From e47d08adef06a3ccb57a6672c878b4e5fbdf5c0b Mon Sep 17 00:00:00 2001 From: Jordan Justen Date: Sat, 10 May 2014 14:48:47 -0700 Subject: i965/gen8 renderbuffer: Set depth size based on LOD0 for 3D textures Fixes piglit's 'gl-3.2-layered-rendering-clear-color-all-types 3d mipmapped' Signed-off-by: Jordan Justen Reviewed-by: Chris Forbes --- src/mesa/drivers/dri/i965/gen8_surface_state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/mesa/drivers/dri/i965/gen8_surface_state.c b/src/mesa/drivers/dri/i965/gen8_surface_state.c index 27a1ff090cc..d564449a7cf 100644 --- a/src/mesa/drivers/dri/i965/gen8_surface_state.c +++ b/src/mesa/drivers/dri/i965/gen8_surface_state.c @@ -313,7 +313,7 @@ gen8_update_renderbuffer_surface(struct brw_context *brw, depth *= 6; break; case GL_TEXTURE_3D: - depth = MAX2(rb->Depth, 1); + depth = MAX2(irb->mt->logical_depth0, 1); /* fallthrough */ default: surf_type = translate_tex_target(gl_target); -- cgit v1.2.3