# Since we've disabled DRI3 completely in 10.0, this commit is no longer # necessary. f0f202e6b764be803470e27cba9102f14361ae22 glx: conditionaly build dri3 and present loader (v3) # This patch makes bug #71870 worse, so it won't be cherry picked until that # issue can be resolved. See # http://lists.freedesktop.org/archives/mesa-dev/2013-November/048899.html 068a073c1d4853b5c8f33efdeb481026f42e23a5 meta: fix meta clear of layered framebuffers # This patch isn't actually necessary because that bug that it fixes isn't in # the 10.0 branch. See # http://lists.freedesktop.org/archives/mesa-stable/2013-December/000500.html a057b837ddd1c725a7504eedc53c6df05a012773 egl: add HAVE_LIBDRM define, fix EGL X11 platform # Author requested skipping due to regressions # Picking it would require at least also picking: # 73c3c7e3, 3e0e9e3b, c59a605c b2d1c579bb84a88179072a6a783f8827e218db55 glcpp: Set extension defines after resolving the GLSL version. # These patches depend on other code not in stable branch. # (at least 3b22146dc714b6090f7423abbc4df53d7d1fdaa9) e190709119d8eb85c67bfbad5be699d39ad0118e mesa: Ensure that transform feedback refers to the correct program. 43e77215b13b2f86e461cd8a62b542fc6854dd1c i965/gen7: Use to the correct program when uploading transform feedback state. # Author requested to ignore these four (since they depend on commits not in # stable). 3313cc269bd428ca96a132d86da5fddc0f27386a i965: Add an option to ignore sample qualifier a92e5f7cf63d496ad7830b5cea4bbab287c25b8e i965: Use sample barycentric coordinates with per sample shading f5cfb4ae21df8eebfc6b86c0ce858b1c0a9160dd i965: Ignore 'centroid' interpolation qualifier in case of persample shading dc2f94bc786768329973403248820a2e5249f102 i965: Ignore 'centroid' interpolation qualifier in case of persample shading