From 9aff2944a449f586e32f537350e590910d09d016 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 28 Sep 2011 12:27:56 -0700 Subject: intel: Make PBO TexImage use AllocTextureImageBuffer like non-PBO does. Now that whole block that also lives in AllocTextureImageBuffer can go away. --- src/mesa/drivers/dri/intel/intel_tex.c | 6 +++ src/mesa/drivers/dri/intel/intel_tex_image.c | 69 ++++++---------------------- 2 files changed, 21 insertions(+), 54 deletions(-) (limited to 'src') diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index ba1e364b9e9..2b4047f054c 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -60,6 +60,12 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx, struct gl_texture_object *texobj = image->TexObject; struct intel_texture_object *intel_texobj = intel_texture_object(texobj); + /* Because the driver uses AllocTextureImageBuffer() internally, it may end + * up mismatched with FreeTextureImageBuffer(), but that is safe to call + * multiple times. + */ + ctx->Driver.FreeTextureImageBuffer(ctx, image); + if (intel->must_use_separate_stencil && image->TexFormat == MESA_FORMAT_S8_Z24) { intel_tex_image_s8z24_create_renderbuffers(intel, intel_image); diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 65a380bb4b9..706ec3e37a9 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -146,12 +146,14 @@ check_pbo_format(GLenum format, GLenum type, /* XXX: Do this for TexSubImage also: */ static bool -try_pbo_upload(struct intel_context *intel, - struct intel_texture_image *intelImage, +try_pbo_upload(struct gl_context *ctx, + struct gl_texture_image *image, const struct gl_pixelstore_attrib *unpack, GLenum format, GLenum type, GLint width, GLint height, const void *pixels) { + struct intel_texture_image *intelImage = intel_texture_image(image); + struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj); GLuint src_offset, src_stride; GLuint dst_x, dst_y, dst_stride; @@ -162,11 +164,6 @@ try_pbo_upload(struct intel_context *intel, DBG("trying pbo upload\n"); - if (!intelImage->mt) { - DBG("%s: no miptree\n", __FUNCTION__); - return false; - } - if (intel->ctx._ImageTransferState || unpack->SkipPixels || unpack->SkipRows) { DBG("%s: image transfer\n", __FUNCTION__); @@ -180,6 +177,14 @@ try_pbo_upload(struct intel_context *intel, return false; } + ctx->Driver.AllocTextureImageBuffer(ctx, image, image->TexFormat, + width, height, 1); + + if (!intelImage->mt) { + DBG("%s: no miptree\n", __FUNCTION__); + return false; + } + dst_buffer = intelImage->mt->region->bo; src_buffer = intel_bufferobj_source(intel, pbo, 64, &src_offset); /* note: potential 64-bit ptr to 32-bit int cast */ @@ -349,63 +354,19 @@ intelTexImage(struct gl_context * ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLsizei imageSize) { - struct intel_context *intel = intel_context(ctx); - struct intel_texture_object *intelObj = intel_texture_object(texObj); - struct intel_texture_image *intelImage = intel_texture_image(texImage); - GLint texelBytes; - GLuint dstRowStride = 0; - DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__, _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); - if (_mesa_is_format_compressed(texImage->TexFormat)) { - texelBytes = 0; - } - else { - texelBytes = _mesa_get_format_bytes(texImage->TexFormat); - - if (!intelImage->mt) { - assert(texImage->RowStride == width); - } - } - - if (intelObj->mt && - intel_miptree_match_image(intelObj->mt, &intelImage->base.Base)) { - /* Use an existing miptree when possible */ - intel_miptree_reference(&intelImage->mt, intelObj->mt); - assert(intelImage->mt); - } else if (intelImage->base.Base.Border == 0) { - /* Didn't fit in the object miptree, but it's suitable for inclusion in - * a miptree, so create one just for our level and store it in the image. - * It'll get moved into the object miptree at validate time. - */ - intelImage->mt = intel_miptree_create_for_teximage(intel, intelObj, - intelImage, - pixels == NULL); - - /* Even if the object currently has a mipmap tree associated - * with it, this one is a more likely candidate to represent the - * whole object since our level didn't fit what was there - * before, and any lower levels would fit into our miptree. - */ - intel_miptree_reference(&intelObj->mt, intelImage->mt); - } else { - /* Allocate fallback texImage->Data storage through swrast. */ - ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat, - width, height, depth); - } - /* Attempt to use the blitter for PBO image uploads. */ if (dims <= 2 && - try_pbo_upload(intel, intelImage, unpack, format, type, + try_pbo_upload(ctx, texImage, unpack, format, type, width, height, pixels)) { return; } - DBG("Upload image %dx%dx%d row_len %d pitch %d pixels %d\n", - width, height, depth, width * texelBytes, dstRowStride, - pixels ? 1 : 0); + DBG("%s: upload image %dx%dx%d pixels %p\n", + __FUNCTION__, width, height, depth, pixels); _mesa_store_teximage3d(ctx, target, level, internalFormat, width, height, depth, border, -- cgit v1.2.3