From 1a570d96a606249ba406da50a61e2eabb88c77ac Mon Sep 17 00:00:00 2001
From: Nicolai Hähnle <nicolai.haehnle@amd.com>
Date: Wed, 6 Jan 2016 14:06:32 -0500
Subject: vbo: move vbo_get_minmax_indices into its own source file
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We will add more code for caching/memoization. Moving the existing code
into its own file helps keep things modular.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
---
 src/mesa/Makefile.sources       |   1 +
 src/mesa/vbo/vbo_exec_array.c   | 148 ---------------------------------
 src/mesa/vbo/vbo_minmax_index.c | 179 ++++++++++++++++++++++++++++++++++++++++
 3 files changed, 180 insertions(+), 148 deletions(-)
 create mode 100644 src/mesa/vbo/vbo_minmax_index.c

(limited to 'src')

diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
index 5d6f2d0784d..ffe560faa3d 100644
--- a/src/mesa/Makefile.sources
+++ b/src/mesa/Makefile.sources
@@ -377,6 +377,7 @@ VBO_FILES = \
 	vbo/vbo_exec_eval.c \
 	vbo/vbo_exec.h \
 	vbo/vbo.h \
+	vbo/vbo_minmax_index.c \
 	vbo/vbo_noop.c \
 	vbo/vbo_noop.h \
 	vbo/vbo_primitive_restart.c \
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 02139ef881f..f0245fd08cc 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -37,8 +37,6 @@
 #include "main/enums.h"
 #include "main/macros.h"
 #include "main/transformfeedback.h"
-#include "main/sse_minmax.h"
-#include "x86/common_x86_asm.h"
 
 #include "vbo_context.h"
 
