<HTML> <TITLE>Environment Variables</TITLE> <link rel="stylesheet" type="text/css" href="mesa.css"></head> <BODY> <H1>Environment Variables</H1> <p> Normally, no environment variables need to be set. Most of the environment variables used by Mesa/Gallium are for debugging purposes, but they can sometimes be useful for debugging end-user issues. </p> <H2>LibGL environment variables</H2> <ul> <li>LIBGL_DEBUG - If defined debug information will be printed to stderr. If set to 'verbose' additional information will be printed. <li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers <li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection. <li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering <li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging) </ul> <H2>Core Mesa environment variables</H2> <ul> <li>MESA_NO_ASM - if set, disables all assembly language optimizations <li>MESA_NO_MMX - if set, disables Intel MMX optimizations <li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations <li>MESA_NO_SSE - if set, disables Intel SSE optimizations <li>MESA_DEBUG - if set, error messages are printed to stderr. For example, if the application generates a GL_INVALID_ENUM error, a corresponding error message indicating where the error occured, and possibly why, will be printed to stderr.<br> If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will generate exceptions. <li>MESA_TEX_PROG - if set, implement conventional texture env modes with fragment programs (intended for developers only) <li>MESA_TNL_PROG - if set, implement conventional vertex transformation operations with vertex programs (intended for developers only). Setting this variable automatically sets the MESA_TEX_PROG variable as well. <li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions. A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension and disable the GL_EXT_bar extension. <li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted by extension year. If this variable is set to year X, only extensions defined on or before year X will be reported. This is to work-around a bug in some games where the extension string is copied into a fixed-size buffer without truncating. If the extension string is too long, the buffer overrun can cause the game to crash. This is a work-around for that. <li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a> </ul> <H2>Mesa Xlib driver environment variables</H2> <p> The following are only applicable to the Mesa Xlib software driver. See the <A HREF="xlibdriver.html">Xlib software driver page</A> for details. </p> <ul> <li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode <li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode <li>MESA_BACK_BUFFER - specifies how to implement the back color buffer, either "pixmap" or "ximage" <li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels <li>MESA_XSYNC - enable synchronous X behavior (for debugging only) <li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals <li>MESA_GLX_FX - set to either "fullscreen" for full-screen rendering, "window" to render into a window, or "disable" to disable the Glide driver. <li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel. <li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer. <li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel. </ul> <h2>i945/i965 driver environment variables (non-Gallium)</h2> <ul> <li>INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve OpenGL conformance. If set to 2, always use software rendering. <li>INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap, glCopyPixels, glDrawPixels. </ul> <h2>Radeon R300 driver environment variables (non-Gallium)</h2> <ul> <li>R300_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting. </ul> <h2>EGL environment variables</h2> <p> Mesa EGL supports different sets of environment variables. See the <a href="egl.html">Mesa EGL</a> page for the details. </p> <h2>Gallium environment variables</h2> <ul> <li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment variables which are used, and their current values. <li>GALLIUM_NOSSE - if non-zero, do not use SSE runtime code generation for shader execution <li>GALLIUM_NOPPC - if non-zero, do not use PPC runtime code generation for shader execution <li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up <li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and print any errors to stderr. <LI>DRAW_FSE - ??? <LI>DRAW_NO_FSE - ??? <li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute shaders, vertex fetch, etc. </ul> <h3>Softpipe driver environment variables</h3> <ul> <li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders to stderr <li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders to stderr <li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes. </ul> <h3>LLVMpipe driver environment variables</h3> <ul> <li>LP_NO_RAST - if set LLVMpipe will no-op rasterization <li>LP_DEBUG - a comma-separated list of debug options is acceptec. See the source code for details. <li>LP_PERF - a comma-separated list of options to selectively no-op various parts of the driver. See the source code for details. <li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering. Zero turns of threading completely. The default value is the number of CPU cores present. </ul> <p> Other Gallium drivers have their own environment variables. These may change frequently so the source code should be consulted for details. </p> <br> <br> </BODY> </HTML>