Mesa 10.3.1 Release Notes / October 12, 2014
Mesa 10.3.1 is a bug fix release which fixes bugs found since the 10.3 release.
Mesa 10.3.1 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.
SHA256 checksums
TBA
New features
None
Bug fixes
This list is likely incomplete.
- Bug 79462 - [NVC0/Codegen] Shader compilation falis in spill logic
- Bug 82932 - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex fails
- Bug 83506 - [UBO] row_major layout ignored inside structures
- Bug 83533 - [UBO] nested structures don't get appropriate padding
- Bug 83570 - Glyphy demo throws unhandled Integer division by zero exception
- Bug 83741 - [UBO] row_major layout partially ignored for arrays of structures
- Bug 84178 - Big glamor regression in Xorg server 1.6.99.1 GIT: x11perf 1.5 Test: PutImage XY 500x500 Square
Changes
Andreas Pokorny (2):
- egl/drm: expose KHR_image_pixmap extension
- i915: Fix black buffers when importing prime fds
Brian Paul (1):
- mesa: fix prog_optimize.c assertions triggered by SWZ opcode
Emil Velikov (2):
- docs: Add 10.3 sha256 sums, news item and link release notes
- Update VERSION to 10.3.1
Ian Romanick (4):
- glsl: Make sure fields after small structs have correct padding
- glsl: Make sure row-major array-of-structure get correct layout
- glsl: Round struct size up to at least 16 bytes
- glsl: Strip arrayness from ir_type_dereference_variable too
Ilia Mirkin (5):
- nv50/ir: avoid deleting pseudo instructions too early
- gm107/ir: fix manual TXD for array targets
- gm107/ir: fix texture argument order
- gm107/ir: add support for indirect const buffer selection
- gm107/ir: take relative pfetch offset into account
Keith Packard (1):
- glx/dri3: Provide error diagnostics when DRI3 allocation fails
Kenneth Graunke (2):
- mesa: Use proper structure for glGet*(GL_TEXTURE_COORD_ARRAY*).
- mesa: Set correct array element in vbo_exec_vtx_init.
Marek Olšák (3):
- radeonsi: release GS rings at context destruction
- radeonsi: properly destroy the GS copy shader and scratch_bo for compute
- st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables
Michel Dänzer (1):
- st/mesa: Use PIPE_USAGE_STAGING for GL_STATIC/DYNAMIC/STREAM_READ buffers
Richard Sandiford (2):
- mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.
- swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endian
Roland Scheidegger (1):
- gallivm: fix idiv
Thomas Hellstrom (1):
- st/xa: Fix regression in xa_yuv_planar_blit()
Tom Stellard (2):
- clover: Add support to mem objects for multiple destructor callbacks v2
- configure.ac: Compute LLVM_VERSION_PATCH using llvm-config
Tomasz Figa (3):
- util: Include in Android builds
- st/mesa: Generate format_info.c in Android builds
- st/mesa: Fix paths used in Android builds
rconde (1):
- gallivm,tgsi: fix idiv by zero crash