From 137ec509946bba39940d3a7932bf196450cb951e Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 10 Aug 2007 11:17:26 -0600 Subject: sketch out some render-to-texture code --- src/mesa/state_tracker/st_cb_fbo.c | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index bee7474e388..99c00916f48 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -43,7 +43,9 @@ #include "pipe/p_defines.h" #include "st_context.h" #include "st_cb_fbo.h" +#include "st_cb_texture.h" #include "st_format.h" +#include "st_public.h" @@ -281,10 +283,17 @@ st_render_texture(GLcontext *ctx, struct gl_renderbuffer_attachment *att) { struct st_context *st = ctx->st; + struct pipe_context *pipe = st->pipe; struct pipe_framebuffer_state framebuffer; struct pipe_surface *texsurface; + struct pipe_mipmap_tree *mt; - texsurface = NULL; /* find the mipmap level, cube face, etc */ + mt = st_get_texobj_mipmap_tree(att->Texture); + + texsurface = pipe->get_tex_surface(pipe, mt, + att->CubeMapFace, + att->TextureLevel, + att->Zoffset); /* * XXX basically like this... set the current color (or depth) @@ -308,7 +317,12 @@ static void st_finish_render_texture(GLcontext *ctx, struct gl_renderbuffer_attachment *att) { - /* restore drawing to normal framebuffer. may be a no-op */ + struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer); + + pipe_surface_unreference(&strb->surface); + + /* restore previous framebuffer state */ + st_invalidate_state(ctx, _NEW_BUFFERS); } -- cgit v1.2.3