From 5bc68f0f2b80b21997435742af74c49eb72891f7 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Thu, 8 Oct 2015 17:32:41 -0700 Subject: glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform This even matches the comment "uniform initializers are precious, and could get used by another stage." Signed-off-by: Ian Romanick Reviewed-by: Matt Turner Cc: "10.6 11.0" --- src/glsl/opt_dead_code.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp index 2cb7f41adef..071485ad31b 100644 --- a/src/glsl/opt_dead_code.cpp +++ b/src/glsl/opt_dead_code.cpp @@ -103,7 +103,7 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned) */ if (entry->var->data.mode == ir_var_uniform || entry->var->data.mode == ir_var_shader_storage) { - if (uniform_locations_assigned || entry->var->constant_value) + if (uniform_locations_assigned || entry->var->constant_initializer) continue; /* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec -- cgit v1.2.3