From 7829b7a1b85dd8e6c31189e7f3dec91d71d134c3 Mon Sep 17 00:00:00 2001 From: Maciej Cencora Date: Sat, 4 Jul 2009 13:26:49 +0200 Subject: r300: cache translated fragment programs --- src/mesa/drivers/dri/r300/r300_context.h | 10 +- src/mesa/drivers/dri/r300/r300_fragprog_common.c | 169 ++++++++++++----------- src/mesa/drivers/dri/r300/r300_fragprog_common.h | 6 +- src/mesa/drivers/dri/r300/r300_shader.c | 51 ++++++- src/mesa/drivers/dri/r300/r300_state.c | 59 ++++---- src/mesa/drivers/dri/r300/r300_swtcl.c | 2 +- 6 files changed, 173 insertions(+), 124 deletions(-) (limited to 'src') diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index 026c33c67cb..fc436e1100e 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -546,7 +546,7 @@ struct r500_fragment_program_code { * to render with that program. */ struct r300_fragment_program { - struct gl_fragment_program Base; + struct gl_program *Base; GLboolean translated; GLboolean error; @@ -559,6 +559,13 @@ struct r300_fragment_program { GLboolean writes_depth; GLuint optimization; + + struct r300_fragment_program *next; +}; + +struct r300_fragment_program_cont { + struct gl_fragment_program Base; + struct r300_fragment_program *progs; }; struct r300_fragment_program_compiler { @@ -633,6 +640,7 @@ struct r300_context { struct r300_hw_state hw; struct r300_vertex_program *selected_vp; + struct r300_fragment_program *selected_fp; /* Vertex buffers */ diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_common.c b/src/mesa/drivers/dri/r300/r300_fragprog_common.c index 1644e6f42af..b25cf24007a 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog_common.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog_common.c @@ -67,7 +67,7 @@ static void nqssadce_init(struct nqssadce_state* s) */ static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler) { - GLuint InputsRead = compiler->fp->Base.Base.InputsRead; + GLuint InputsRead = compiler->fp->Base->InputsRead; if (!(InputsRead & FRAG_BIT_WPOS)) return; @@ -168,7 +168,7 @@ static GLuint build_func(GLuint comparefunc) */ static void build_state( r300ContextPtr r300, - struct r300_fragment_program *fp, + struct gl_fragment_program *fp, struct r300_fragment_program_external_state *state) { int unit; @@ -176,7 +176,7 @@ static void build_state( _mesa_bzero(state, sizeof(*state)); for(unit = 0; unit < 16; ++unit) { - if (fp->Base.Base.ShadowSamplers & (1 << unit)) { + if (fp->Base.ShadowSamplers & (1 << unit)) { struct gl_texture_object* tex = r300->radeon.glCtx->Texture.Unit[unit]._Current; state->unit[unit].depth_texture_mode = build_dtm(tex->DepthMode); @@ -185,96 +185,107 @@ static void build_state( } } -void r300TranslateFragmentShader(GLcontext *ctx, struct gl_fragment_program *fp) +void r300TranslateFragmentShader(GLcontext *ctx, struct r300_fragment_program *fp) { r300ContextPtr r300 = R300_CONTEXT(ctx); - struct r300_fragment_program *r300_fp = (struct r300_fragment_program *)fp; - struct r300_fragment_program_external_state state; + struct r300_fragment_program_compiler compiler; + + compiler.r300 = r300; + compiler.fp = fp; + compiler.code = &fp->code; + compiler.program = fp->Base; + + if (RADEON_DEBUG & DEBUG_PIXEL) { + fflush(stdout); + _mesa_printf("Fragment Program: Initial program:\n"); + _mesa_print_program(compiler.program); + fflush(stdout); + } - build_state(r300, r300_fp, &state); - if (_mesa_memcmp(&r300_fp->state, &state, sizeof(state))) { - /* TODO: