<HTML> <head> <TITLE>Mesa Release Notes</TITLE> <link rel="stylesheet" type="text/css" href="mesa.css"> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> </head> <BODY> <body bgcolor="#eeeeee"> <H1>Mesa 7.11 Release Notes / (release date TBD)</H1> <p> Mesa 7.11 is a new development release. People who are concerned with stability and reliability should stick with a previous release or wait for Mesa 7.11.1. </p> <p> Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 2.1. </p> <p> See the <a href="install.html">Compiling/Installing page</a> for prerequisites for DRI hardware acceleration. </p> <h2>MD5 checksums</h2> <pre> tbd </pre> <h2>New features</h2> <ul> <li>GL_ARB_ES2_compatibility (gallium drivers) <li>GL_ARB_color_buffer_float (gallium drivers, i965) <li>GL_ARB_draw_buffers_blend (gallium) <li>GL_ARB_draw_instanced extension (gallium drivers, swrast) <li>GL_ARB_instanced_arrays extension (gallium drivers) <li>GL_ARB_occlusion_query2 (gallium drivers, swrast) <li>GL_ARB_robustness (all drivers) <li>GL_ARB_sampler_objects (gallium drivers) <li>GL_ARB_seamless_cube_map (gallium r600) <li>GL_ARB_shader_texture_lod (gallium drivers, i965) <li>GL_ARB_sync (gallium drivers only, intel support was in 7.6) <li>GL_ARB_texture_compression_rgtc (gallium drivers, swrast, i965) <li>GL_ARB_texture_float (gallium, i965) <li>GL_EXT_packed_float (gallium r600) <li>GL_EXT_texture_compression_latc (gallium drivers, swrast) <li>GL_EXT_texture_compression_rgtc (gallium drivers, swrast, i965) <li>GL_EXT_texture_filter_anisotropic (swrast) <li>GL_EXT_texture_shared_exponent (gallium drivers, swrast) <li>GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965) <li>GL_EXT_texture_snorm (gallium drivers) <li>GL_AMD_draw_buffers_blend (alias of the ARB variant) <li>GL_AMD_seamless_cubemap_per_texture (gallium r600) <li>GL_AMD_shader_stencil_export (alias of the ARB variant) <li>GL_ATI_draw_buffers (all drivers) <li>GL_ATI_texture_compression_3dc (gallium drivers, swrast) <li>GL_ATI_texture_float (gallium, i965) <li>GL_NV_conditional_render (i965) <li>GL_NV_texture_barrier (gallium drivers) </ul> <h2>Bug fixes</h2> <ul> </ul> <h2>Changes</h2> <ul> <li>The Windows MSVC project files have been removed. They haven't been maintained in quite a while. Building with SCons is an alternative. <li>Removed GL_SGI_texture_color_table support from swrast driver - the only driver that implemented it. </ul> </body> </html>