From e3a01a5d1b019e7b00218ba526874f4c77ea8bee Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Thu, 23 Feb 2017 13:09:03 +1100 Subject: Revert "glsl: Switch to disable-by-default for the GLSL shader cache" MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This reverts commit 0f60c6616e93cba72bff4fbfedb72a753ef78e05. Piglit and all games tested so far seem to be working without issue. This change will allow wide user testing and we can decided before the next release if we need to turn it off again. Reviewed-by: Marek Olšák --- src/util/disk_cache.c | 7 ------- 1 file changed, 7 deletions(-) (limited to 'src/util/disk_cache.c') diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c index 7f249399e0d..9a7c5c94350 100644 --- a/src/util/disk_cache.c +++ b/src/util/disk_cache.c @@ -242,13 +242,6 @@ disk_cache_create(const char *gpu_name, const char *timestamp) if (getenv("MESA_GLSL_CACHE_DISABLE")) goto fail; - /* As a temporary measure, (while the shader cache is under - * development, and known to not be fully functional), also require - * the MESA_GLSL_CACHE_ENABLE variable to be set. - */ - if (!getenv("MESA_GLSL_CACHE_ENABLE")) - goto fail; - /* Determine path for cache based on the first defined name as follows: * * $MESA_GLSL_CACHE_DIR -- cgit v1.2.3