From fcfb42364698647b63eb45fe5ff653cc4372c1bf Mon Sep 17 00:00:00 2001 From: Tapani Pälli <tapani.palli@intel.com> Date: Wed, 20 Dec 2017 09:23:55 +0200 Subject: drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Suggested-by: Darius Spitznagel <d.spitznagel@goodbytez.de> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104288 Acked-by: Kenneth Graunke <kenneth@whitecape.org> --- src/util/drirc | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/util/drirc') diff --git a/src/util/drirc b/src/util/drirc index 73d27c07b0a..bdc90227c63 100644 --- a/src/util/drirc +++ b/src/util/drirc @@ -168,6 +168,14 @@ TODO: document the other workarounds. <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> </application> + <application name="Steamroll" executable="Steamroll-Linux-Shipping"> + <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> + </application> + + <application name="Refunct" executable="Refunct-Linux-Shipping"> + <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> + </application> + <!-- The GL thread whitelist is below, workarounds are above. Keep it that way. --> -- cgit v1.2.3