Name MESA_swap_control Name Strings GLX_MESA_swap_control Contact Ian Romanick, IBM, idr at us.ibm.com Status Deployed in DRI drivers post-XFree86 4.3. Version Date: 5/1/2003 Revision: 1.1 Number ??? Dependencies None Based on GLX_SGI_swap_control version 1.9 and WGL_EXT_swap_control version 1.5. Overview This extension allows an application to specify a minimum periodicity of color buffer swaps, measured in video frame periods. Issues * Should implementations that export GLX_MESA_swap_control also export GL_EXT_swap_control for compatibility with WGL_EXT_swap_control? UNRESOLVED. New Procedures and Functions int glXSwapIntervalMESA(int interval) int glXGetSwapIntervalMESA(void) New Tokens None Additions to Chapter 2 of the 1.4 GL Specification (OpenGL Operation) None Additions to Chapter 3 of the 1.4 GL Specification (Rasterization) None Additions to Chapter 4 of the 1.4 GL Specification (Per-Fragment Operations and the Framebuffer) None Additions to Chapter 5 of the 1.4 GL Specification (Special Functions) None Additions to Chapter 6 of the 1.4 GL Specification (State and State Requests) None Additions to the GLX 1.3 Specification [Add the following to Section 3.3.10 of the GLX Specification (Double Buffering)] glXSwapIntervalMESA specifies the minimum number of video frame periods per buffer swap. (e.g. a value of two means that the color buffers will be swapped at most every other video frame.) A return value of zero indicates success; otherwise an error occurred. The interval takes effect when glXSwapBuffers is first called subsequent to the glXSwapIntervalMESA call. A video frame period is the time required by the monitor to display a full frame of video data. In the case of an interlaced monitor, this is typically the time required to display both the even and odd fields of a frame of video data. If <interval> is set to a value of 0, buffer swaps are not synchron- ized to a video frame. The <interval> value is silently clamped to the maximum implementation-dependent value supported before being stored. The swap interval is not part of the render context state. It cannot be pushed or popped. The current swap interval for the window associated with the current context can be obtained by calling glXGetSwapIntervalMESA. The default swap interval is 0. On XFree86, setting the environment variable LIBGL_THROTTLE_REFRESH sets the swap interval to 1. Errors glXSwapIntervalMESA returns GLX_BAD_VALUE if parameter <interval> is less than zero. glXSwapIntervalMESA returns GLX_BAD_CONTEXT if there is no current GLXContext. GLX Protocol None. This extension only extends to direct rendering contexts. New State Get Value Get Command Type Initial Value --------- ----------- ---- ------------- [swap interval] GetSwapInterval Z+ 0 New Implementation Dependent State None Revision History 1.1, 5/1/03 Added the issues section and contact information. Changed the default swap interval to 0. 1.0, 3/17/03 Initial version based on GLX_SGI_swap_control and WGL_EXT_swap_control.