From 602a3f92d4d695e116794597db81623a8fd4c653 Mon Sep 17 00:00:00 2001 From: Eric Anholt <eric@anholt.net> Date: Sat, 9 Aug 2014 11:01:53 -0700 Subject: vc4: Flip which primitives are considered front-facing. This mostly fixes glxgears rendering. --- src/gallium/drivers/vc4/vc4_state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/gallium/drivers/vc4/vc4_state.c b/src/gallium/drivers/vc4/vc4_state.c index 69fd2187720..d2c53a5b8eb 100644 --- a/src/gallium/drivers/vc4/vc4_state.c +++ b/src/gallium/drivers/vc4/vc4_state.c @@ -101,7 +101,7 @@ vc4_create_rasterizer_state(struct pipe_context *pctx, /* XXX: per_vertex */ so->point_size = cso->point_size; - if (!cso->front_ccw) + if (cso->front_ccw) so->config_bits[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES; if (cso->offset_tri) -- cgit v1.2.3