<HTML> <TITLE>Mesa Release Notes</TITLE> <head><link rel="stylesheet" type="text/css" href="mesa.css"></head> <BODY> <body bgcolor="#eeeeee"> <H1>Mesa 6.5.2 Release Notes / (in progress)</H1> <p> Mesa 6.5.2 is a 6.5 follow-on development release mostly consisting of <a href="versions.html#6.5.1">bug fixes</a>. </p> <h2>MD5 checksums</h2> <pre> </pre> <h2>New Features</h2> <ul> <li>New <code>minstall</code> script to replace normal install program <li>Faster fragment program execution in software </ul> <h2>Changes</h2> </ul> <h2>Bug fixes</h2> <ul> <li>fixed invalid memory read while rendering textured points (bug 8320) <li>fixed problems with freebsd-dri configuration (bug 8344) <li>Mesa's fake glxGetCurrentContext() wasn't thread-aware <li>OPTION NV_position_invariant didn't work in NV vertex programs <li>glDrawPixels into a user-created framebuffer object could crash Xlib driver <li>Line clipping was broken in some circumstances <li>fragment.fogcoord register didn't always contain the correct value </ul> <h2>Internal code changes</h2> <h2>To Do (someday) items</h2> <ul> <li>Switch to freeglut <li>Increase MAX_DRAWBUFFERS <li>Fix linux-glide target/driver. <li>Improved lambda and derivative calculation for frag progs. </ul> <h2>Driver Status</h2> <pre> Driver Status ---------------------- ---------------------- DRI drivers varies with the driver XMesa/GLX (on Xlib) implements OpenGL 1.5 OSMesa (off-screen) implements OpenGL 1.5 Glide (3dfx Voodoo1/2) implements OpenGL 1.3 SVGA implements OpenGL 1.3 Wind River UGL implements OpenGL 1.3 Windows/Win32 implements OpenGL 1.5 DJGPP implements OpenGL 1.5 GGI implements OpenGL 1.3 BeOS implements OpenGL 1.5 Allegro needs updating D3D needs updating </pre> </body> </html>