cache compiled programs */ - r300_fp->translated = GL_FALSE; - _mesa_memcpy(&r300_fp->state, &state, sizeof(state)); + insert_WPOS_trailer(&compiler); + + if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { + struct radeon_program_transformation transformations[] = { + { &r500_transform_TEX, &compiler }, + { &radeonTransformALU, 0 }, + { &radeonTransformDeriv, 0 }, + { &radeonTransformTrigScale, 0 } + }; + radeonLocalTransform(ctx, compiler.program, 4, transformations); + } else { + struct radeon_program_transformation transformations[] = { + { &r300_transform_TEX, &compiler }, + { &radeonTransformALU, 0 }, + { &radeonTransformTrigSimple, 0 } + }; + radeonLocalTransform(ctx, compiler.program, 3, transformations); } - if (!r300_fp->translated) { - struct r300_fragment_program_compiler compiler; + if (RADEON_DEBUG & DEBUG_PIXEL) { + _mesa_printf("Fragment Program: After native rewrite:\n"); + _mesa_print_program(compiler.program); + fflush(stdout); + } - compiler.r300 = r300; - compiler.fp = r300_fp; - compiler.code = &r300_fp->code; - compiler.program = _mesa_clone_program(ctx, &fp->Base); + if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { + struct radeon_nqssadce_descr nqssadce = { + .Init = &nqssadce_init, + .IsNativeSwizzle = &r500FPIsNativeSwizzle, + .BuildSwizzle = &r500FPBuildSwizzle, + .RewriteDepthOut = GL_TRUE + }; + radeonNqssaDce(ctx, compiler.program, &nqssadce); + } else { + struct radeon_nqssadce_descr nqssadce = { + .Init = &nqssadce_init, + .IsNativeSwizzle = &r300FPIsNativeSwizzle, + .BuildSwizzle = &r300FPBuildSwizzle, + .RewriteDepthOut = GL_TRUE + }; + radeonNqssaDce(ctx, compiler.program, &nqssadce); + } - if (RADEON_DEBUG & DEBUG_PIXEL) { - fflush(stdout); - _mesa_printf("Fragment Program: Initial program:\n"); - _mesa_print_program(compiler.program); - fflush(stdout); - } + if (RADEON_DEBUG & DEBUG_PIXEL) { + _mesa_printf("Compiler: after NqSSA-DCE:\n"); + _mesa_print_program(compiler.program); + fflush(stdout); + } - insert_WPOS_trailer(&compiler); - - if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { - struct radeon_program_transformation transformations[] = { - { &r500_transform_TEX, &compiler }, - { &radeonTransformALU, 0 }, - { &radeonTransformDeriv, 0 }, - { &radeonTransformTrigScale, 0 } - }; - radeonLocalTransform(ctx, compiler.program, 4, transformations); - } else { - struct radeon_program_transformation transformations[] = { - { &r300_transform_TEX, &compiler }, - { &radeonTransformALU, 0 }, - { &radeonTransformTrigSimple, 0 } - }; - radeonLocalTransform(ctx, compiler.program, 3, transformations); - } + if (!r300->vtbl.BuildFragmentProgramHwCode(&compiler)) + fp->error = GL_TRUE; - if (RADEON_DEBUG & DEBUG_PIXEL) { - _mesa_printf("Fragment Program: After native rewrite:\n"); - _mesa_print_program(compiler.program); - fflush(stdout); - } + fp->translated = GL_TRUE; - if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { - struct radeon_nqssadce_descr nqssadce = { - .Init = &nqssadce_init, - .IsNativeSwizzle = &r500FPIsNativeSwizzle, - .BuildSwizzle = &r500FPBuildSwizzle, - .RewriteDepthOut = GL_TRUE - }; - radeonNqssaDce(ctx, compiler.program, &nqssadce); - } else { - struct radeon_nqssadce_descr nqssadce = { - .Init = &nqssadce_init, - .IsNativeSwizzle = &r300FPIsNativeSwizzle, - .BuildSwizzle = &r300FPBuildSwizzle, - .RewriteDepthOut = GL_TRUE - }; - radeonNqssaDce(ctx, compiler.program, &nqssadce); - } + if (fp->error || (RADEON_DEBUG & DEBUG_PIXEL)) + r300->vtbl.FragmentProgramDump(&fp->code); +} - if (RADEON_DEBUG & DEBUG_PIXEL) { - _mesa_printf("Compiler: after NqSSA-DCE:\n"); - _mesa_print_program(compiler.program); - fflush(stdout); - } +struct r300_fragment_program *r300SelectFragmentShader(GLcontext *ctx) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + struct r300_fragment_program_cont *fp_list; + struct r300_fragment_program *fp; + struct r300_fragment_program_external_state state; + + fp_list = (struct r300_fragment_program_cont *)ctx->FragmentProgram._Current; + build_state(r300, ctx->FragmentProgram._Current, &state); - if (!r300->vtbl.BuildFragmentProgramHwCode(&compiler)) - r300_fp->error = GL_TRUE; + fp = fp_list->progs; + while (fp) { + if (_mesa_memcmp(&fp->state, &state, sizeof(state)) == 0) { + return r300->selected_fp = fp; + } + fp = fp->next; + } - /* Subtle: Rescue any parameters that have been added during transformations */ - _mesa_free_parameter_list(fp->Base.Parameters); - fp->Base.Parameters = compiler.program->Parameters; - compiler.program->Parameters = 0; + fp = _mesa_calloc(sizeof(struct r300_fragment_program)); - _mesa_reference_program(ctx, &compiler.program, NULL); + fp->state = state; + fp->translated = GL_FALSE; + fp->Base = _mesa_clone_program(ctx, &ctx->FragmentProgram._Current->Base); - r300_fp->translated = GL_TRUE; + fp->next = fp_list->progs; + fp_list->progs = fp; - if (r300_fp->error || (RADEON_DEBUG & DEBUG_PIXEL)) - r300->vtbl.FragmentProgramDump(&r300_fp->code); - } + return r300->selected_fp = fp; } diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_common.h b/src/mesa/drivers/dri/r300/r300_fragprog_common.h index 85ea86fecb1..5e103ee4086 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog_common.h +++ b/src/mesa/drivers/dri/r300/r300_fragprog_common.h @@ -30,6 +30,10 @@ #include "main/mtypes.h" -extern void r300TranslateFragmentShader(GLcontext *ctx, struct gl_fragment_program *fp); +#include "r300_context.h" + +extern void r300TranslateFragmentShader(GLcontext *ctx, struct r300_fragment_program *fp); + +struct r300_fragment_program *r300SelectFragmentShader(GLcontext *ctx); #endif diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c index 0133b837966..c9a429943ab 100644 --- a/src/mesa/drivers/dri/r300/r300_shader.c +++ b/src/mesa/drivers/dri/r300/r300_shader.c @@ -32,11 +32,34 @@ #include "r300_context.h" #include "r300_fragprog_common.h" +static void freeFragProgCache(GLcontext *ctx, struct r300_fragment_program_cont *cache) +{ + struct r300_fragment_program *tmp, *fp = cache->progs; + + while (fp) { + tmp = fp->next; + _mesa_reference_program(ctx, &fp->Base, NULL); + _mesa_free(fp); + fp = tmp; + } +} + +static void freeVertProgCache(GLcontext *ctx, struct r300_vertex_program_cont *cache) +{ + struct r300_vertex_program *tmp, *vp = cache->progs; + + while (vp) { + tmp = vp->next; + _mesa_free(vp); + vp = tmp; + } +} + static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target, GLuint id) { struct r300_vertex_program_cont *vp; - struct r300_fragment_program *fp; + struct r300_fragment_program_cont *fp; switch (target) { case GL_VERTEX_STATE_PROGRAM_NV: @@ -47,7 +70,7 @@ static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target, case GL_FRAGMENT_PROGRAM_NV: case GL_FRAGMENT_PROGRAM_ARB: - fp = CALLOC_STRUCT(r300_fragment_program); + fp = CALLOC_STRUCT(r300_fragment_program_cont); return _mesa_init_fragment_program(ctx, &fp->Base, target, id); default: @@ -59,21 +82,35 @@ static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target, static void r300DeleteProgram(GLcontext * ctx, struct gl_program *prog) { + struct r300_vertex_program_cont *vp = (struct r300_vertex_program_cont *)prog; + struct r300_fragment_program_cont *fp = (struct r300_fragment_program_cont *)prog; + + switch (prog->Target) { + case GL_VERTEX_PROGRAM_ARB: + freeVertProgCache(ctx, vp); + break; + case GL_FRAGMENT_PROGRAM_ARB: + freeFragProgCache(ctx, fp); + break; + } + _mesa_delete_program(ctx, prog); } static void r300ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog) { - struct r300_vertex_program_cont *vp = (void *)prog; - struct r300_fragment_program *r300_fp = (struct r300_fragment_program *)prog; + struct r300_vertex_program_cont *vp = (struct r300_vertex_program_cont *)prog; + struct r300_fragment_program_cont *fp = (struct r300_fragment_program_cont *)prog; switch (target) { case GL_VERTEX_PROGRAM_ARB: + freeVertProgCache(ctx, vp); vp->progs = NULL; break; case GL_FRAGMENT_PROGRAM_ARB: - r300_fp->translated = GL_FALSE; + freeFragProgCache(ctx, fp); + fp->progs = NULL; break; } @@ -85,9 +122,9 @@ static GLboolean r300IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog) { if (target == GL_FRAGMENT_PROGRAM_ARB) { - struct r300_fragment_program *fp = (struct r300_fragment_program *)prog; + struct r300_fragment_program *fp = r300SelectFragmentShader(ctx); if (!fp->translated) - r300TranslateFragmentShader(ctx, &fp->Base); + r300TranslateFragmentShader(ctx, fp); return !fp->error; } else diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 67bd6ec33be..e0996383ebb 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -452,9 +452,9 @@ static void r300SetPolygonOffsetState(GLcontext * ctx, GLboolean state) static GLboolean current_fragment_program_writes_depth(GLcontext* ctx) { - struct r300_fragment_program *fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current; + r300ContextPtr r300 = R300_CONTEXT(ctx); - return (fp && fp->writes_depth); + return ctx->FragmentProgram._Current && r300->selected_fp->writes_depth; } static void r300SetEarlyZState(GLcontext * ctx) @@ -1095,18 +1095,17 @@ r300FetchStateParameter(GLcontext * ctx, */ static void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state) { - struct r300_fragment_program *fp; + r300ContextPtr rmesa = R300_CONTEXT(ctx); struct gl_program_parameter_list *paramList; GLuint i; if (!(new_state & (_NEW_BUFFERS | _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS))) return; - fp = (struct r300_fragment_program *)ctx->FragmentProgram._Current; - if (!fp) + if (!ctx->FragmentProgram._Current || !rmesa->selected_fp) return; - paramList = fp->Base.Base.Parameters; + paramList = rmesa->selected_fp->Base->Parameters; if (!paramList) return; @@ -1227,8 +1226,7 @@ static void r300SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings) { r300ContextPtr r300 = R300_CONTEXT(ctx); int i; - struct r300_fragment_program *fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current; - struct r300_fragment_program_code *code = &fp->code.r300; + struct r300_fragment_program_code *code = &r300->selected_fp->code.r300; R300_STATECHANGE(r300, fpt); @@ -1268,9 +1266,9 @@ static void r300SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings) static void