<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 17.2.8 Release Notes / December 22, 2017</h1> <p> Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 release. </p> <p> Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>SHA256 checksums</h2> <pre> c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-17.2.8.tar.gz 6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-17.2.8.tar.xz </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug 102710</a> - vkCmdBlitImage with arrayLayers > 1 fails</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103007">Bug 103007</a> - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103544">Bug 103544</a> - Graphical glitches r600 in game this war of mine linux native</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug 103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li> </ul> <h2>Changes</h2> <p>Andres Gomez (6):</p> <ul> <li>cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.</li> <li>cherry-ignore: added 17.3 nominations.</li> <li>cherry-ignore: radv: port merge tess info from anv</li> <li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li> <li>cherry-ignore: r600: set DX10_CLAMP for compute shader too</li> <li>Update version to 17.2.8</li> </ul> <p>Bas Nieuwenhuizen (2):</p> <ul> <li>spirv: Fix loading an entire block at once.</li> <li>radv: Fix multi-layer blits.</li> </ul> <p>Brian Paul (2):</p> <ul> <li>xlib: call _mesa_warning() instead of fprintf()</li> <li>gallium/aux: include nr_samples in util_resource_size() computation</li> </ul> <p>Emil Velikov (1):</p> <ul> <li>docs: add sha256 checksums for 17.2.7</li> </ul> <p>Iago Toral Quiroga (1):</p> <ul> <li>i965/vec4: use a temp register to compute offsets for pull loads</li> </ul> <p>Leo Liu (1):</p> <ul> <li>radeon/vce: move destroy command before feedback command</li> </ul> <p>Matt Turner (2):</p> <ul> <li>util: Assume little endian in the absence of platform-specific handling</li> <li>util: Add a SHA1 unit test program</li> </ul> <p>Roland Scheidegger (2):</p> <ul> <li>r600: use min_dx10/max_dx10 instead of min/max</li> <li>r600: use DX10_CLAMP bit in shader setup</li> </ul> </div> </body> </html>