# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list.  Be careful.

# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*

# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*

# Flaky results
dEQP-GLES3.functional.occlusion_query.stencil_write
dEQP-GLES3.functional.rasterization.fbo.rbo_.*
dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.triangles
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points
dEQP-GLES3.functional.rasterization.flatshading.lines_wide
dEQP-GLES3.functional.rasterization.flatshading.triangles
dEQP-GLES3.functional.shaders.linkage.varying.interpolation.centroid
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.*
dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.*
dEQP-GLES3.functional.texture.units.4_units.only_3d.*
dEQP-GLES3.functional.vertex_arrays.single_attribute.*