r500SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings) { + r300ContextPtr r300 = R300_CONTEXT(ctx); int i; - struct r300_fragment_program *fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current; - struct r500_fragment_program_code *code = &fp->code.r500; + struct r500_fragment_program_code *code = &r300->selected_fp->code.r500; /* find all the texture instructions and relocate the texture units */ for (i = 0; i < code->inst_end + 1; i++) { @@ -1318,8 +1316,6 @@ static void r300SetupTextures(GLcontext * ctx) int hw_tmu = 0; int last_hw_tmu = -1; /* -1 translates into no setup costs for fields */ int tmu_mappings[R300_MAX_TEXTURE_UNITS] = { -1, }; - struct r300_fragment_program *fp = (struct r300_fragment_program *) - (char *)ctx->FragmentProgram._Current; R300_STATECHANGE(r300, txe); R300_STATECHANGE(r300, tex.filter); @@ -1422,7 +1418,7 @@ static void r300SetupTextures(GLcontext * ctx) cmdpacket0(r300->radeon.radeonScreen, R300_TX_BORDER_COLOR_0, last_hw_tmu + 1); if (r300->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV515) { - if (fp->Base.UsesKill && last_hw_tmu < 0) { + if (ctx->FragmentProgram._Current->UsesKill && last_hw_tmu < 0) { // The KILL operation requires the first texture unit // to be enabled. r300->hw.txe.cmd[R300_TXE_ENABLE] |= 1; @@ -1464,7 +1460,7 @@ static void r300SetupRSUnit(GLcontext * ctx) else RENDERINPUTS_COPY(OutputsWritten.index_bitset, r300->render_inputs_bitset); - InputsRead = ctx->FragmentProgram._Current->Base.InputsRead; + InputsRead = r300->selected_fp->Base->InputsRead; R300_STATECHANGE(r300, ri); R300_STATECHANGE(r300, rc); @@ -1581,7 +1577,7 @@ static void r500SetupRSUnit(GLcontext * ctx) else RENDERINPUTS_COPY(OutputsWritten.index_bitset, r300->render_inputs_bitset); - InputsRead = ctx->FragmentProgram._Current->Base.InputsRead; + InputsRead = r300->selected_fp->Base->InputsRead; R300_STATECHANGE(r300, ri); R300_STATECHANGE(r300, rc); @@ -2038,21 +2034,18 @@ static void r300ResetHwState(r300ContextPtr r300) void r300UpdateShaders(r300ContextPtr rmesa) { - GLcontext *ctx; + GLcontext *ctx = rmesa->radeon.glCtx; struct r300_fragment_program *fp; - int i; - - ctx = rmesa->radeon.glCtx; - fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current; /* should only happenen once, just after context is created */ /* TODO: shouldn't we fallback to sw here? */ - if (!fp) { + if (!ctx->FragmentProgram._Current) { _mesa_fprintf(stderr, "No ctx->FragmentProgram._Current!!\n"); return; } if (rmesa->radeon.NewGLState && rmesa->options.hw_tcl_enabled) { + int i; for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { rmesa->temp_attrib[i] = TNL_CONTEXT(ctx)->vb.AttribPtr[i]; @@ -2071,8 +2064,9 @@ void r300UpdateShaders(r300ContextPtr rmesa) r300SwitchFallback(ctx, R300_FALLBACK_VERTEX_PROGRAM, rmesa->selected_vp->error); } - if (!fp->translated || rmesa->radeon.NewGLState) - r300TranslateFragmentShader(ctx, ctx->FragmentProgram._Current); + fp = r300SelectFragmentShader(ctx); + if (!fp->translated) + r300TranslateFragmentShader(ctx, fp); r300SwitchFallback(ctx, R300_FALLBACK_FRAGMENT_PROGRAM, fp->error); @@ -2104,7 +2098,7 @@ static const GLfloat *get_fragmentprogram_constant(GLcontext *ctx, static void r300SetupPixelShader(GLcontext *ctx) { r300ContextPtr rmesa = R300_CONTEXT(ctx); - struct r300_fragment_program *fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current; + struct r300_fragment_program *fp = rmesa->selected_fp; struct r300_fragment_program_code *code; int i, k; @@ -2150,8 +2144,7 @@ static void r300SetupPixelShader(GLcontext *ctx) R300_STATECHANGE(rmesa, fpp); rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(rmesa->radeon.radeonScreen, R300_PFS_PARAM_0_X, code->const_nr * 4); for (i = 0; i < code->const_nr; i++) { - const GLfloat *constant = get_fragmentprogram_constant(ctx, - &fp->Base.Base, code->constant[i]); + const GLfloat *constant = get_fragmentprogram_constant(ctx, fp->Base, code->constant[i]); rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat24(constant[0]); rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat24(constant[1]); rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat24(constant[2]); @@ -2176,7 +2169,7 @@ static void r300SetupPixelShader(GLcontext *ctx) static void r500SetupPixelShader(GLcontext *ctx) { r300ContextPtr rmesa = R300_CONTEXT(ctx); - struct r300_fragment_program *fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current; + struct r300_fragment_program *fp = rmesa->selected_fp; int i; struct r500_fragment_program_code *code; @@ -2212,8 +2205,7 @@ static void r500SetupPixelShader(GLcontext *ctx) R300_STATECHANGE(rmesa, r500fp_const); for (i = 0; i < code->const_nr; i++) { - const GLfloat *constant = get_fragmentprogram_constant(ctx, - &fp->Base.Base, code->constant[i]); + const GLfloat *constant = get_fragmentprogram_constant(ctx, fp->Base, code->constant[i]); rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat32(constant[0]); rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat32(constant[1]); rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat32(constant[2]); @@ -2276,20 +2268,17 @@ void r300SetupVAP(GLcontext *ctx, GLuint InputsRead, GLuint OutputsWritten) rmesa->hw.vic.cmd[R300_VIC_CNTL_0] = r300VAPInputCntl0(ctx, InputsRead); rmesa->hw.vic.cmd[R300_VIC_CNTL_1] = r300VAPInputCntl1(ctx, InputsRead); - rmesa->hw.vof.cmd[R300_VOF_CNTL_0] = r300VAPOutputCntl0(ctx, OutputsWritten, ctx->FragmentProgram._Current->Base.InputsRead); - rmesa->hw.vof.cmd[R300_VOF_CNTL_1] = r300VAPOutputCntl1(ctx, OutputsWritten, ctx->FragmentProgram._Current->Base.InputsRead); + rmesa->hw.vof.cmd[R300_VOF_CNTL_0] = r300VAPOutputCntl0(ctx, OutputsWritten, rmesa->selected_fp->Base->InputsRead); + rmesa->hw.vof.cmd[R300_VOF_CNTL_1] = r300VAPOutputCntl1(ctx, OutputsWritten, rmesa->selected_fp->Base->InputsRead); } void r300UpdateShaderStates(r300ContextPtr rmesa) { GLcontext *ctx; ctx = rmesa->radeon.glCtx; - struct r300_fragment_program *r300_fp; - - r300_fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current; /* should only happenen once, just after context is created */ - if (!r300_fp) + if (!ctx->FragmentProgram._Current) return; r300SetEarlyZState(ctx); diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.c b/src/mesa/drivers/dri/r300/r300_swtcl.c index ce4179208eb..db4ccce6f1f 100644 --- a/src/mesa/drivers/dri/r300/r300_swtcl.c +++ b/src/mesa/drivers/dri/r300/r300_swtcl.c @@ -76,7 +76,7 @@ void r300ChooseSwtclVertexFormat(GLcontext *ctx, GLuint *_InputsRead, GLuint *_ GLuint InputsRead = 0; GLuint OutputsWritten = 0; int num_attrs = 0; - GLuint fp_reads = ctx->FragmentProgram._Current->Base.InputsRead; + GLuint fp_reads = rmesa->selected_fp->Base->InputsRead; struct vertex_attribute *attrs = rmesa->vbuf.attribs; rmesa->swtcl.coloroffset = rmesa->swtcl.specoffset = 0; -- cgit v1.2.3