The Gallium llvmpipe driver is a software rasterizer that uses LLVM to do runtime code generation. Shaders, point/line/triangle rasterization and vertex processing are implemented with LLVM IR which is translated to x86 or x86-64 machine code. Also, the driver is multithreaded to take advantage of multiple CPU cores (up to 8 at this time). It's the fastest software rasterizer for Mesa.
An x86 or amd64 processor; 64-bit mode recommended.
Support for SSE2 is strongly encouraged. Support for SSSE3 and SSE4.1 will yield the most efficient code. The fewer features the CPU has the more likely is that you run into underperforming, buggy, or incomplete code.See /proc/cpuinfo to know what your CPU supports.
LLVM: version 2.9 recommended; 2.6 or later required.
NOTE: LLVM 2.8 and earlier will not work on systems that support the Intel AVX extensions (e.g. Sandybridge). LLVM's code generator will fail when trying to emit AVX instructions. This was fixed in LLVM 2.9.For Linux, on a recent Debian based distribution do:
aptitude install llvm-devFor a RPM-based distribution do:
yum install llvm-devel
For Windows you will need to build LLVM from source with MSVC or MINGW (either natively or through cross compilers) and CMake, and set the LLVM environment variable to the directory you installed it to. LLVM will be statically linked, so when building on MSVC it needs to be built with a matching CRT as Mesa, and you'll need to pass -DLLVM_USE_CRT_RELEASE=MTd for debug and checked builds, -DLLVM_USE_CRT_RELEASE=MTd for profile and release builds. You can build only the x86 target by passing -DLLVM_TARGETS_TO_BUILD=X86 to cmake.
scons (optional)
scons build=debug libgl-xlibAlternatively, you can build it with GNU make, if you prefer, by invoking it as
make linux-llvmbut the rest of these instructions assume that scons is used. For Windows the procedure is similar except the target:
scons build=debug libgl-gdi
build/foo/gallium/targets/libgl-xlib/libGL.soor
lib/gallium/libGL.soTo use it set the LD_LIBRARY_PATH environment variable accordingly. For performance evaluation pass debug=no to scons, and use the corresponding lib directory without the "-debug" suffix. On Windows, building will create a drop-in alternative for opengl32.dll. To use it put it in the same directory as the application. It can also be used by replacing the native ICD driver, but it's quite an advanced usage, so if you need to ask, don't even try it.
scons build=profile <same-as-before>This will ensure that frame pointers are used both in C and JIT functions, and that no tail call optimizations are done by gcc. To better profile JIT code you'll need to build LLVM with oprofile integration.
./configure \ --prefix=$install_dir \ --enable-optimized \ --disable-profiling \ --enable-targets=host-only \ --with-oprofile make -C "$build_dir" make -C "$build_dir" install find "$install_dir/lib" -iname '*.a' -print0 | xargs -0 strip --strip-debugThe you should define
export LLVM=/path/to/llvm-2.6-profileand rebuild.
Building will also create several unit tests in build/linux-???-debug/gallium/drivers/llvmpipe:
Some of this tests can output results and benchmarks to a tab-separated-file for posterior analysis, e.g.:
build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv