<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="contents.html"></iframe> <div class="content"> <h1>Mesa 8.0.2 Release Notes / March 21, 2012</h1> <p> Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release. </p> <p> Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.0. </p> <p> See the <a href="install.html">Compiling/Installing page</a> for prerequisites for DRI hardware acceleration. </p> <h2>MD5 checksums</h2> <pre> 70eb3dc74fbfcd72f6776268ee1db52e MesaLib-8.0.2.tar.gz a368104e5700707048dc3e8691a9a7a1 MesaLib-8.0.2.tar.bz2 d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip </pre> <h2>New features</h2> <p>None.</p> <h2>Bug fixes</h2> <p>This list is likely incomplete.</p> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li> <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> </ul> <h2>Changes</h2> <p>The full set of changes can be viewed by using the following GIT command:</p> <pre> git log mesa-8.0.1..mesa-8.0.2 </pre> <p>Brian Paul (7):</p> <ul> <li>svga: add null vs pointer check in update_need_pipeline()</li> <li>util: add mutex lock in u_debug_memory.c code</li> <li>mesa: add _mesa_rebase_rgba_float/uint() functions</li> <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li> <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li> <li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li> <li>docs: add links to 8.0.1 release notes</li> </ul> <p>Daniel Vetter (1):</p> <ul> <li>i965: fixup W-tile offset computation to take swizzling into account</li> </ul> <p>Dylan Noblesmith (1):</p> <ul> <li>mesa: add back glGetnUniform*v() overflow error reporting</li> </ul> <p>Ian Romanick (1):</p> <ul> <li>docs: Add 8.0.1 release md5sums</li> </ul> <p>Jakob Bornecrantz (3):</p> <ul> <li>mesa: Include mesa ES mapi generated files</li> <li>mesa: Bump version number to 8.0.2</li> <li>docs: Add 8.0.2 release notes</li> </ul> <p>Jeremy Huddleston (3):</p> <ul> <li>darwin: config file cleanups</li> <li>darwin: Build create_context.c</li> <li>darwin: Link against libxcb</li> </ul> <p>José Fonseca (1):</p> <ul> <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li> </ul> <p>Kenneth Graunke (2):</p> <ul> <li>i965: Only set Last Render Target Select on the last FB write.</li> <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li> </ul> <p>Marek Olšák (1):</p> <ul> <li>gallium/rtasm: properly detect SSE and SSE2</li> </ul> <p>Neil Roberts (1):</p> <ul> <li>mesa: Don't disable fast path for normalized types</li> </ul> <p>Tom Stellard (1):</p> <ul> <li>r300/compiler: Fix bug when lowering KILP on r300 cards</li> </ul> <p>Yuanhan Liu (6):</p> <ul> <li>mesa: let GL3 buf obj queries not depend on opengl major version</li> <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx->VertexProgram._Enabled</li> <li>i915: fix wrong rendering of gl_PointSize on Pineview</li> <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li> <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li> <li>i915: fallback for NPOT cubemap texture</li> </ul> <p>Zack Rusin (3):</p> <ul> <li>svga: fix a crash happening before setting fragment shaders.</li> <li>svga: Fix stencil op mapping</li> <li>svga: fix the rasterizer state resets</li> </ul> </div> </body> </html>