<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 17.0.2 Release Notes / March 20, 2017</h1> <p> Mesa 17.0.2 is a bug fix release which fixes bugs found since the 17.0.1 release. </p> <p> Mesa 17.0.2 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>SHA256 checksums</h2> <pre> TBD </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68504">Bug 68504</a> - 9.2-rc1 workaround for clover build failure on ppc/altivec: cannot convert 'bool' to '__vector(4) __bool int' in return</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97988">Bug 97988</a> - [radeonsi] playing back videos with VDPAU exhibits deinterlacing/anti-aliasing issues not visible with VA-API</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99484">Bug 99484</a> - Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99715">Bug 99715</a> - Don't print: "Note: Buggy applications may crash, if they do please report to vendor"</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100049">Bug 100049</a> - "ralloc: Make sure ralloc() allocations match malloc()'s alignment." causes seg fault in 32bit build</li> </ul> <h2>Changes</h2> <p>Alex Smith (3):</p> <ul> <li>radv: Emit pending flushes before executing a secondary command buffer</li> <li>radv: Flush before copying with PKT3_WRITE_DATA in CmdUpdateBuffer</li> <li>radv/ac: Fix shared memory offset calculation</li> </ul> <p>Bas Nieuwenhuizen (3):</p> <ul> <li>radv: Disable HTILE for textures with multiple layers/levels.</li> <li>radv: Emit cache flushes before CP DMA.</li> <li>Revert "radv: Emit cache flushes before CP DMA."</li> </ul> <p>Dave Airlie (3):</p> <ul> <li>radv: drop Z24 support.</li> <li>radv: disable mip point pre clamping.</li> <li>radv: setup llvm target data layout</li> </ul> <p>Emil Velikov (4):</p> <ul> <li>docs: add sha256 checksums for 17.0.1</li> <li>cherry-ignore: add the swizzle blorp_clear fix</li> <li>i965: move brw_define.h ifndef guard to the top</li> <li>Update version to 17.0.2</li> </ul> <p>Fredrik Höglund (2):</p> <ul> <li>radv: fix the dynamic buffer index in vkCmdBindDescriptorSets</li> <li>radv/ac: fix multiple descriptor sets with dynamic buffers</li> </ul> <p>Gregory Hainaut (1):</p> <ul> <li>glapi: fix typo in count_scale</li> </ul> <p>Ilia Mirkin (2):</p> <ul> <li>nvc0: take extra pushbuf space into account for pushbuf_space calls</li> <li>nvc0: increase alignment to 256 for texture buffers on fermi</li> </ul> <p>Jacob Lifshay (1):</p> <ul> <li>vulkan/wsi: Improve the DRI3 error message</li> </ul> <p>James Legg (1):</p> <ul> <li>radv: Fix using more than 4 bound descriptor sets</li> </ul> <p>Jason Ekstrand (7):</p> <ul> <li>anv/blorp/clear_subpass: Only set surface clear color for fast clears</li> <li>anv: Accurately advertise dynamic descriptor limits</li> <li>anv: Stall before fast-clear operations</li> <li>anv: Properly handle destroying NULL devices and instances</li> <li>anv/blorp: Turn off AUX after doing a CCS_D resolve</li> <li>anv/blorp: Only set a clear color for resolves if fast-cleared</li> <li>nir/intrinsics: Make load_barycentric_input take a 2-component coor</li> </ul> <p>Jonas Pfeil (1):</p> <ul> <li>ralloc: Make sure ralloc() allocations match malloc()'s alignment.</li> </ul> <p>Kenneth Graunke (1):</p> <ul> <li>egl: Ensure ResetNotificationStrategy matches for shared contexts.</li> </ul> <p>Marek Olšák (3):</p> <ul> <li>st/mesa: reset sample_mask, min_sample, and render_condition for PBO ops</li> <li>st/mesa: set blend state for PBO readbacks</li> <li>radeonsi: mark all bound shader buffer ranges as initialized</li> </ul> <p>Matt Turner (1):</p> <ul> <li>clover: Work around build failure with AltiVec.</li> </ul> <p>Nanley Chery (2):</p> <ul> <li>anv/pass: Avoid accessing attachment array out of bounds</li> <li>anv/image: Remove extra dependency on HiZ-specific variable</li> </ul> <p>Nicolai Hähnle (2):</p> <ul> <li>st/glsl_to_tgsi: avoid iterating past the head of the instruction list</li> <li>st/mesa: inform the driver of framebuffer changes before compute dispatches</li> </ul> <p>Robert Foss (1):</p> <ul> <li>mesa: Avoid read of uninitialized variable</li> </ul> <p>Samuel Iglesias Gonsálvez (5):</p> <ul> <li>i965/fs: mark last DF uniform array element as 64 bit live one</li> <li>i965/fs: detect different bit size accesses to uniforms to push them in proper locations</li> <li>i965/fs: fix indirect load DF uniforms on BSW/BXT</li> <li>i965/fs: fix source type when emitting MOV_INDIRECT to read ICP handles</li> <li>i965/fs: emit MOV_INDIRECT with the source with the right register type</li> </ul> <p>Samuel Pitoiset (1):</p> <ul> <li>radeonsi: disable sinking common instructions down to the end block</li> </ul> </div> </body> </html>