<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>License / Copyright Information</title> <link rel="stylesheet" type="text/css" href="mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="contents.html"></iframe> <div class="content"> <h1>Disclaimer</h1> <p> Mesa is a 3-D graphics library with an API which is very similar to that of <a href="http://www.opengl.org/">OpenGL</a>.* To the extent that Mesa utilizes the OpenGL command syntax or state machine, it is being used with authorization from <a href="http://www.sgi.com/">Silicon Graphics, Inc.</a>(SGI). However, the author does not possess an OpenGL license from SGI, and makes no claim that Mesa is in any way a compatible replacement for OpenGL or associated with SGI. Those who want a licensed implementation of OpenGL should contact a licensed vendor. </p> <p> Please do not refer to the library as <em>MesaGL</em> (for legal reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics library</em>. <br> </p> <p> * OpenGL is a trademark of <a href="http://www.sgi.com/" >Silicon Graphics Incorporated</a>. </p> <h1>License / Copyright Information</h1> <p> The Mesa distribution consists of several components. Different copyrights and licenses apply to different components. For example, some demo programs are copyrighted by SGI, some of the Mesa device drivers are copyrighted by their authors. See below for a list of Mesa's main components and the license for each. </p> <p> The core Mesa library is licensed according to the terms of the MIT license. This allows integration with the XFree86, Xorg and DRI projects. </p> <p> The default Mesa license is as follows: </p> <pre> Copyright (C) 1999-2007 Brian Paul All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. </pre> <h1>Attention, Contributors</h1> <p> When contributing to the Mesa project you must agree to the licensing terms of the component to which you're contributing. The following section lists the primary components of the Mesa distribution and their respective licenses. </p> <h1>Mesa Component Licenses</h1> <pre> Component Location License ------------------------------------------------------------------ Main Mesa code src/mesa/ Mesa (MIT) Device drivers src/mesa/drivers/* MIT, generally Ext headers include/GL/glext.h Khronos include/GL/glxext.h </pre> <p> In general, consult the source files for license terms. </p> </div> </body> </html>