Introduction
The Gallium llvmpipe driver is a software rasterizer that uses LLVM to do runtime code generation. Shaders, point/line/triangle rasterization and vertex processing are implemented with LLVM IR which is translated to x86 or x86-64 machine code. Also, the driver is multithreaded to take advantage of multiple CPU cores (up to 8 at this time). It's the fastest software rasterizer for Mesa.
Requirements
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An x86 or amd64 processor; 64-bit mode recommended.
Support for SSE2 is strongly encouraged. Support for SSSE3 and SSE4.1 will yield the most efficient code. The fewer features the CPU has the more likely is that you run into underperforming, buggy, or incomplete code.
See /proc/cpuinfo to know what your CPU supports.
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LLVM: version 2.9 recommended; 2.6 or later required.
NOTE: LLVM 2.8 and earlier will not work on systems that support the Intel AVX extensions (e.g. Sandybridge). LLVM's code generator will fail when trying to emit AVX instructions. This was fixed in LLVM 2.9.
For Linux, on a recent Debian based distribution do:
aptitude install llvm-dev
For a RPM-based distribution do:
yum install llvm-devel
For Windows you will need to build LLVM from source with MSVC or MINGW (either natively or through cross compilers) and CMake, and set the LLVM environment variable to the directory you installed it to. LLVM will be statically linked, so when building on MSVC it needs to be built with a matching CRT as Mesa, and you'll need to pass -DLLVM_USE_CRT_RELEASE=MTd for debug and checked builds, -DLLVM_USE_CRT_RELEASE=MTd for profile and release builds. You can build only the x86 target by passing -DLLVM_TARGETS_TO_BUILD=X86 to cmake.
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scons (optional)
Building
To build everything on Linux invoke scons as:scons build=debug libgl-xlibAlternatively, you can build it with GNU make, if you prefer, by invoking it as
make linux-llvmbut the rest of these instructions assume that scons is used. For Windows the procedure is similar except the target:
scons build=debug libgl-gdi
Using
On Linux, building will create a drop-in alternative for libGL.so intobuild/foo/gallium/targets/libgl-xlib/libGL.soor
lib/gallium/libGL.soTo use it set the LD_LIBRARY_PATH environment variable accordingly. For performance evaluation pass debug=no to scons, and use the corresponding lib directory without the "-debug" suffix. On Windows, building will create a drop-in alternative for opengl32.dll. To use it put it in the same directory as the application. It can also be used by replacing the native ICD driver, but it's quite an advanced usage, so if you need to ask, don't even try it.
Profiling
To profile llvmpipe you should build as
scons build=profile <same-as-before>
This will ensure that frame pointers are used both in C and JIT functions, and that no tail call optimizations are done by gcc.
Linux perf integration
On Linux, it is possible to have symbol resolution of JIT code with Linux perf:
perf record -g /my/application perf report
When run inside Linux perf, llvmpipe will create a /tmp/perf-XXXXX.map file with symbol address table. It also dumps assembly code to /tmp/perf-XXXXX.map.asm, which can be used by the bin/perf-annotate-jit script to produce disassembly of the generated code annotated with the samples.
You can obtain a call graph via Gprof2Dot.
Unit testing
Building will also create several unit tests in build/linux-???-debug/gallium/drivers/llvmpipe:
- lp_test_blend: blending
- lp_test_conv: SIMD vector conversion
- lp_test_format: pixel unpacking/packing
Some of this tests can output results and benchmarks to a tab-separated-file for posterior analysis, e.g.:
build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv
Development Notes
- When looking to this code by the first time start in lp_state_fs.c, and then skim through the lp_bld_* functions called in there, and the comments at the top of the lp_bld_*.c functions.
- The driver-independent parts of the LLVM / Gallium code are found in src/gallium/auxiliary/gallivm/. The filenames and function prefixes need to be renamed from "lp_bld_" to something else though.
- We use LLVM-C bindings for now. They are not documented, but follow the C++ interfaces very closely, and appear to be complete enough for code generation. See this stand-alone example. See the llvm-c/Core.h file for reference.
Recommended Reading
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Rasterization
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Texture sampling
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SIMD
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Optimization
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LLVM
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Misc