From 8f1423b2c484de358bad6cee548f630d87d145da Mon Sep 17 00:00:00 2001 From: Paul Berry Date: Thu, 9 Jan 2014 19:21:41 -0800 Subject: main/cs: Implement front end code for glDispatchCompute(). Reviewed-by: Jordan Justen Reviewed-by: Kenneth Graunke --- src/mesa/main/compute.c | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/mesa/main/compute.c b/src/mesa/main/compute.c index 5756666b609..37a4ba70eed 100644 --- a/src/mesa/main/compute.c +++ b/src/mesa/main/compute.c @@ -31,9 +31,27 @@ _mesa_DispatchCompute(GLuint num_groups_x, GLuint num_groups_z) { GET_CURRENT_CONTEXT(ctx); + int i; + struct gl_shader_program *prog; + const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z }; if (ctx->Extensions.ARB_compute_shader) { - assert(!"TODO"); + for (i = 0; i < 3; i++) { + if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glDispatchCompute(num_groups_%c)", 'x' + i); + return; + } + } + if (!_mesa_valid_to_render(ctx, "glDispatchCompute")) + return; + prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE]; + if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDispatchCompute(no active compute shader)"); + return; + } + ctx->Driver.DispatchCompute(ctx, num_groups); } else { _mesa_error(ctx, GL_INVALID_OPERATION, "unsupported function (glDispatchCompute) called"); -- cgit v1.2.3