLEENDIAN_CPU must be defined</li> </ul> <h2>Changes</h2> <p>Axel Davy (3):</p> <ul> <li>st/nine: Fix bad tracking of vs textures for NINESBT_ALL</li> <li>st/nine: Fixes warning about implicit conversion</li> <li>st/nine: Fix non inversible matrix check</li> </ul> <p>Caio Marcelo de Oliveira Filho (1):</p> <ul> <li>anv/pipeline: fail if TCS/TES compile fail</li> </ul> <p>Dave Airlie (1):</p> <ul> <li>radv: get correct offset into LDS for indexed vars.</li> </ul> <p>Derek Foreman (1):</p> <ul> <li>egl/wayland: Make swrast display_sync the correct queue</li> </ul> <p>Eric Engestrom (1):</p> <ul> <li>meson/configure: detect endian.h instead of trying to guess when it's available</li> </ul> <p>Ian Romanick (2):</p> <ul> <li>mesa: Don't write to user buffer in glGetTexParameterIuiv on error</li> <li>i965/vec4: Fix null destination register in 3-source instructions</li> </ul> <p>Jason Ekstrand (1):</p> <ul> <li>i965: Emit texture cache invalidates around blorp_copy</li> </ul> <p>Jordan Justen (2):</p> <ul> <li>i965: Calculate thread_count in brw_alloc_stage_scratch</li> <li>i965: Hard code CS scratch_ids_per_subslice for Cherryview</li> </ul> <p>Juan A. Suarez Romero (6):</p> <ul> <li>docs: add sha256 checksums for 17.3.7</li> <li>cherry-ignore: ac/nir: pass the nir variable through tcs loading.</li> <li>cherry-ignore: radv: handle exporting view index to fragment shader. (v1.1)</li> <li>cherry-ignore: omx: always define ENABLE_ST_OMX_{BELLAGIO,TIZONIA}</li> <li>cherry-ignore: docs: fix 18.0 release note version</li> <li>Update version to 17.3.8</li> </ul> <p>Leo Liu (1):</p> <ul> <li>radeon/vce: move feedback command inside of destroy function</li> </ul> <p>Marek Olšák (1):</p> <ul> <li>st/dri: fix OpenGL-OpenCL interop for GL_TEXTURE_BUFFER</li> </ul> <p>Rob Clark (1):</p> <ul> <li>nir: fix per_vertex_output intrinsic</li> </ul> <p>Timothy Arceri (2):</p> <ul> <li>glsl: fix infinite loop caused by bug in loop unrolling pass</li> <li>nir: fix crash in loop unroll corner case</li> </ul> </div> </body> </html>