From 6282c38283ea81af1d950dbc1f82a6950e8350ae Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 5 Nov 2008 14:05:04 -0700 Subject: gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at draw time This will warn the user that the shader being run may be using uninitialized uniform variables. --- src/mesa/state_tracker/st_draw.c | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) (limited to 'src') diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 61949a93884..ed3ae3e91a2 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -33,6 +33,7 @@ #include "main/imports.h" #include "main/image.h" #include "main/macros.h" +#include "shader/prog_uniform.h" #include "vbo/vbo.h" @@ -483,6 +484,28 @@ setup_non_interleaved_attribs(GLcontext *ctx, +/** + * Prior to drawing, check that any uniforms referenced by the + * current shader have been set. If a uniform has not been set, + * issue a warning. + */ +static void +check_uniforms(GLcontext *ctx) +{ + const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + if (shProg && shProg->LinkStatus) { + GLuint i; + for (i = 0; i < shProg->Uniforms->NumUniforms; i++) { + const struct gl_uniform *u = &shProg->Uniforms->Uniforms[i]; + if (!u->Initialized) { + _mesa_warning(ctx, + "Using shader with uninitialized uniform: %s", + u->Name); + } + } + } +} + /** * This function gets plugged into the VBO module and is called when @@ -516,6 +539,10 @@ st_draw_vbo(GLcontext *ctx, vp = ctx->st->vp; vs = &ctx->st->vp->state; + if (MESA_VERBOSE & VERBOSE_GLSL) { + check_uniforms(ctx); + } + /* * Setup the vbuffer[] and velements[] arrays. */ -- cgit v1.2.3