From 5edcc96bf642eb6a3294066e701acf5bf6a7c1d8 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Fri, 20 Jan 2017 17:30:51 -0800 Subject: anv: Set viewport extents correctly when height is negative As per VK_KHR_maintenance1, setting a negative height in the viewport can be used to get flipped coordinates. This is, aparently, very useful when porting D3D apps to Vulkan. All we need to do to support this is to make sure we actually set the min and max correctly. Reviewed-by: Iago Toral Quiroga Reviewed-by: Lionel Landwerlin --- src/intel/vulkan/gen8_cmd_buffer.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/intel/vulkan/gen8_cmd_buffer.c b/src/intel/vulkan/gen8_cmd_buffer.c index f22037b570f..ab68872a260 100644 --- a/src/intel/vulkan/gen8_cmd_buffer.c +++ b/src/intel/vulkan/gen8_cmd_buffer.c @@ -59,8 +59,8 @@ gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer) .YMaxClipGuardband = 1.0f, .XMinViewPort = vp->x, .XMaxViewPort = vp->x + vp->width - 1, - .YMinViewPort = vp->y, - .YMaxViewPort = vp->y + vp->height - 1, + .YMinViewPort = MIN2(vp->y, vp->y + vp->height), + .YMaxViewPort = MAX2(vp->y, vp->y + vp->height) - 1, }; GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_state.map + i * 64, -- cgit v1.2.3