Mesa 10.5.4 Release Notes / April 24, 2015
Mesa 10.5.4 is a bug fix release which fixes bugs found since the 10.5.3 release.
Mesa 10.5.4 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.
SHA256 checksums
TBD
New features
None
Bug fixes
This list is likely incomplete.
- Bug 69226 - Cannot enable basic shaders with Second Life aborts attempt
- Bug 71591 - Second Life shaders fail to compile (extension declared in middle of shader)
- Bug 81025 - [IVB/BYT Bisected]Piglit spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly fails
- Bug 89457 - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails
- Bug 89957 - vm protection faults in piglit lest: texsubimage cube_map_array pbo
Changes
Brian Paul (1):
- glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflow
Dave Airlie (2):
- st/mesa: convert sub image for cube map arrays to 2d arrays for upload
- st/mesa: align cube map arrays layers
Emil Velikov (11):
- docs: Add 256 sums for the 10.5.3 release
- radeonsi: remove unused si_dump_key()
- android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS
- android: add $(mesa_top)/src include to the whole of mesa
- android: egl: add libsync_cflags to the build
- android: dri/common: conditionally include drm_cflags/set __NOT_HAVE_DRM_H
- android: add HAVE__BUILTIN_* and HAVE_FUNC_ATTRIBUTE_* defines
- android: add $(mesa_top)/src/mesa/main to the includes list
- android: dri: link against libmesa_util
- android: mesa: fix the path of the SSE4_1 optimisations
- Update version to 10.5.4
Ian Romanick (1):
- nir: Fix typo in "ushr by 0" algebraic replacement
Kenneth Graunke (2):
- i965: Fix software primitive restart with indirect draws.
- drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader).
Kristian Høgsberg (1):
- i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders
Marek Olšák (2):
- glsl_to_tgsi: fix out-of-bounds constant access and crash for uniforms
- glsl_to_tgsi: don't use a potentially-undefined immediate for ir_query_levels
Mathias Froehlich (1):
- i965: Flush batchbuffer containing the query on glQueryCounter.
Mauro Rossi (2):
- android: mesa: generate the format_{un,}pack.[ch] sources
- android: add inital NIR build