From c2138a066cf75491e45df53cd799feb23027dae0 Mon Sep 17 00:00:00 2001 From: Thomas Hellstrom Date: Wed, 26 Apr 2017 06:00:38 -0700 Subject: svga: Set alpha to 1 for non-alpha views Gallium RGB textures may be backed by imported ARGB svga3d surfaces. In those and similar cases we need to set the alpha value to 1 when sampling. Fixes piglit glx::glx-tfp Signed-off-by: Thomas Hellstrom Reviewed-by: Brian Paul Reviewed-by: Charmaine Lee --- src/gallium/drivers/svga/svga_shader.c | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'src') diff --git a/src/gallium/drivers/svga/svga_shader.c b/src/gallium/drivers/svga/svga_shader.c index 55f79224779..669672de643 100644 --- a/src/gallium/drivers/svga/svga_shader.c +++ b/src/gallium/drivers/svga/svga_shader.c @@ -25,10 +25,13 @@ #include "util/u_bitmask.h" #include "util/u_memory.h" +#include "util/u_format.h" #include "svga_context.h" #include "svga_cmd.h" #include "svga_format.h" #include "svga_shader.h" +#include "svga_resource_texture.h" +#include "svga3d_surfacedefs.h" /** @@ -213,6 +216,21 @@ svga_init_shader_key_common(const struct svga_context *svga, key->tex[i].swizzle_g = view->swizzle_g; key->tex[i].swizzle_b = view->swizzle_b; key->tex[i].swizzle_a = view->swizzle_a; + + /* If we have a non-alpha view into an svga3d surface with an + * alpha channel, then explicitly set the alpha channel to 1 + * when sampling. Note that we need to check the svga3d format + * in the svga texture key, since the imported format is + * stored here and it may differ from the gallium format. + */ + if (!util_format_has_alpha(view->format)) { + enum svga3d_block_desc block_desc = + svga3dsurface_get_desc(svga_texture(view->texture)->key.format)-> + block_desc; + + if (block_desc & SVGA3DBLOCKDESC_ALPHA) + key->tex[i].swizzle_a = PIPE_SWIZZLE_1; + } } } } -- cgit v1.2.3