From fdf42d3abc1cfa723d8cf5e46fb86061416602e6 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Thu, 20 Oct 2016 16:17:23 +1100 Subject: glsl: set outputs read directly in shader_info Reviewed-by: Jason Ekstrand --- src/mesa/main/mtypes.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/mesa') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 0b8844c2165..468d7544a9a 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1923,7 +1923,6 @@ struct gl_program struct shader_info info; GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */ - GLbitfield64 OutputsRead; /**< Bitmask of which output regs are read */ GLbitfield PatchInputsRead; /**< VAR[0..31] usage for patch inputs (user-defined only) */ GLbitfield PatchOutputsWritten; /**< VAR[0..31] usage for patch outputs (user-defined only) */ GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */ -- cgit v1.2.3