From 6db5e134b627d24e3d6d42a6835e6595652c5aab Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Sat, 28 Feb 2015 08:32:57 -0800 Subject: i965/fs: Apply gl_FrontFacing ? -1 : 1 optimization only for floats At the very least, unreal4/sun-temple/102.shader_test uses this pattern for a signed integer result. However, that shader did not hit the optimization in the first place because it uses !gl_FrontFacing. I changed the shader to use remove the logical-not and reverse the other operands. I verified that incorrect code is generated before this change and correct code is generated after. Fixes fs-frontfacing-ternary-1-neg-1.shader_test. No shader-db changes. Signed-off-by: Ian Romanick Reviewed-by: Matt Turner --- src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index 91dd212d0f9..6d56115a443 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -2735,6 +2735,9 @@ fs_visitor::try_opt_frontfacing_ternary(ir_if *ir) if (!then_rhs || !else_rhs) return false; + if (then_rhs->type->base_type != GLSL_TYPE_FLOAT) + return false; + if ((then_rhs->is_one() && else_rhs->is_negative_one()) || (else_rhs->is_one() && then_rhs->is_negative_one())) { then_assign->lhs->accept(this); -- cgit v1.2.3