@@ -80,152 +78,6 @@ vbo_check_buffers_are_unmapped(struct gl_context *ctx)
 }
 
 
-
-/**
- * Compute min and max elements by scanning the index buffer for
- * glDraw[Range]Elements() calls.
- * If primitive restart is enabled, we need to ignore restart
- * indexes when computing min/max.
- */
-static void
-vbo_get_minmax_index(struct gl_context *ctx,
-		     const struct _mesa_prim *prim,
-		     const struct _mesa_index_buffer *ib,
-		     GLuint *min_index, GLuint *max_index,
-		     const GLuint count)
-{
-   const GLboolean restart = ctx->Array._PrimitiveRestart;
-   const GLuint restartIndex = _mesa_primitive_restart_index(ctx, ib->type);
-   const int index_size = vbo_sizeof_ib_type(ib->type);
-   const char *indices;
-   GLuint i;
-
-   indices = (char *) ib->ptr + prim->start * index_size;
-   if (_mesa_is_bufferobj(ib->obj)) {
-      GLsizeiptr size = MIN2(count * index_size, ib->obj->Size);
-      indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
-                                           GL_MAP_READ_BIT, ib->obj,
-                                           MAP_INTERNAL);
-   }
-
-   switch (ib->type) {
-   case GL_UNSIGNED_INT: {
-      const GLuint *ui_indices = (const GLuint *)indices;
-      GLuint max_ui = 0;
-      GLuint min_ui = ~0U;
-      if (restart) {
-         for (i = 0; i < count; i++) {
-            if (ui_indices[i] != restartIndex) {
-               if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
-               if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
-            }
-         }
-      }
-      else {
-#if defined(USE_SSE41)
-         if (cpu_has_sse4_1) {
-            _mesa_uint_array_min_max(ui_indices, &min_ui, &max_ui, count);
-         }
-         else
-#endif
-            for (i = 0; i < count; i++) {
-               if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
-               if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
-            }
-      }
-      *min_index = min_ui;
-      *max_index = max_ui;
-      break;
-   }
-   case GL_UNSIGNED_SHORT: {
-      const GLushort *us_indices = (const GLushort *)indices;
-      GLuint max_us = 0;
-      GLuint min_us = ~0U;
-      if (restart) {
-         for (i = 0; i < count; i++) {
-            if (us_indices[i] != restartIndex) {
-               if (us_indices[i] > max_us) max_us = us_indices[i];
-               if (us_indices[i] < min_us) min_us = us_indices[i];
-            }
-         }
-      }
-      else {
-         for (i = 0; i < count; i++) {
-            if (us_indices[i] > max_us) max_us = us_indices[i];
-            if (us_indices[i] < min_us) min_us = us_indices[i];
-         }
-      }
-      *min_index = min_us;
-      *max_index = max_us;
-      break;
-   }
-   case GL_UNSIGNED_BYTE: {
-      const GLubyte *ub_indices = (const GLubyte *)indices;
-      GLuint max_ub = 0;
-      GLuint min_ub = ~0U;
-      if (restart) {
-         for (i = 0; i < count; i++) {
-            if (ub_indices[i] != restartIndex) {
-               if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
-               if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
-            }
-         }
-      }
-      else {
-         for (i = 0; i < count; i++) {
-            if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
-            if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
-         }
-      }
-      *min_index = min_ub;
-      *max_index = max_ub;
-      break;
-   }
-   default:
-      unreachable("not reached");
-   }
-
-   if (_mesa_is_bufferobj(ib->obj)) {
-      ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL);
-   }
-}
-
-/**
- * Compute min and max elements for nr_prims
- */
-void
-vbo_get_minmax_indices(struct gl_context *ctx,
-                       const struct _mesa_prim *prims,
-                       const struct _mesa_index_buffer *ib,
-                       GLuint *min_index,
-                       GLuint *max_index,
-                       GLuint nr_prims)
-{
-   GLuint tmp_min, tmp_max;
-   GLuint i;
-   GLuint count;
-
-   *min_index = ~0;
-   *max_index = 0;
-
-   for (i = 0; i < nr_prims; i++) {
-      const struct _mesa_prim *start_prim;
-
-      start_prim = &prims[i];
-      count = start_prim->count;
-      /* Do combination if possible to reduce map/unmap count */
-      while ((i + 1 < nr_prims) &&
-             (prims[i].start + prims[i].count == prims[i+1].start)) {
-         count += prims[i+1].count;
-         i++;
-      }
-      vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count);
-      *min_index = MIN2(*min_index, tmp_min);
-      *max_index = MAX2(*max_index, tmp_max);
-   }
-}
-
-
 /**
  * Check that element 'j' of the array has reasonable data.
  * Map VBO if needed.
diff --git a/src/mesa/vbo/vbo_minmax_index.c b/src/mesa/vbo/vbo_minmax_index.c
new file mode 100644
index 00000000000..b43ed983676
--- /dev/null
+++ b/src/mesa/vbo/vbo_minmax_index.c
@@ -0,0 +1,179 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright 2003 VMware, Inc.
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ * Copyright (C) 2016 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/varray.h"
+#include "main/macros.h"
+#include "main/sse_minmax.h"
+#include "x86/common_x86_asm.h"
+
+
+/**
+ * Compute min and max elements by scanning the index buffer for
+ * glDraw[Range]Elements() calls.
+ * If primitive restart is enabled, we need to ignore restart
+ * indexes when computing min/max.
+ */
+static void
+vbo_get_minmax_index(struct gl_context *ctx,
+                     const struct _mesa_prim *prim,
+                     const struct _mesa_index_buffer *ib,
+                     GLuint *min_index, GLuint *max_index,
+                     const GLuint count)
+{
+   const GLboolean restart = ctx->Array._PrimitiveRestart;
+   const GLuint restartIndex = _mesa_primitive_restart_index(ctx, ib->type);
+   const int index_size = vbo_sizeof_ib_type(ib->type);
+   const char *indices;
+   GLuint i;
+
+   indices = (char *) ib->ptr + prim->start * index_size;
+   if (_mesa_is_bufferobj(ib->obj)) {
+      GLsizeiptr size = MIN2(count * index_size, ib->obj->Size);
+      indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
+                                           GL_MAP_READ_BIT, ib->obj,
+                                           MAP_INTERNAL);
+   }
+
+   switch (ib->type) {
+   case GL_UNSIGNED_INT: {
+      const GLuint *ui_indices = (const GLuint *)indices;
+      GLuint max_ui = 0;
+      GLuint min_ui = ~0U;
+      if (restart) {
+         for (i = 0; i < count; i++) {
+            if (ui_indices[i] != restartIndex) {
+               if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
+               if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
+            }
+         }
+      }
+      else {
+#if defined(USE_SSE41)
+         if (cpu_has_sse4_1) {
+            _mesa_uint_array_min_max(ui_indices, &min_ui, &max_ui, count);
+         }
+         else
+#endif
+            for (i = 0; i < count; i++) {
+               if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
+               if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
+            }
+      }
+      *min_index = min_ui;
+      *max_index = max_ui;
+      break;
+   }
+   case GL_UNSIGNED_SHORT: {
+      const GLushort *us_indices = (const GLushort *)indices;
+      GLuint max_us = 0;
+      GLuint min_us = ~0U;
+      if (restart) {
+         for (i = 0; i < count; i++) {
+            if (us_indices[i] != restartIndex) {
+               if (us_indices[i] > max_us) max_us = us_indices[i];
+               if (us_indices[i] < min_us) min_us = us_indices[i];
+            }
+         }
+      }
+      else {
+         for (i = 0; i < count; i++) {
+            if (us_indices[i] > max_us) max_us = us_indices[i];
+            if (us_indices[i] < min_us) min_us = us_indices[i];
+         }
+      }
+      *min_index = min_us;
+      *max_index = max_us;
+      break;
+   }
+   case GL_UNSIGNED_BYTE: {
+      const GLubyte *ub_indices = (const GLubyte *)indices;
+      GLuint max_ub = 0;
+      GLuint min_ub = ~0U;
+      if (restart) {
+         for (i = 0; i < count; i++) {
+            if (ub_indices[i] != restartIndex) {
+               if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
+               if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
+            }
+         }
+      }
+      else {
+         for (i = 0; i < count; i++) {
+            if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
+            if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
+         }
+      }
+      *min_index = min_ub;
+      *max_index = max_ub;
+      break;
+   }
+   default:
+      unreachable("not reached");
+   }
+
+   if (_mesa_is_bufferobj(ib->obj)) {
+      ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL);
+   }
+}
+
+/**
+ * Compute min and max elements for nr_prims
+ */
+void
+vbo_get_minmax_indices(struct gl_context *ctx,
+                       const struct _mesa_prim *prims,
+                       const struct _mesa_index_buffer *ib,
+                       GLuint *min_index,
+                       GLuint *max_index,
+                       GLuint nr_prims)
+{
+   GLuint tmp_min, tmp_max;
+   GLuint i;
+   GLuint count;
+
+   *min_index = ~0;
+   *max_index = 0;
+
+   for (i = 0; i < nr_prims; i++) {
+      const struct _mesa_prim *start_prim;
+
+      start_prim = &prims[i];
+      count = start_prim->count;
+      /* Do combination if possible to reduce map/unmap count */
+      while ((i + 1 < nr_prims) &&
+             (prims[i].start + prims[i].count == prims[i+1].start)) {
+         count += prims[i+1].count;
+         i++;
+      }
+      vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count);
+      *min_index = MIN2(*min_index, tmp_min);
+      *max_index = MAX2(*max_index, tmp_max);
+   }
+}
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